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fixed example of chromatic abberation in complex
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@ -217,7 +217,10 @@ function love.update(dt)
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if colorAberration > 0.0 then
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if colorAberration > 0.0 then
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-- vert / horz blur
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-- vert / horz blur
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lightWorld.post_shader:addEffect("blur", 2.0, 2.0)
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lightWorld.post_shader:addEffect("blur", 2.0, 2.0)
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lightWorld.post_shader:addEffect("chromatic_aberration", math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.sin(lightDirection * 10.0) * -colorAberration, math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * -colorAberration)
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lightWorld.post_shader:addEffect("chromatic_aberration",
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{math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration},
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{math.cos(lightDirection * 10.0) * colorAberration, math.sin(lightDirection * 10.0) * -colorAberration},
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{math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * -colorAberration})
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else
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else
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lightWorld.post_shader:removeEffect("blur")
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lightWorld.post_shader:removeEffect("blur")
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lightWorld.post_shader:removeEffect("chromatic_aberration")
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lightWorld.post_shader:removeEffect("chromatic_aberration")
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