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fixed the additive layer on the pixel shadow for translations
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@ -188,7 +188,7 @@ function light_world:drawPixelShadow(l,t,w,h,s)
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util.drawto(self.pixelShadow, l, t, s, function()
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love.graphics.setBlendMode("additive")
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love.graphics.setColor({self.ambient[1], self.ambient[2], self.ambient[3]})
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love.graphics.rectangle("fill", l/s,t/s,w/s,h/s)
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love.graphics.rectangle("fill", -l/s, -t/s, w/s,h/s)
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end)
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util.drawCanvasToCanvas(self.pixelShadow, self.render_buffer, {blendmode = "multiplicative"})
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