added back in some options in the short example to give a better refraction example

This commit is contained in:
Tim Anema 2014-12-10 21:42:04 -05:00
parent 3c559635e9
commit 12b2bd8b32
11 changed files with 539 additions and 55 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
.DS_Store .DS_Store
light_world_profiling_report.txt

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@ -1,8 +1,11 @@
-- Example: Animation Example -- Example: Animation Example
local LightWorld = require "lib" local LightWorld = require "lib"
local anim8 = require 'lib.anim8' local anim8 = require 'lib.anim8'
local ProFi = require 'examples.vendor.ProFi'
function love.load() function love.load()
ProFi:start()
x, y, z, scale = 0, 0, 1, 1 x, y, z, scale = 0, 0, 1, 1
-- load images -- load images
image = love.graphics.newImage("examples/gfx/scott_pilgrim.png") image = love.graphics.newImage("examples/gfx/scott_pilgrim.png")

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@ -1,5 +1,6 @@
-- Example: Complex Example -- Example: Complex Example
local LightWorld = require "lib" local LightWorld = require "lib"
local ProFi = require 'examples.vendor.ProFi'
function initScene() function initScene()
-- physic world -- physic world
@ -32,6 +33,8 @@ function initScene()
end end
function love.load() function love.load()
ProFi:start()
love.graphics.setBackgroundColor(0, 0, 0) love.graphics.setBackgroundColor(0, 0, 0)
love.graphics.setDefaultFilter("nearest", "nearest") love.graphics.setDefaultFilter("nearest", "nearest")

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@ -1,7 +1,10 @@
-- Example: Short Example -- Example: Short Example
local LightWorld = require "lib" local LightWorld = require "lib"
local ProFi = require 'examples.vendor.ProFi'
function love.load() function love.load()
ProFi:start()
testShader = 0 testShader = 0
x = 0 x = 0
y = 0 y = 0
@ -17,6 +20,8 @@ function love.load()
-- create light world -- create light world
lightWorld = LightWorld({ lightWorld = LightWorld({
ambient = {55,55,55}, ambient = {55,55,55},
refractionStrength = 32.0,
reflectionVisibility = 0.75,
}) })
-- create light -- create light
@ -157,7 +162,9 @@ function love.draw()
love.graphics.polygon("fill", polygonTest:getPoints()) love.graphics.polygon("fill", polygonTest:getPoints())
love.graphics.setColor(255, 255, 255) love.graphics.setColor(255, 255, 255)
love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5) love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5)
end) end)
love.graphics.rectangle('line', lightMouse.x - lightMouse.range, lightMouse.y - lightMouse.range, lightMouse.range*2, lightMouse.range*2)
love.graphics.pop() love.graphics.pop()
love.graphics.setBlendMode("alpha") love.graphics.setBlendMode("alpha")

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@ -1,8 +1,11 @@
-- Example: STI Example -- Example: STI Example
local LightWorld = require "lib" local LightWorld = require "lib"
local sti = require 'examples.vendor.sti' local sti = require 'examples.vendor.sti'
local ProFi = require 'examples.vendor.ProFi'
function love.load() function love.load()
ProFi:start()
x = 0 x = 0
y = 0 y = 0
z = 1 z = 1

456
examples/vendor/ProFi.lua vendored Normal file
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@ -0,0 +1,456 @@
--[[
ProFi v1.3, by Luke Perkin 2012. MIT Licence http://www.opensource.org/licenses/mit-license.php.
Example:
ProFi = require 'ProFi'
ProFi:start()
some_function()
another_function()
coroutine.resume( some_coroutine )
ProFi:stop()
ProFi:writeReport( 'MyProfilingReport.txt' )
API:
*Arguments are specified as: type/name/default.
ProFi:start( string/once/nil )
ProFi:stop()
ProFi:checkMemory( number/interval/0, string/note/'' )
ProFi:writeReport( string/filename/'ProFi.txt' )
ProFi:reset()
ProFi:setHookCount( number/hookCount/0 )
ProFi:setGetTimeMethod( function/getTimeMethod/os.clock )
ProFi:setInspect( string/methodName, number/levels/1 )
]]
-----------------------
-- Locals:
-----------------------
local ProFi = {}
local onDebugHook, sortByDurationDesc, sortByCallCount, getTime
local DEFAULT_DEBUG_HOOK_COUNT = 0
local FORMAT_HEADER_LINE = "| %-50s: %-40s: %-20s: %-12s: %-12s: %-12s|\n"
local FORMAT_OUTPUT_LINE = "| %s: %-12s: %-12s: %-12s|\n"
local FORMAT_INSPECTION_LINE = "> %s: %-12s\n"
local FORMAT_TOTALTIME_LINE = "| TOTAL TIME = %f\n"
local FORMAT_MEMORY_LINE = "| %-20s: %-16s: %-16s| %s\n"
local FORMAT_HIGH_MEMORY_LINE = "H %-20s: %-16s: %-16sH %s\n"
local FORMAT_LOW_MEMORY_LINE = "L %-20s: %-16s: %-16sL %s\n"
local FORMAT_TITLE = "%-50.50s: %-40.40s: %-20s"
local FORMAT_LINENUM = "%4i"
local FORMAT_TIME = "%04.3f"
local FORMAT_RELATIVE = "%03.2f%%"
local FORMAT_COUNT = "%7i"
local FORMAT_KBYTES = "%7i Kbytes"
local FORMAT_MBYTES = "%7.1f Mbytes"
local FORMAT_MEMORY_HEADER1 = "\n=== HIGH & LOW MEMORY USAGE ===============================\n"
local FORMAT_MEMORY_HEADER2 = "=== MEMORY USAGE ==========================================\n"
local FORMAT_BANNER = [[
###############################################################################################################
##### ProFi, a lua profiler. This profile was generated on: %s
##### ProFi is created by Luke Perkin 2012 under the MIT Licence, www.locofilm.co.uk
##### Version 1.3. Get the most recent version at this gist: https://gist.github.com/2838755
###############################################################################################################
]]
-----------------------
-- Public Methods:
-----------------------
--[[
Starts profiling any method that is called between this and ProFi:stop().
Pass the parameter 'once' to so that this methodis only run once.
Example:
ProFi:start( 'once' )
]]
function ProFi:start( param )
if param == 'once' then
if self:shouldReturn() then
return
else
self.should_run_once = true
end
end
self.has_started = true
self.has_finished = false
self:resetReports( self.reports )
self:startHooks()
self.startTime = getTime()
end
--[[
Stops profiling.
]]
function ProFi:stop()
if self:shouldReturn() then
return
end
self.stopTime = getTime()
self:stopHooks()
self.has_finished = true
end
function ProFi:checkMemory( interval, note )
local time = getTime()
local interval = interval or 0
if self.lastCheckMemoryTime and time < self.lastCheckMemoryTime + interval then
return
end
self.lastCheckMemoryTime = time
local memoryReport = {
['time'] = time;
['memory'] = collectgarbage('count');
['note'] = note or '';
}
table.insert( self.memoryReports, memoryReport )
self:setHighestMemoryReport( memoryReport )
self:setLowestMemoryReport( memoryReport )
end
--[[
Writes the profile report to a file.
Param: [filename:string:optional] defaults to 'ProFi.txt' if not specified.
]]
function ProFi:writeReport( filename )
if #self.reports > 0 or #self.memoryReports > 0 then
filename = filename or 'ProFi.txt'
self:sortReportsWithSortMethod( self.reports, self.sortMethod )
self:writeReportsToFilename( filename )
print( string.format("[ProFi]\t Report written to %s", filename) )
end
end
--[[
Resets any profile information stored.
]]
function ProFi:reset()
self.reports = {}
self.reportsByTitle = {}
self.memoryReports = {}
self.highestMemoryReport = nil
self.lowestMemoryReport = nil
self.has_started = false
self.has_finished = false
self.should_run_once = false
self.lastCheckMemoryTime = nil
self.hookCount = self.hookCount or DEFAULT_DEBUG_HOOK_COUNT
self.sortMethod = self.sortMethod or sortByDurationDesc
self.inspect = nil
end
--[[
Set how often a hook is called.
See http://pgl.yoyo.org/luai/i/debug.sethook for information.
Param: [hookCount:number] if 0 ProFi counts every time a function is called.
if 2 ProFi counts every other 2 function calls.
]]
function ProFi:setHookCount( hookCount )
self.hookCount = hookCount
end
--[[
Set how the report is sorted when written to file.
Param: [sortType:string] either 'duration' or 'count'.
'duration' sorts by the time a method took to run.
'count' sorts by the number of times a method was called.
]]
function ProFi:setSortMethod( sortType )
if sortType == 'duration' then
self.sortMethod = sortByDurationDesc
elseif sortType == 'count' then
self.sortMethod = sortByCallCount
end
end
--[[
By default the getTime method is os.clock (CPU time),
If you wish to use other time methods pass it to this function.
Param: [getTimeMethod:function]
]]
function ProFi:setGetTimeMethod( getTimeMethod )
getTime = getTimeMethod
end
--[[
Allows you to inspect a specific method.
Will write to the report a list of methods that
call this method you're inspecting, you can optionally
provide a levels parameter to traceback a number of levels.
Params: [methodName:string] the name of the method you wish to inspect.
[levels:number:optional] the amount of levels you wish to traceback, defaults to 1.
]]
function ProFi:setInspect( methodName, levels )
if self.inspect then
self.inspect.methodName = methodName
self.inspect.levels = levels or 1
else
self.inspect = {
['methodName'] = methodName;
['levels'] = levels or 1;
}
end
end
-----------------------
-- Implementations methods:
-----------------------
function ProFi:shouldReturn( )
return self.should_run_once and self.has_finished
end
function ProFi:getFuncReport( funcInfo )
local title = self:getTitleFromFuncInfo( funcInfo )
local funcReport = self.reportsByTitle[ title ]
if not funcReport then
funcReport = self:createFuncReport( funcInfo )
self.reportsByTitle[ title ] = funcReport
table.insert( self.reports, funcReport )
end
return funcReport
end
function ProFi:getTitleFromFuncInfo( funcInfo )
local name = funcInfo.name or 'anonymous'
local source = funcInfo.short_src or 'C_FUNC'
local linedefined = funcInfo.linedefined or 0
linedefined = string.format( FORMAT_LINENUM, linedefined )
return string.format(FORMAT_TITLE, source, name, linedefined)
end
function ProFi:createFuncReport( funcInfo )
local name = funcInfo.name or 'anonymous'
local source = funcInfo.source or 'C Func'
local linedefined = funcInfo.linedefined or 0
local funcReport = {
['title'] = self:getTitleFromFuncInfo( funcInfo );
['count'] = 0;
['timer'] = 0;
}
return funcReport
end
function ProFi:startHooks()
debug.sethook( onDebugHook, 'cr', self.hookCount )
end
function ProFi:stopHooks()
debug.sethook()
end
function ProFi:sortReportsWithSortMethod( reports, sortMethod )
if reports then
table.sort( reports, sortMethod )
end
end
function ProFi:writeReportsToFilename( filename )
local file, err = io.open( filename, 'w' )
assert( file, err )
self:writeBannerToFile( file )
if #self.reports > 0 then
self:writeProfilingReportsToFile( self.reports, file )
end
if #self.memoryReports > 0 then
self:writeMemoryReportsToFile( self.memoryReports, file )
end
file:close()
end
function ProFi:writeProfilingReportsToFile( reports, file )
local totalTime = self.stopTime - self.startTime
local totalTimeOutput = string.format(FORMAT_TOTALTIME_LINE, totalTime)
file:write( totalTimeOutput )
local header = string.format( FORMAT_HEADER_LINE, "FILE", "FUNCTION", "LINE", "TIME", "RELATIVE", "CALLED" )
file:write( header )
for i, funcReport in ipairs( reports ) do
local timer = string.format(FORMAT_TIME, funcReport.timer)
local count = string.format(FORMAT_COUNT, funcReport.count)
local relTime = string.format(FORMAT_RELATIVE, (funcReport.timer / totalTime) * 100 )
local outputLine = string.format(FORMAT_OUTPUT_LINE, funcReport.title, timer, relTime, count )
file:write( outputLine )
if funcReport.inspections then
self:writeInpsectionsToFile( funcReport.inspections, file )
end
end
end
function ProFi:writeMemoryReportsToFile( reports, file )
file:write( FORMAT_MEMORY_HEADER1 )
self:writeHighestMemoryReportToFile( file )
self:writeLowestMemoryReportToFile( file )
file:write( FORMAT_MEMORY_HEADER2 )
for i, memoryReport in ipairs( reports ) do
local outputLine = self:formatMemoryReportWithFormatter( memoryReport, FORMAT_MEMORY_LINE )
file:write( outputLine )
end
end
function ProFi:writeHighestMemoryReportToFile( file )
local memoryReport = self.highestMemoryReport
local outputLine = self:formatMemoryReportWithFormatter( memoryReport, FORMAT_HIGH_MEMORY_LINE )
file:write( outputLine )
end
function ProFi:writeLowestMemoryReportToFile( file )
local memoryReport = self.lowestMemoryReport
local outputLine = self:formatMemoryReportWithFormatter( memoryReport, FORMAT_LOW_MEMORY_LINE )
file:write( outputLine )
end
function ProFi:formatMemoryReportWithFormatter( memoryReport, formatter )
local time = string.format(FORMAT_TIME, memoryReport.time)
local kbytes = string.format(FORMAT_KBYTES, memoryReport.memory)
local mbytes = string.format(FORMAT_MBYTES, memoryReport.memory/1024)
local outputLine = string.format(formatter, time, kbytes, mbytes, memoryReport.note)
return outputLine
end
function ProFi:writeBannerToFile( file )
local banner = string.format(FORMAT_BANNER, os.date())
file:write( banner )
end
function ProFi:writeInpsectionsToFile( inspections, file )
local inspectionsList = self:sortInspectionsIntoList( inspections )
file:write('\n==^ INSPECT ^======================================================================================================== COUNT ===\n')
for i, inspection in ipairs( inspectionsList ) do
local line = string.format(FORMAT_LINENUM, inspection.line)
local title = string.format(FORMAT_TITLE, inspection.source, inspection.name, line)
local count = string.format(FORMAT_COUNT, inspection.count)
local outputLine = string.format(FORMAT_INSPECTION_LINE, title, count )
file:write( outputLine )
end
file:write('===============================================================================================================================\n\n')
end
function ProFi:sortInspectionsIntoList( inspections )
local inspectionsList = {}
for k, inspection in pairs(inspections) do
inspectionsList[#inspectionsList+1] = inspection
end
table.sort( inspectionsList, sortByCallCount )
return inspectionsList
end
function ProFi:resetReports( reports )
for i, report in ipairs( reports ) do
report.timer = 0
report.count = 0
report.inspections = nil
end
end
function ProFi:shouldInspect( funcInfo )
return self.inspect and self.inspect.methodName == funcInfo.name
end
function ProFi:getInspectionsFromReport( funcReport )
local inspections = funcReport.inspections
if not inspections then
inspections = {}
funcReport.inspections = inspections
end
return inspections
end
function ProFi:getInspectionWithKeyFromInspections( key, inspections )
local inspection = inspections[key]
if not inspection then
inspection = {
['count'] = 0;
}
inspections[key] = inspection
end
return inspection
end
function ProFi:doInspection( inspect, funcReport )
local inspections = self:getInspectionsFromReport( funcReport )
local levels = 5 + inspect.levels
local currentLevel = 5
while currentLevel < levels do
local funcInfo = debug.getinfo( currentLevel, 'nS' )
if funcInfo then
local source = funcInfo.short_src or '[C]'
local name = funcInfo.name or 'anonymous'
local line = funcInfo.linedefined
local key = source..name..line
local inspection = self:getInspectionWithKeyFromInspections( key, inspections )
inspection.source = source
inspection.name = name
inspection.line = line
inspection.count = inspection.count + 1
currentLevel = currentLevel + 1
else
break
end
end
end
function ProFi:onFunctionCall( funcInfo )
local funcReport = ProFi:getFuncReport( funcInfo )
funcReport.callTime = getTime()
funcReport.count = funcReport.count + 1
if self:shouldInspect( funcInfo ) then
self:doInspection( self.inspect, funcReport )
end
end
function ProFi:onFunctionReturn( funcInfo )
local funcReport = ProFi:getFuncReport( funcInfo )
if funcReport.callTime then
funcReport.timer = funcReport.timer + (getTime() - funcReport.callTime)
end
end
function ProFi:setHighestMemoryReport( memoryReport )
if not self.highestMemoryReport then
self.highestMemoryReport = memoryReport
else
if memoryReport.memory > self.highestMemoryReport.memory then
self.highestMemoryReport = memoryReport
end
end
end
function ProFi:setLowestMemoryReport( memoryReport )
if not self.lowestMemoryReport then
self.lowestMemoryReport = memoryReport
else
if memoryReport.memory < self.lowestMemoryReport.memory then
self.lowestMemoryReport = memoryReport
end
end
end
-----------------------
-- Local Functions:
-----------------------
getTime = os.clock
onDebugHook = function( hookType )
local funcInfo = debug.getinfo( 2, 'nS' )
if hookType == "call" then
ProFi:onFunctionCall( funcInfo )
elseif hookType == "return" then
ProFi:onFunctionReturn( funcInfo )
end
end
sortByDurationDesc = function( a, b )
return a.timer > b.timer
end
sortByCallCount = function( a, b )
return a.count > b.count
end
-----------------------
-- Return Module:
-----------------------
ProFi:reset()
return ProFi

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@ -497,13 +497,8 @@ function body:setShadowType(type, ...)
end end
function body:isInLightRange(light) function body:isInLightRange(light)
if self.type == 'circle' then local l, t, w = light.x - light.range, light.y - light.range, light.range*2
return light.range > math.sqrt(math.pow(light.x - self.x, 2) + math.pow(light.y - self.y, 2)) return self:isInRange(l,t,w,w,1)
else
local cx, cy = self.x + (self.width * 0.5), self.y + (self.height * 0.5)
local distance = math.sqrt(math.pow(light.x - cx, 2) + math.pow(light.y - cy, 2))
return distance <= light.range + (self.width > self.height and self.width or self.height)
end
end end
function body:isInRange(l, t, w, h, s) function body:isInRange(l, t, w, h, s)
@ -516,7 +511,7 @@ function body:isInRange(l, t, w, h, s)
local bx, by, bw, bh = self.x - radius, self.y - radius, radius * 2, radius * 2 local bx, by, bw, bh = self.x - radius, self.y - radius, radius * 2, radius * 2
return self.visible and (bx+bw) > (-l/s) and bx < (-l+w)/s and (by+bh) > (-t/s) and by < (-t+h)/s return self.visible and (bx+bw) > (l/s) and bx < (l+w)/s and (by+bh) > (t/s) and by < (t+h)/s
end end
function body:drawAnimation() function body:drawAnimation()
@ -535,11 +530,7 @@ function body:drawNormal()
end end
function body:drawGlow() function body:drawGlow()
if self.glowStrength > 0.0 then love.graphics.setColor(self.glowRed * self.glowStrength, self.glowGreen * self.glowStrength, self.glowBlue * self.glowStrength)
love.graphics.setColor(self.glowRed * self.glowStrength, self.glowGreen * self.glowStrength, self.glowBlue * self.glowStrength)
else
love.graphics.setColor(0, 0, 0)
end
if self.type == "circle" then if self.type == "circle" then
love.graphics.circle("fill", self.x, self.y, self.radius) love.graphics.circle("fill", self.x, self.y, self.radius)
@ -548,7 +539,7 @@ function body:drawGlow()
elseif self.type == "polygon" then elseif self.type == "polygon" then
love.graphics.polygon("fill", unpack(self.data)) love.graphics.polygon("fill", unpack(self.data))
elseif (self.type == "image" or self.type == "animation") and self.img then elseif (self.type == "image" or self.type == "animation") and self.img then
if self.glowStrength > 0.0 and self.glow then if self.glow then
love.graphics.setShader(self.glowShader) love.graphics.setShader(self.glowShader)
self.glowShader:send("glowImage", self.glow) self.glowShader:send("glowImage", self.glow)
self.glowShader:send("glowTime", love.timer.getTime() * 0.5) self.glowShader:send("glowTime", love.timer.getTime() * 0.5)
@ -556,14 +547,15 @@ function body:drawGlow()
else else
love.graphics.setColor(0, 0, 0) love.graphics.setColor(0, 0, 0)
end end
if self.type == "animation" then if self.type == "animation" then
self.animation:draw(self.img, self.x - self.ix, self.y - self.iy) self.animation:draw(self.img, self.x - self.ix, self.y - self.iy)
else else
love.graphics.draw(self.img, self.x - self.ix, self.y - self.iy) love.graphics.draw(self.img, self.x - self.ix, self.y - self.iy)
end end
end
love.graphics.setShader() love.graphics.setShader()
end
end end
function body:drawRefraction() function body:drawRefraction()

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@ -51,6 +51,11 @@ function light_world:init(options)
self.glowTimer = 0.0 self.glowTimer = 0.0
self.glowDown = false self.glowDown = false
self.disableGlow = false
self.disableMaterial = false
self.disableReflection = true
self.disableRefraction = true
options = options or {} options = options or {}
for k, v in pairs(options) do self[k] = v end for k, v in pairs(options) do self[k] = v end
@ -87,7 +92,7 @@ end
function light_world:update(dt) function light_world:update(dt)
for i = 1, #self.body do for i = 1, #self.body do
if self.body[i]:isInRange(self.l,self.t,self.w,self.h,self.s) and if self.body[i]:isInRange(-self.l,-self.t,self.w,self.h,self.s) and
self.body[i].type == 'animation' then self.body[i].type == 'animation' then
self.body[i]:update(dt) self.body[i]:update(dt)
end end
@ -97,11 +102,11 @@ end
function light_world:draw(cb) function light_world:draw(cb)
util.drawto(self.render_buffer, self.l, self.t, self.s, function() util.drawto(self.render_buffer, self.l, self.t, self.s, function()
cb( self.l,self.t,self.w,self.h,self.s) cb( self.l,self.t,self.w,self.h,self.s)
self:drawMaterial( self.l,self.t,self.w,self.h,self.s) _ = self.disableMaterial or self:drawMaterial( self.l,self.t,self.w,self.h,self.s)
self:drawNormalShading( self.l,self.t,self.w,self.h,self.s) self:drawNormalShading( self.l,self.t,self.w,self.h,self.s)
self:drawGlow( self.l,self.t,self.w,self.h,self.s) _ = self.disableGlow or self:drawGlow( self.l,self.t,self.w,self.h,self.s)
self:drawRefraction( self.l,self.t,self.w,self.h,self.s) _ = self.disableRefraction or self:drawRefraction( self.l,self.t,self.w,self.h,self.s)
self:drawReflection( self.l,self.t,self.w,self.h,self.s) _ = self.disableReflection or self:drawReflection( self.l,self.t,self.w,self.h,self.s)
end) end)
self.post_shader:drawWith(self.render_buffer, self.l, self.t, self.s) self.post_shader:drawWith(self.render_buffer, self.l, self.t, self.s)
end end
@ -123,7 +128,7 @@ function light_world:drawNormalShading(l,t,w,h,s)
self.normalMap:clear() self.normalMap:clear()
util.drawto(self.normalMap, l, t, s, function() util.drawto(self.normalMap, l, t, s, function()
for i = 1, #self.body do for i = 1, #self.body do
if self.body[i]:isInRange(l,t,w,h,s) then if self.body[i]:isInRange(-l,-t,w,h,s) then
self.body[i]:drawNormal() self.body[i]:drawNormal()
end end
end end
@ -136,7 +141,7 @@ function light_world:drawNormalShading(l,t,w,h,s)
self.shadowMap:clear() self.shadowMap:clear()
util.drawto(self.shadowMap, l, t, s, function() util.drawto(self.shadowMap, l, t, s, function()
for k = 1, #self.body do for k = 1, #self.body do
if self.body[k]:isInLightRange(self.lights[i]) and self.body[k]:isInRange(l,t,w,h,s) then if self.body[k]:isInLightRange(self.lights[i]) and self.body[k]:isInRange(-l,-t,w,h,s) then
self.body[k]:drawShadow(self.lights[i]) self.body[k]:drawShadow(self.lights[i])
end end
end end
@ -162,7 +167,7 @@ end
-- draw material -- draw material
function light_world:drawMaterial(l,t,w,h,s) function light_world:drawMaterial(l,t,w,h,s)
for i = 1, #self.body do for i = 1, #self.body do
if self.body[i]:isInRange(l,t,w,h,s) then if self.body[i]:isInRange(-l,-t,w,h,s) then
self.body[i]:drawMaterial() self.body[i]:drawMaterial()
end end
end end
@ -180,18 +185,22 @@ function light_world:drawGlow(l,t,w,h,s)
self.glowDown = not self.glowDown self.glowDown = not self.glowDown
end end
local has_glow = false
-- create glow map -- create glow map
self.glowMap:clear(0, 0, 0) self.glowMap:clear(0, 0, 0)
util.drawto(self.glowMap, l, t, s, function() util.drawto(self.glowMap, l, t, s, function()
for i = 1, #self.body do for i = 1, #self.body do
if self.body[i]:isInRange(l,t,w,h,s) then if self.body[i]:isInRange(-l,-t,w,h,s) and self.body[i].glowStrength > 0.0 then
has_glow = true
self.body[i]:drawGlow() self.body[i]:drawGlow()
end end
end end
end) end)
light_world:drawBlur("alpha", self.glowBlur, self.glowMap, self.glowMap2, l, t, w, h, s) if has_glow then
util.drawCanvasToCanvas(self.glowMap, self.render_buffer, {blendmode = "additive"}) light_world:drawBlur("alpha", self.glowBlur, self.glowMap, self.glowMap2, l, t, w, h, s)
util.drawCanvasToCanvas(self.glowMap, self.render_buffer, {blendmode = "additive"})
end
end end
-- draw refraction -- draw refraction
function light_world:drawRefraction(l,t,w,h,s) function light_world:drawRefraction(l,t,w,h,s)
@ -199,7 +208,7 @@ function light_world:drawRefraction(l,t,w,h,s)
self.refractionMap:clear() self.refractionMap:clear()
util.drawto(self.refractionMap, l, t, s, function() util.drawto(self.refractionMap, l, t, s, function()
for i = 1, #self.body do for i = 1, #self.body do
if self.body[i]:isInRange(l,t,w,h,s) then if self.body[i]:isInRange(-l,-t,w,h,s) then
self.body[i]:drawRefraction() self.body[i]:drawRefraction()
end end
end end
@ -217,7 +226,7 @@ function light_world:drawReflection(l,t,w,h,s)
self.reflectionMap:clear(0, 0, 0) self.reflectionMap:clear(0, 0, 0)
util.drawto(self.reflectionMap, l, t, s, function() util.drawto(self.reflectionMap, l, t, s, function()
for i = 1, #self.body do for i = 1, #self.body do
if self.body[i]:isInRange(l,t,w,h,s) then if self.body[i]:isInRange(-l,-t,w,h,s) then
self.body[i]:drawReflection() self.body[i]:drawReflection()
end end
end end
@ -263,8 +272,15 @@ function light_world:newAnimationGrid(...) return self:newBody("animation", ...)
function light_world:newCircle(...) return self:newBody("circle", ...) end function light_world:newCircle(...) return self:newBody("circle", ...) end
function light_world:newPolygon(...) return self:newBody("polygon", ...) end function light_world:newPolygon(...) return self:newBody("polygon", ...) end
function light_world:newImage(...) return self:newBody("image", ...) end function light_world:newImage(...) return self:newBody("image", ...) end
function light_world:newRefraction(...) return self:newBody("refraction", ...) end
function light_world:newReflection(normal, ...) return self:newBody("reflection", ...) end function light_world:newRefraction(...)
self.disableRefraction = false
return self:newBody("refraction", ...)
end
function light_world:newReflection(normal, ...)
self.disableReflection = false
return self:newBody("reflection", ...)
end
-- new body -- new body
function light_world:newBody(type, ...) function light_world:newBody(type, ...)

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@ -9,7 +9,6 @@ light.shadowShader = love.graphics.newShader(_PACKAGE.."/shaders/shadow.glsl")
function light:init(x, y, r, g, b, range) function light:init(x, y, r, g, b, range)
self.direction = 0 self.direction = 0
self.angle = math.pi * 2.0 self.angle = math.pi * 2.0
self.range = 0
self.x = x or 0 self.x = x or 0
self.y = y or 0 self.y = y or 0
self.z = 1 self.z = 1

View File

@ -28,27 +28,30 @@ vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) {
vec4 pixelColor = Texel(texture, texture_coords); vec4 pixelColor = Texel(texture, texture_coords);
vec4 shadowColor = Texel(shadowMap, texture_coords); vec4 shadowColor = Texel(shadowMap, texture_coords);
//if the light is a slice and the pixel is not inside float dist = distance(lightPosition, vec3(pixel_coords, 1.0));
if(lightAngle > 0.0 && not_in_slice(pixel_coords)) {
return vec4(0.0, 0.0, 0.0, 1.0);
}
vec3 normal;
if(pixelColor.a > 0.0) {
//if on the normal map ie there is normal map data
//so get the normal data
if(invert_normal) {
normal = normalize(vec3(pixelColor.r, 1 - pixelColor.g, pixelColor.b) * 2.0 - 1.0);
} else {
normal = normalize(pixelColor.rgb * 2.0 - 1.0);
}
} else {
// not on the normal map so it is the floor with a normal point strait up
normal = vec3(0.0, 0.0, 1.0);
}
float dist = distance(lightPosition, vec3(pixel_coords, normal.b));
//if the pixel is within this lights range //if the pixel is within this lights range
if(dist < lightRange) { if(dist > lightRange) {
//not in range draw in shadows
return vec4(0.0, 0.0, 0.0, 1.0);
}else{
//if the light is a slice and the pixel is not inside
if(lightAngle > 0.0 && not_in_slice(pixel_coords)) {
return vec4(0.0, 0.0, 0.0, 1.0);
}
vec3 normal;
if(pixelColor.a > 0.0) {
//if on the normal map ie there is normal map data
//so get the normal data
if(invert_normal) {
normal = normalize(vec3(pixelColor.r, 1 - pixelColor.g, pixelColor.b) * 2.0 - 1.0);
} else {
normal = normalize(pixelColor.rgb * 2.0 - 1.0);
}
} else {
// not on the normal map so it is the floor with a normal point strait up
normal = vec3(0.0, 0.0, 1.0);
}
//calculater attenuation of light based on the distance //calculater attenuation of light based on the distance
float att = clamp((1.0 - dist / lightRange) / lightSmooth, 0.0, 1.0); float att = clamp((1.0 - dist / lightRange) / lightSmooth, 0.0, 1.0);
// if not on the normal map draw attenuated shadows // if not on the normal map draw attenuated shadows
@ -73,9 +76,6 @@ vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) {
//return the light that is effected by the normal and attenuation //return the light that is effected by the normal and attenuation
return vec4(diff * att, 1.0); return vec4(diff * att, 1.0);
} }
} else {
//not in range draw in shadows
return vec4(0.0, 0.0, 0.0, 1.0);
} }
} }

View File

@ -8,6 +8,7 @@
require "lib/postshader" require "lib/postshader"
local LightWorld = require "lib" local LightWorld = require "lib"
local ProFi = require 'examples.vendor.ProFi'
exf = {} exf = {}
exf.current = nil exf.current = nil
@ -166,6 +167,9 @@ function exf.clear()
end end
function exf.resume() function exf.resume()
ProFi:stop()
ProFi:writeReport( 'light_world_profiling_report.txt' )
load = nil load = nil
love.update = exf.update love.update = exf.update
love.draw = exf.draw love.draw = exf.draw