Add MIT License.

This commit is contained in:
Marcus Ihde 2014-03-07 00:16:57 +01:00
parent efb7ab918b
commit 1fbc9b0902
3 changed files with 65 additions and 0 deletions

21
license.txt Normal file
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The MIT License (MIT)
Copyright (c) 2014 Marcus Ihde
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -334,6 +334,10 @@ function love.light.newWorld()
o.setPoints = function(n, ...) o.setPoints = function(n, ...)
o.poly[n].data = {...} o.poly[n].data = {...}
end end
-- get polygon count
o.getObjectCount = function()
return #o.poly + #o.circle
end
-- get circle count -- get circle count
o.getCircleCount = function() o.getCircleCount = function()
return #o.circle return #o.circle

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main_example.lua Normal file
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require "light"
function love.load()
-- create light world
lightWorld = love.light.newWorld()
lightWorld.setAmbientColor(15, 15, 31)
-- create light
lightMouse = lightWorld.newLight(0, 0, 255, 127, 63, 300)
lightMouse.setGlowStrength(0.3)
-- create shadow bodys
circleTest = lightWorld.newCircle(256, 256, 32)
rectangleTest = lightWorld.newRectangle(512, 512, 64, 64)
end
function love.update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
lightMouse.setPosition(love.mouse.getX(), love.mouse.getY())
end
function love.draw()
-- update lightmap (doesn't need deltatime)
lightWorld.update()
-- draw background
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
-- draw lightmap shadows
lightWorld.drawShadow()
-- draw scene objects
love.graphics.setColor(63, 255, 127)
love.graphics.circle("fill", circleTest.getX(), circleTest.getY(), circleTest.getRadius())
love.graphics.polygon("fill", rectangleTest.getPoints())
-- draw lightmap shine
lightWorld.drawShine()
end