renamed a variable to be more apltly named

This commit is contained in:
Tim Anema 2014-12-06 12:33:00 -05:00
parent ab5023404c
commit 29436e4207

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@ -46,7 +46,7 @@ function light_world:init(options)
self.refractionStrength = 8.0 self.refractionStrength = 8.0
self.reflectionStrength = 16.0 self.reflectionStrength = 16.0
self.reflectionVisibility = 1.0 self.reflectionVisibility = 1.0
self.blur = 0.0 self.shadowBlur = 0.0
self.glowBlur = 1.0 self.glowBlur = 1.0
self.glowTimer = 0.0 self.glowTimer = 0.0
self.glowDown = false self.glowDown = false
@ -155,7 +155,7 @@ function light_world:drawNormalShading(l,t,w,h,s)
love.graphics.rectangle("fill", -l/s, -t/s, w/s,h/s) love.graphics.rectangle("fill", -l/s, -t/s, w/s,h/s)
end) end)
light_world:drawBlur("alpha", self.blur, self.normal, self.normal2, l, t, w, h, s) light_world:drawBlur("alpha", self.shadowBlur, self.normal, self.normal2, l, t, w, h, s)
util.drawCanvasToCanvas(self.normal, self.render_buffer, {blendmode = "multiplicative"}) util.drawCanvasToCanvas(self.normal, self.render_buffer, {blendmode = "multiplicative"})
end end
@ -249,7 +249,7 @@ function light_world:setScale(s) self.s = s end
function light_world:clearLights() self.lights = {} end function light_world:clearLights() self.lights = {} end
function light_world:clearBodies() self.body = {} end function light_world:clearBodies() self.body = {} end
function light_world:setAmbientColor(red, green, blue) self.ambient = {red, green, blue} end function light_world:setAmbientColor(red, green, blue) self.ambient = {red, green, blue} end
function light_world:setShadowBlur(blur) self.blur = blur end function light_world:setShadowBlur(blur) self.shadowBlur = blur end
function light_world:setGlowStrength(strength) self.glowBlur = strength end function light_world:setGlowStrength(strength) self.glowBlur = strength end
function light_world:setRefractionStrength(strength) self.refractionStrength = strength end function light_world:setRefractionStrength(strength) self.refractionStrength = strength end
function light_world:setReflectionStrength(strength) self.reflectionStrength = strength end function light_world:setReflectionStrength(strength) self.reflectionStrength = strength end