mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
working on rotation and scaling of light bodies
This commit is contained in:
parent
691da848de
commit
115d64f51f
@ -86,12 +86,6 @@ function love.keypressed(k)
|
|||||||
if colorAberration == 0.0 then
|
if colorAberration == 0.0 then
|
||||||
colorAberration = 3.0
|
colorAberration = 3.0
|
||||||
end
|
end
|
||||||
elseif k == "f" then
|
|
||||||
lightWorld:remove(lightMouse)
|
|
||||||
elseif k == "g" then
|
|
||||||
lightWorld:remove(circleTest)
|
|
||||||
elseif k == "d" then
|
|
||||||
lightWorld:remove(rectangleTest)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -122,6 +116,17 @@ function love.update(dt)
|
|||||||
polygonTest:move((dt * 200), 0)
|
polygonTest:move((dt * 200), 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if love.keyboard.isDown("f") then
|
||||||
|
polygonTest:scale(0.005)
|
||||||
|
elseif love.keyboard.isDown("a") then
|
||||||
|
polygonTest:scale(-0.005)
|
||||||
|
end
|
||||||
|
if love.keyboard.isDown("s") then
|
||||||
|
polygonTest:rotate(0.05)
|
||||||
|
elseif love.keyboard.isDown("d") then
|
||||||
|
polygonTest:rotate(-0.05)
|
||||||
|
end
|
||||||
|
|
||||||
if love.keyboard.isDown("-") then
|
if love.keyboard.isDown("-") then
|
||||||
scale = scale - 0.01
|
scale = scale - 0.01
|
||||||
elseif love.keyboard.isDown("=") then
|
elseif love.keyboard.isDown("=") then
|
||||||
|
172
lib/body.lua
172
lib/body.lua
@ -28,6 +28,10 @@ local function new(id, type, ...)
|
|||||||
obj.tileY = 0
|
obj.tileY = 0
|
||||||
obj.zheight = 1
|
obj.zheight = 1
|
||||||
|
|
||||||
|
obj.rotation = 0
|
||||||
|
obj.scalex = 1
|
||||||
|
obj.scaley = 1
|
||||||
|
|
||||||
obj.castsNoShadow = false
|
obj.castsNoShadow = false
|
||||||
obj.visible = true
|
obj.visible = true
|
||||||
obj.is_on_screen = true
|
obj.is_on_screen = true
|
||||||
@ -49,21 +53,19 @@ local function new(id, type, ...)
|
|||||||
|
|
||||||
obj:setShadowType('circle', args[3], args[4], args[5])
|
obj:setShadowType('circle', args[3], args[4], args[5])
|
||||||
elseif obj.type == "rectangle" then
|
elseif obj.type == "rectangle" then
|
||||||
obj.x = args[1] or 0
|
local x = args[1] or 0
|
||||||
obj.y = args[2] or 0
|
local y = args[2] or 0
|
||||||
|
local width = args[3] or 64
|
||||||
|
local height = args[4] or 64
|
||||||
|
local ox = args[5] or width * 0.5
|
||||||
|
local oy = args[6] or height * 0.5
|
||||||
|
|
||||||
local rectangle_canvas = love.graphics.newCanvas(args[3], args[4])
|
obj:setPoints(
|
||||||
util.drawto(rectangle_canvas, 0, 0, 1, function()
|
x - ox, y - oy,
|
||||||
love.graphics.rectangle('fill', 0, 0, args[3], args[4])
|
x - ox + width, y - oy,
|
||||||
end)
|
x - ox + width, y - oy + height,
|
||||||
obj.img = love.graphics.newImage(rectangle_canvas:getImageData())
|
x - ox, y - oy + height
|
||||||
obj.imgWidth = obj.img:getWidth()
|
)
|
||||||
obj.imgHeight = obj.img:getHeight()
|
|
||||||
obj.ix = obj.imgWidth * 0.5
|
|
||||||
obj.iy = obj.imgHeight * 0.5
|
|
||||||
obj:generateNormalMapFlat("top")
|
|
||||||
|
|
||||||
obj:setShadowType('rectangle', args[3], args[4])
|
|
||||||
elseif obj.type == "polygon" then
|
elseif obj.type == "polygon" then
|
||||||
obj:setPoints(...)
|
obj:setPoints(...)
|
||||||
elseif obj.type == "image" then
|
elseif obj.type == "image" then
|
||||||
@ -106,27 +108,67 @@ local function new(id, type, ...)
|
|||||||
obj.oy = obj.height * 0.5
|
obj.oy = obj.height * 0.5
|
||||||
obj.reflection = true
|
obj.reflection = true
|
||||||
end
|
end
|
||||||
obj.old_x, obj.old_y = obj.x, obj.y
|
|
||||||
|
obj:commit_changes()
|
||||||
|
|
||||||
return obj
|
return obj
|
||||||
end
|
end
|
||||||
|
|
||||||
-- refresh
|
-- refresh
|
||||||
function body:refresh()
|
function body:refresh()
|
||||||
if self.shadowType == "rectangle" then
|
if self.shadowType == 'polygon' and self:has_changed() then
|
||||||
self.data = {
|
local dx, dy, dr, dsx, dsy = self:changes()
|
||||||
self.x - self.ox, self.y - self.oy,
|
if self:position_changed() then
|
||||||
self.x - self.ox + self.width, self.y - self.oy,
|
|
||||||
self.x - self.ox + self.width, self.y - self.oy + self.height,
|
|
||||||
self.x - self.ox, self.y - self.oy + self.height
|
|
||||||
}
|
|
||||||
elseif self.shadowType == 'polygon' and (self.old_x ~= self.x or self.old_y ~= self.y) then
|
|
||||||
local dx, dy = self.x - self.old_x, self.y - self.old_y
|
|
||||||
for i = 1, #self.data, 2 do
|
for i = 1, #self.data, 2 do
|
||||||
self.data[i], self.data[i+1] = self.data[i] + dx, self.data[i+1] + dy
|
self.data[i], self.data[i+1] = self.data[i] + dx, self.data[i+1] + dy
|
||||||
end
|
end
|
||||||
self.old_x, self.old_y = self.x, self.y
|
|
||||||
end
|
end
|
||||||
|
if self:rotation_changed() then
|
||||||
|
local center = vector(self.x, self.y)
|
||||||
|
for i = 1, #self.data, 2 do
|
||||||
|
self.data[i], self.data[i+1] = vector(self.data[i], self.data[i+1]):rotateAround(center, dr):unpack()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self:scale_changed() then
|
||||||
|
for i = 1, #self.data, 2 do
|
||||||
|
self.data[i] = self.x + (self.data[i] - self.x) + ((self.data[i] - self.x) * dsx)
|
||||||
|
self.data[i+1] = self.y + (self.data[i+1] - self.y) + ((self.data[i+1] - self.y) * dsy)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self:commit_changes()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:has_changed()
|
||||||
|
return self:position_changed() or self:rotation_changed() or self:scale_changed()
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:position_changed()
|
||||||
|
return self.old_x ~= self.x or
|
||||||
|
self.old_y ~= self.y
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:rotation_changed()
|
||||||
|
return self.old_rotation ~= self.rotation
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:scale_changed()
|
||||||
|
return self.old_scalex ~= self.scalex or
|
||||||
|
self.old_scaley ~= self.scaley
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:changes()
|
||||||
|
return self.x - self.old_x,
|
||||||
|
self.y - self.old_y,
|
||||||
|
self.rotation - self.old_rotation,
|
||||||
|
self.scalex - self.old_scalex,
|
||||||
|
self.scaley - self.old_scaley
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:commit_changes()
|
||||||
|
self.old_x, self.old_y = self.x, self.y
|
||||||
|
self.old_rotation = self.rotation
|
||||||
|
self.old_scalex, self.old_scaley = self.scalex, self.scaley
|
||||||
end
|
end
|
||||||
|
|
||||||
function body:newGrid(frameWidth, frameHeight, imageWidth, imageHeight, left, top, border)
|
function body:newGrid(frameWidth, frameHeight, imageWidth, imageHeight, left, top, border)
|
||||||
@ -162,6 +204,7 @@ function body:pauseAtEnd() self.animation:pauseAtEnd() end
|
|||||||
function body:pauseAtStart() self.animation:pauseAtStart() end
|
function body:pauseAtStart() self.animation:pauseAtStart() end
|
||||||
|
|
||||||
function body:update(dt)
|
function body:update(dt)
|
||||||
|
self:refresh()
|
||||||
if self.type == "animation" and self.animation then
|
if self.type == "animation" and self.animation then
|
||||||
local frame = self.animation.frames[self.animation.position]
|
local frame = self.animation.frames[self.animation.position]
|
||||||
_,_,self.width, self.height = frame:getViewport()
|
_,_,self.width, self.height = frame:getViewport()
|
||||||
@ -173,12 +216,29 @@ function body:update(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function body:rotate(angle)
|
||||||
|
self:setRotation(self.rotation + angle)
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:setRotation(angle)
|
||||||
|
self.rotation = angle
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:scale(sx, sy)
|
||||||
|
self.scalex = self.scalex + sx
|
||||||
|
self.scaley = self.scaley + (sy or sx)
|
||||||
|
end
|
||||||
|
|
||||||
|
function body:setScale(sx, sy)
|
||||||
|
self.scalex = sx
|
||||||
|
self.scaley = sy or sx
|
||||||
|
end
|
||||||
|
|
||||||
-- set position
|
-- set position
|
||||||
function body:setPosition(x, y)
|
function body:setPosition(x, y)
|
||||||
if x ~= self.x or y ~= self.y then
|
if x ~= self.x or y ~= self.y then
|
||||||
self.x = x
|
self.x = x
|
||||||
self.y = y
|
self.y = y
|
||||||
self:refresh()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -190,7 +250,6 @@ function body:move(x, y)
|
|||||||
if y then
|
if y then
|
||||||
self.y = self.y + y
|
self.y = self.y + y
|
||||||
end
|
end
|
||||||
self:refresh()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- get x position
|
-- get x position
|
||||||
@ -218,19 +277,11 @@ function body:getImageHeight()
|
|||||||
return self.imgHeight
|
return self.imgHeight
|
||||||
end
|
end
|
||||||
|
|
||||||
-- set dimension
|
|
||||||
function body:setDimension(width, height)
|
|
||||||
self.width = width
|
|
||||||
self.height = height
|
|
||||||
self:refresh()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- set offset
|
-- set offset
|
||||||
function body:setOffset(ox, oy)
|
function body:setOffset(ox, oy)
|
||||||
if ox ~= self.ox or oy ~= self.oy then
|
if ox ~= self.ox or oy ~= self.oy then
|
||||||
self.ox = ox
|
self.ox = ox
|
||||||
self.oy = oy
|
self.oy = oy
|
||||||
self:refresh()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -453,11 +504,18 @@ function body:setShadowType(type, ...)
|
|||||||
self.ox = args[2] or 0
|
self.ox = args[2] or 0
|
||||||
self.oy = args[3] or 0
|
self.oy = args[3] or 0
|
||||||
elseif self.shadowType == "rectangle" then
|
elseif self.shadowType == "rectangle" then
|
||||||
|
self.shadowType = "polygon"
|
||||||
self.width = args[1] or 64
|
self.width = args[1] or 64
|
||||||
self.height = args[2] or 64
|
self.height = args[2] or 64
|
||||||
self.ox = args[3] or self.width * 0.5
|
self.ox = args[3] or self.width * 0.5
|
||||||
self.oy = args[4] or self.height * 0.5
|
self.oy = args[4] or self.height * 0.5
|
||||||
self:refresh()
|
|
||||||
|
self.data = {
|
||||||
|
self.x - self.ox, self.y - self.oy,
|
||||||
|
self.x - self.ox + self.width, self.y - self.oy,
|
||||||
|
self.x - self.ox + self.width, self.y - self.oy + self.height,
|
||||||
|
self.x - self.ox, self.y - self.oy + self.height
|
||||||
|
}
|
||||||
elseif self.shadowType == "polygon" then
|
elseif self.shadowType == "polygon" then
|
||||||
self.data = args or {0, 0, 0, 0, 0, 0}
|
self.data = args or {0, 0, 0, 0, 0, 0}
|
||||||
elseif self.shadowType == "image" then
|
elseif self.shadowType == "image" then
|
||||||
@ -507,16 +565,16 @@ function body:inRange(l, t, w, h, s)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function body:drawAnimation()
|
function body:drawAnimation()
|
||||||
self.animation:draw(self.img, self.x - self.ix, self.y - self.iy)
|
self.animation:draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
end
|
end
|
||||||
|
|
||||||
function body:drawNormal()
|
function body:drawNormal()
|
||||||
if not self.refraction and not self.reflection and self.normalMesh then
|
if not self.refraction and not self.reflection and self.normalMesh then
|
||||||
love.graphics.setColor(255, 255, 255)
|
love.graphics.setColor(255, 255, 255)
|
||||||
if self.type == 'animation' then
|
if self.type == 'animation' then
|
||||||
self.animation:draw(self.normal, self.x - self.nx, self.y - self.ny)
|
self.animation:draw(self.normal, self.x, self.y, self.rotation, self.scalex, self.scaley, self.nx, self.ny)
|
||||||
else
|
else
|
||||||
love.graphics.draw(self.normalMesh, self.x - self.nx, self.y - self.ny)
|
love.graphics.draw(self.normalMesh, self.x, self.y, self.rotation, self.scalex, self.scaley, self.nx, self.ny)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -526,8 +584,6 @@ function body:drawGlow()
|
|||||||
|
|
||||||
if self.type == "circle" then
|
if self.type == "circle" then
|
||||||
love.graphics.circle("fill", self.x, self.y, self.radius)
|
love.graphics.circle("fill", self.x, self.y, self.radius)
|
||||||
elseif self.type == "rectangle" then
|
|
||||||
love.graphics.rectangle("fill", self.x, self.y, self.width, self.height)
|
|
||||||
elseif self.type == "polygon" then
|
elseif self.type == "polygon" then
|
||||||
love.graphics.polygon("fill", unpack(self.data))
|
love.graphics.polygon("fill", unpack(self.data))
|
||||||
elseif (self.type == "image" or self.type == "animation") and self.img then
|
elseif (self.type == "image" or self.type == "animation") and self.img then
|
||||||
@ -541,9 +597,9 @@ function body:drawGlow()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if self.type == "animation" then
|
if self.type == "animation" then
|
||||||
self.animation:draw(self.img, self.x - self.ix, self.y - self.iy)
|
self.animation:draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
else
|
else
|
||||||
love.graphics.draw(self.img, self.x - self.ix, self.y - self.iy)
|
love.graphics.draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.setShader()
|
love.graphics.setShader()
|
||||||
@ -554,10 +610,10 @@ function body:drawRefraction()
|
|||||||
if self.refraction and self.normal then
|
if self.refraction and self.normal then
|
||||||
love.graphics.setColor(255, 255, 255)
|
love.graphics.setColor(255, 255, 255)
|
||||||
if self.tileX == 0.0 and self.tileY == 0.0 then
|
if self.tileX == 0.0 and self.tileY == 0.0 then
|
||||||
love.graphics.draw(self.normal, self.x - self.nx, self.y - self.ny)
|
love.graphics.draw(self.normal, self.x, self.y, self.rotation, self.scalex, self.scaley, self.nx, self.ny)
|
||||||
else
|
else
|
||||||
self.normalMesh:setVertices(self.normalVert)
|
self.normalMesh:setVertices(self.normalVert)
|
||||||
love.graphics.draw(self.normalMesh, self.x - self.nx, self.y - self.ny)
|
love.graphics.draw(self.normalMesh, self.x, self.y, self.rotation, self.scalex, self.scaley, self.nx, self.ny)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -566,14 +622,12 @@ function body:drawRefraction()
|
|||||||
if not self.refractive then
|
if not self.refractive then
|
||||||
if self.type == "circle" then
|
if self.type == "circle" then
|
||||||
love.graphics.circle("fill", self.x, self.y, self.radius)
|
love.graphics.circle("fill", self.x, self.y, self.radius)
|
||||||
elseif self.type == "rectangle" then
|
|
||||||
love.graphics.rectangle("fill", self.x, self.y, self.width, self.height)
|
|
||||||
elseif self.type == "polygon" then
|
elseif self.type == "polygon" then
|
||||||
love.graphics.polygon("fill", unpack(self.data))
|
love.graphics.polygon("fill", unpack(self.data))
|
||||||
elseif self.type == "image" and self.img then
|
elseif self.type == "image" and self.img then
|
||||||
love.graphics.draw(self.img, self.x - self.ix, self.y - self.iy)
|
love.graphics.draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
elseif self.type == 'animation' then
|
elseif self.type == 'animation' then
|
||||||
self.animation:draw(self.img, self.x - self.ix, self.y - self.iy)
|
self.animation:draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -582,21 +636,21 @@ function body:drawReflection()
|
|||||||
if self.reflection and self.normal then
|
if self.reflection and self.normal then
|
||||||
love.graphics.setColor(255, 0, 0)
|
love.graphics.setColor(255, 0, 0)
|
||||||
self.normalMesh:setVertices(self.normalVert)
|
self.normalMesh:setVertices(self.normalVert)
|
||||||
love.graphics.draw(self.normalMesh, self.x - self.nx, self.y - self.ny)
|
love.graphics.draw(self.normalMesh, self.x, self.y, self.rotation, self.scalex, self.scaley, self.nx, self.ny)
|
||||||
end
|
end
|
||||||
if self.reflective and self.img then
|
if self.reflective and self.img then
|
||||||
love.graphics.setColor(0, 255, 0)
|
love.graphics.setColor(0, 255, 0)
|
||||||
if self.type == 'animation' then
|
if self.type == 'animation' then
|
||||||
self.animation:draw(self.img, self.x - self.ix, self.y - self.iy)
|
self.animation:draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
else
|
else
|
||||||
love.graphics.draw(self.img, self.x - self.ix, self.y - self.iy)
|
love.graphics.draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
end
|
end
|
||||||
elseif not self.reflection and self.img then
|
elseif not self.reflection and self.img then
|
||||||
love.graphics.setColor(0, 0, 0)
|
love.graphics.setColor(0, 0, 0)
|
||||||
if self.type == 'animation' then
|
if self.type == 'animation' then
|
||||||
self.animation:draw(self.img, self.x - self.ix, self.y - self.iy)
|
self.animation:draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
else
|
else
|
||||||
love.graphics.draw(self.img, self.x - self.ix, self.y - self.iy)
|
love.graphics.draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -607,9 +661,9 @@ function body:drawMaterial()
|
|||||||
love.graphics.setColor(255, 255, 255)
|
love.graphics.setColor(255, 255, 255)
|
||||||
self.materialShader:send("material", self.material)
|
self.materialShader:send("material", self.material)
|
||||||
if self.type == 'animation' then
|
if self.type == 'animation' then
|
||||||
self.animation:draw(self.normal, self.x - self.nx, self.y - self.ny)
|
self.animation:draw(self.normal, self.x, self.y, self.rotation, self.scalex, self.scaley, self.nx, self.ny)
|
||||||
else
|
else
|
||||||
love.graphics.draw(self.normal, self.x - self.nx, self.y - self.ny)
|
love.graphics.draw(self.normal, self.x, self.y, self.rotation, self.scalex, self.scaley, self.nx, self.ny)
|
||||||
end
|
end
|
||||||
love.graphics.setShader()
|
love.graphics.setShader()
|
||||||
end
|
end
|
||||||
@ -617,7 +671,7 @@ end
|
|||||||
|
|
||||||
function body:drawStencil()
|
function body:drawStencil()
|
||||||
if not self.refraction and not self.reflection and not self.castsNoShadow then
|
if not self.refraction and not self.reflection and not self.castsNoShadow then
|
||||||
love.graphics.draw(self.img, self.x - self.ix, self.y - self.iy)
|
love.graphics.draw(self.img, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ix, self.iy)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -627,7 +681,7 @@ function body:drawShadow(light)
|
|||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.setColor(self.red, self.green, self.blue, self.alpha)
|
love.graphics.setColor(self.red, self.green, self.blue, self.alpha)
|
||||||
if self.shadowType == "rectangle" or self.shadowType == "polygon" then
|
if self.shadowType == "polygon" then
|
||||||
self:drawPolyShadow(light)
|
self:drawPolyShadow(light)
|
||||||
elseif self.shadowType == "circle" then
|
elseif self.shadowType == "circle" then
|
||||||
self:drawCircleShadow(light)
|
self:drawCircleShadow(light)
|
||||||
@ -721,7 +775,7 @@ function body:drawImageShadow(light)
|
|||||||
{0, shadowStartY, 0, 1, self.red, self.green, self.blue, self.alpha}
|
{0, shadowStartY, 0, 1, self.red, self.green, self.blue, self.alpha}
|
||||||
})
|
})
|
||||||
|
|
||||||
love.graphics.draw(self.shadowMesh, self.x - self.ox, self.y - self.oy, 0, s, s)
|
love.graphics.draw(self.shadowMesh, self.x, self.y, self.rotation, self.scalex, self.scaley, self.ox, self.oy)
|
||||||
end
|
end
|
||||||
|
|
||||||
return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})
|
return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})
|
||||||
|
@ -43,4 +43,23 @@ function vector:dist(b)
|
|||||||
return math.sqrt(math.pow(b.x - self.x, 2) + math.pow(b.y-self.y, 2))
|
return math.sqrt(math.pow(b.x - self.x, 2) + math.pow(b.y-self.y, 2))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function vector:unpack()
|
||||||
|
return self.x, self.y
|
||||||
|
end
|
||||||
|
|
||||||
|
function vector:rotateAround(origin, angle)
|
||||||
|
local s = math.sin(angle)
|
||||||
|
local c = math.cos(angle)
|
||||||
|
-- translate point back to origin
|
||||||
|
self.x = self.x - origin.x
|
||||||
|
self.y = self.y - origin.y
|
||||||
|
-- rotate point
|
||||||
|
self.x = (self.x * c - self.y * s)
|
||||||
|
self.y = (self.x * s + self.y * c)
|
||||||
|
-- translate point back
|
||||||
|
self.x = self.x + origin.x
|
||||||
|
self.y = self.y + origin.y
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})
|
return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})
|
||||||
|
Loading…
Reference in New Issue
Block a user