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-- Example: Complex Example
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-- Example: Complex Example
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local LightWorld = require "lib/light_world"
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local LightWorld = require "lib"
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function initScene()
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function initScene()
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-- physic world
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-- physic world
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-- Example: Short Example
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-- Example: Short Example
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local LightWorld = require "lib/light_world"
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local LightWorld = require "lib"
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function love.load()
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function love.load()
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testShader = 0
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testShader = 0
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@ -21,21 +21,24 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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SOFTWARE.
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]]
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]]
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local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or ""
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local _PACKAGE = string.gsub(...,"%.","/") or ""
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local class = require(_PACKAGE..'/class')
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if string.len(_PACKAGE) > 0 then
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local Light = require(_PACKAGE..'/light')
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_PACKAGE = _PACKAGE .. "/"
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local Body = require(_PACKAGE..'/body')
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end
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local util = require(_PACKAGE..'/util')
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local class = require(_PACKAGE..'class')
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local normal_map = require(_PACKAGE..'/normal_map')
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local Light = require(_PACKAGE..'light')
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local PostShader = require(_PACKAGE..'/postshader')
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local Body = require(_PACKAGE..'body')
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require(_PACKAGE..'/postshader')
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local util = require(_PACKAGE..'util')
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local normal_map = require(_PACKAGE..'normal_map')
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local PostShader = require(_PACKAGE..'postshader')
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require(_PACKAGE..'postshader')
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local light_world = class()
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local light_world = class()
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light_world.blurv = love.graphics.newShader(_PACKAGE.."/shaders/blurv.glsl")
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light_world.blurv = love.graphics.newShader(_PACKAGE.."shaders/blurv.glsl")
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light_world.blurh = love.graphics.newShader(_PACKAGE.."/shaders/blurh.glsl")
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light_world.blurh = love.graphics.newShader(_PACKAGE.."shaders/blurh.glsl")
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light_world.refractionShader = love.graphics.newShader(_PACKAGE.."/shaders/refraction.glsl")
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light_world.refractionShader = love.graphics.newShader(_PACKAGE.."shaders/refraction.glsl")
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light_world.reflectionShader = love.graphics.newShader(_PACKAGE.."/shaders/reflection.glsl")
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light_world.reflectionShader = love.graphics.newShader(_PACKAGE.."shaders/reflection.glsl")
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function light_world:init(options)
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function light_world:init(options)
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self.lights = {}
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self.lights = {}
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