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Add MIT License.
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license.txt
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license.txt
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The MIT License (MIT)
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Copyright (c) 2014 Marcus Ihde
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -334,6 +334,10 @@ function love.light.newWorld()
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o.setPoints = function(n, ...)
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o.setPoints = function(n, ...)
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o.poly[n].data = {...}
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o.poly[n].data = {...}
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end
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end
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-- get polygon count
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o.getObjectCount = function()
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return #o.poly + #o.circle
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end
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-- get circle count
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-- get circle count
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o.getCircleCount = function()
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o.getCircleCount = function()
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return #o.circle
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return #o.circle
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main_example.lua
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main_example.lua
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require "light"
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function love.load()
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-- create light world
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lightWorld = love.light.newWorld()
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lightWorld.setAmbientColor(15, 15, 31)
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-- create light
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lightMouse = lightWorld.newLight(0, 0, 255, 127, 63, 300)
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lightMouse.setGlowStrength(0.3)
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-- create shadow bodys
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circleTest = lightWorld.newCircle(256, 256, 32)
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rectangleTest = lightWorld.newRectangle(512, 512, 64, 64)
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end
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function love.update(dt)
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love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
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lightMouse.setPosition(love.mouse.getX(), love.mouse.getY())
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end
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function love.draw()
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-- update lightmap (doesn't need deltatime)
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lightWorld.update()
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-- draw background
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love.graphics.setColor(255, 255, 255)
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love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
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-- draw lightmap shadows
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lightWorld.drawShadow()
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-- draw scene objects
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love.graphics.setColor(63, 255, 127)
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love.graphics.circle("fill", circleTest.getX(), circleTest.getY(), circleTest.getRadius())
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love.graphics.polygon("fill", rectangleTest.getPoints())
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-- draw lightmap shine
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lightWorld.drawShine()
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end
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