took out uneeded example now that normals are generated and updated my progress

This commit is contained in:
Tim Anema 2014-12-02 10:08:04 -05:00
parent ec19b3cadd
commit 224822de31
2 changed files with 0 additions and 54 deletions

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@ -1,6 +1,5 @@
:todoing
-make sure all draw calls check if the object is within range
-add normal map to each object
-refactor rectablges to be polygons to reduce code
-handle polygons in a moveable way
-optimize shadow body calculations and drawing methods

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@ -1,53 +0,0 @@
-- Example: normal map generation testing
local LightWorld = require "lib"
local util = require "lib/util"
local normal_map = require "lib/normal_map"
function love.load()
z = 1
lightWorld = LightWorld({
drawBackground = drawBackground,
drawForeground = drawForeground,
ambient = {55,55,55},
refractionStrength = 32.0,
reflectionVisibility = 0.75,
})
-- create light
lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
lightMouse:setGlowStrength(0.3)
radius = 50
circle_canvas = love.graphics.newCanvas(radius*2, radius*2)
util.drawto(circle_canvas, 0, 0, 1, function()
love.graphics.circle('fill', radius, radius, radius)
end)
circle_image = love.graphics.newImage(circle_canvas:getImageData())
local t = lightWorld:newImage(circle_image, 150, 150)
t:setNormalMap(normal_map.generateFlat(circle_image, "top"))
t:setShadowType('circle', 50)
end
function love.mousepressed(x, y, c)
if c == "wu" then
z = z + 1
elseif c == "wd" then
z = z - 1
end
end
function love.update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
lightMouse:setPosition(love.mouse.getX(), love.mouse.getY(), z)
end
function love.draw()
lightWorld:draw(function(l, t, w, h, s)
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", l, t, w, h)
love.graphics.setColor(0, 255, 0)
love.graphics.circle('fill', 150, 150, 50)
end)
end