mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader
This commit is contained in:
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6739da8423
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@ -89,10 +89,15 @@ function love.load()
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-- light world
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lightRange = 400
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lightSmooth = 1.0
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lightWorld = LightWorld()
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lightWorld:setAmbientColor(15, 15, 31)
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lightWorld:setRefractionStrength(16.0)
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lightWorld:setReflectionVisibility(0.75)
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lightWorld = LightWorld({
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ambient = {15,15,15},
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refractionStrength = 16.0,
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reflectionVisibility = 0.75,
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drawBackground = drawBackground,
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drawForground = drawForground
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})
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mouseLight = lightWorld:newLight(0, 0, 255, 191, 127, lightRange)
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mouseLight:setGlowStrength(0.3)
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mouseLight:setSmooth(lightSmooth)
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@ -224,95 +229,12 @@ function love.update(dt)
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end
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function love.draw()
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lightWorld:update()
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-- set shader buffer
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if bloomOn then
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love.postshader.setBuffer("render")
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end
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love.graphics.setBlendMode("alpha")
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if normalOn then
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love.graphics.setColor(127, 127, 255)
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love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
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else
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love.graphics.setColor(255, 255, 255)
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if textureOn then
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love.graphics.draw(imgFloor, quadScreen, offsetX % 32 - 32, offsetY % 24 - 24)
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else
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love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
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end
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end
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for i = 1, phyCnt do
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if phyLight[i]:getType() == "refraction" then
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if not normalOn then
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--if math.mod(i, 2) == 0 then
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love.graphics.setBlendMode("alpha")
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love.graphics.setColor(255, 255, 255, 191)
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love.graphics.draw(water, phyLight[i].x - phyLight[i].ox, phyLight[i].y - phyLight[i].oy)
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--else
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--love.graphics.setBlendMode("multiplicative")
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--math.randomseed(i)
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--love.graphics.setColor(math.random(0, 255), math.random(0, 255), math.random(0, 255))
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--love.graphics.rectangle("fill", phyLight[i].x - phyLight[i].ox, phyLight[i].y - phyLight[i].oy, 128, 128)
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--end
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end
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end
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end
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-- draw lightmap shadows
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if lightOn and not normalOn then
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lightWorld:drawShadow()
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end
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for i = 1, phyCnt do
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math.randomseed(i)
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love.graphics.setColor(math.random(0, 255), math.random(0, 255), math.random(0, 255))
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if phyLight[i]:getType() == "polygon" then
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love.graphics.polygon("fill", phyLight[i]:getPoints())
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elseif phyLight[i]:getType() == "circle" then
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love.graphics.circle("fill", phyLight[i]:getX(), phyLight[i]:getY(), phyLight[i]:getRadius())
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end
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end
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-- draw lightmap shine
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if lightOn and not normalOn then
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lightWorld:drawShine()
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end
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love.graphics.setBlendMode("alpha")
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for i = 1, phyCnt do
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if phyLight[i]:getType() == "image" then
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if normalOn and phyLight[i].normal then
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(phyLight[i].normal, phyLight[i].x - phyLight[i].nx, phyLight[i].y - phyLight[i].ny)
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elseif not phyLight[i].material then
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math.randomseed(i)
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love.graphics.setColor(math.random(127, 255), math.random(127, 255), math.random(127, 255))
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love.graphics.draw(phyLight[i].img, phyLight[i].x - phyLight[i].ix, phyLight[i].y - phyLight[i].iy)
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end
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end
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end
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if not normalOn then
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lightWorld:drawMaterial()
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end
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-- draw pixel shadow
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if lightOn and not normalOn then
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lightWorld:drawPixelShadow()
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end
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-- draw glow
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if lightOn and not normalOn then
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lightWorld:drawGlow()
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end
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-- draw reflection
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lightWorld:drawReflection()
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-- draw refraction
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lightWorld:drawRefraction()
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lightWorld:draw()
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love.graphics.draw(imgLight, mx - 5, (my - 5) - (16.0 + (math.sin(lightDirection) + 1.0) * 64.0))
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@ -432,6 +354,61 @@ function love.draw()
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love.postshader.draw()
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end
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function drawBackground(l,t,w,h)
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love.graphics.setBlendMode("alpha")
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if normalOn then
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love.graphics.setColor(127, 127, 255)
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love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
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else
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love.graphics.setColor(255, 255, 255)
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if textureOn then
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love.graphics.draw(imgFloor, quadScreen, offsetX % 32 - 32, offsetY % 24 - 24)
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else
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love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
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end
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end
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for i = 1, phyCnt do
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if phyLight[i]:getType() == "refraction" then
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if not normalOn then
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love.graphics.setBlendMode("alpha")
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love.graphics.setColor(255, 255, 255, 191)
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love.graphics.draw(water, phyLight[i].x - phyLight[i].ox, phyLight[i].y - phyLight[i].oy)
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end
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end
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end
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end
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function drawForground(l,t,w,h)
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for i = 1, phyCnt do
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math.randomseed(i)
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love.graphics.setColor(math.random(0, 255), math.random(0, 255), math.random(0, 255))
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if phyLight[i]:getType() == "polygon" then
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love.graphics.polygon("fill", phyLight[i]:getPoints())
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elseif phyLight[i]:getType() == "circle" then
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love.graphics.circle("fill", phyLight[i]:getX(), phyLight[i]:getY(), phyLight[i]:getRadius())
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end
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end
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love.graphics.setBlendMode("alpha")
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for i = 1, phyCnt do
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if phyLight[i]:getType() == "image" then
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if normalOn and phyLight[i].normal then
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(phyLight[i].normal, phyLight[i].x - phyLight[i].nx, phyLight[i].y - phyLight[i].ny)
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elseif not phyLight[i].material then
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math.randomseed(i)
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love.graphics.setColor(math.random(127, 255), math.random(127, 255), math.random(127, 255))
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love.graphics.draw(phyLight[i].img, phyLight[i].x - phyLight[i].ix, phyLight[i].y - phyLight[i].iy)
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end
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end
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end
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if not normalOn then
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lightWorld:drawMaterial(l,t,w,h)
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end
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end
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function love.mousepressed(x, y, c)
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if c == "m" then
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-- add light
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@ -1,6 +1,5 @@
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require 'lib/postshader'
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-- Example: Short Example
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require "lib/postshader"
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local gamera = require "vendor/gamera"
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local LightWorld = require "lib/light_world"
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@ -14,14 +13,16 @@ function love.load()
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glow = love.graphics.newImage("gfx/machine2_glow.png")
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-- create light world
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lightWorld = LightWorld()
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lightWorld = LightWorld({
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drawBackground = drawBackground,
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drawForground = drawForground
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})
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lightWorld:setAmbientColor(15, 15, 31)
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lightWorld:setRefractionStrength(32.0)
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-- create light
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lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
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lightMouse:setGlowStrength(0.3)
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--lightMouse:setSmooth(0.01)
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-- create shadow bodys
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circleTest = lightWorld:newCircle(256, 256, 16)
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@ -34,15 +35,7 @@ function love.load()
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-- create body object
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objectTest = lightWorld:newRefraction(normal, 64, 64, 128, 128)
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--objectTest:setShine(false)
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--objectTest:setShadowType("rectangle")
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--objectTest:setShadowDimension(64, 64)
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objectTest:setReflection(true)
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-- set background
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quadScreen = love.graphics.newQuad(0, 0, love.window.getWidth(), love.window.getHeight(), 32, 24)
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imgFloor = love.graphics.newImage("gfx/floor.png")
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imgFloor:setWrap("repeat", "repeat")
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end
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function love.update(dt)
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@ -74,19 +67,20 @@ end
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function love.draw()
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camera:draw(function(l,t,w,h)
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lightWorld:update(l,t,w,h)
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love.graphics.setColor(255, 255, 255)
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love.graphics.rectangle("fill", 0, 0, 2000, 2000)
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lightWorld:drawShadow(l,t,w,h)
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love.graphics.setColor(63, 255, 127)
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love.graphics.circle("fill", circleTest:getX(), circleTest:getY(), circleTest:getRadius())
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love.graphics.polygon("fill", rectangleTest:getPoints())
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5)
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lightWorld:drawShine(l,t,w,h)
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lightWorld:drawPixelShadow(l,t,w,h)
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lightWorld:drawGlow(l,t,w,h)
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lightWorld:drawRefraction(l,t,w,h)
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lightWorld:drawReflection(l,t,w,h)
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lightWorld:draw(l,t,w,h,scale)
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end)
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end
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function drawBackground(l,t,w,h)
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love.graphics.setColor(255, 255, 255)
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love.graphics.rectangle("fill", 0, 0, 2000, 2000)
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end
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function drawForground(l,t,w,h)
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love.graphics.setColor(63, 255, 127)
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love.graphics.circle("fill", circleTest:getX(), circleTest:getY(), circleTest:getRadius())
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love.graphics.polygon("fill", rectangleTest:getPoints())
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5)
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end
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29
lib/body.lua
29
lib/body.lua
@ -7,14 +7,13 @@ local body = class()
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body.glowShader = love.graphics.newShader(_PACKAGE.."/shaders/glow.glsl")
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body.materialShader = love.graphics.newShader(_PACKAGE.."/shaders/material.glsl")
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function body:init(world, id, type, ...)
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function body:init(id, type, ...)
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local args = {...}
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self.id = id
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self.type = type
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self.normal = nil
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self.material = nil
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self.glow = nil
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self.world = world
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self.shine = true
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self.red = 0
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@ -35,7 +34,6 @@ function body:init(world, id, type, ...)
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self.ox = args[4] or 0
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self.oy = args[5] or 0
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self.shadowType = "circle"
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world.isShadows = true
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elseif self.type == "rectangle" then
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self.x = args[1] or 0
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self.y = args[2] or 0
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@ -54,11 +52,9 @@ function body:init(world, id, type, ...)
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self.x - self.ox,
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self.y - self.oy + self.height
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}
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world.isShadows = true
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elseif self.type == "polygon" then
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self.shadowType = "polygon"
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self.data = args or {0, 0, 0, 0, 0, 0}
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world.isShadows = true
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elseif self.type == "image" then
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self.img = args[1]
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self.x = args[2] or 0
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@ -95,7 +91,6 @@ function body:init(world, id, type, ...)
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self.y - self.oy + self.height
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}
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self.reflective = true
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world.isShadows = true
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elseif self.type == "refraction" then
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self.normal = args[1]
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self.x = args[2] or 0
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@ -122,7 +117,6 @@ function body:init(world, id, type, ...)
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self.ox = self.width * 0.5
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self.oy = self.height * 0.5
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self.refraction = true
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world.isRefraction = true
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elseif self.type == "reflection" then
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self.normal = args[1]
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self.x = args[2] or 0
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@ -149,7 +143,6 @@ function body:init(world, id, type, ...)
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self.ox = self.width * 0.5
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self.oy = self.height * 0.5
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self.reflection = true
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world.isReflection = true
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end
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end
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@ -173,7 +166,6 @@ function body:setPosition(x, y)
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self.x = x
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self.y = y
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self:refresh()
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self.world.changed = true
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end
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end
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@ -182,7 +174,6 @@ function body:setX(x)
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if x ~= self.x then
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self.x = x
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self:refresh()
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self.world.changed = true
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end
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end
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@ -191,7 +182,6 @@ function body:setY(y)
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if y ~= self.y then
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self.y = y
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self:refresh()
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self.world.changed = true
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end
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end
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@ -230,7 +220,6 @@ function body:setDimension(width, height)
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self.width = width
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self.height = height
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self:refresh()
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self.world.changed = true
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end
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-- set offset
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@ -241,7 +230,6 @@ function body:setOffset(ox, oy)
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if self.shadowType == "rectangle" then
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self:refresh()
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end
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self.world.changed = true
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end
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end
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@ -251,7 +239,6 @@ function body:setImageOffset(ix, iy)
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self.ix = ix
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self.iy = iy
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self:refresh()
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self.world.changed = true
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end
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end
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@ -261,7 +248,6 @@ function body:setNormalOffset(nx, ny)
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self.nx = nx
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self.ny = ny
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self:refresh()
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self.world.changed = true
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end
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end
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@ -270,13 +256,11 @@ function body:setGlowColor(red, green, blue)
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self.glowRed = red
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self.glowGreen = green
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self.glowBlue = blue
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self.world.changed = true
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end
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-- set glow alpha
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function body:setGlowStrength(strength)
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self.glowStrength = strength
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self.world.changed = true
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end
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-- get radius
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@ -288,14 +272,12 @@ end
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function body:setRadius(radius)
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if radius ~= self.radius then
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self.radius = radius
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self.world.changed = true
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end
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end
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-- set polygon data
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function body:setPoints(...)
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self.data = {...}
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self.world.changed = true
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end
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-- get polygon data
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@ -306,13 +288,11 @@ end
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-- set shadow on/off
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function body:setShadow(b)
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self.castsNoShadow = not b
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self.world.changed = true
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end
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-- set shine on/off
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function body:setShine(b)
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self.shine = b
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self.world.changed = true
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end
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-- set glass color
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@ -320,13 +300,11 @@ function body:setColor(red, green, blue)
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self.red = red
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self.green = green
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self.blue = blue
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self.world.changed = true
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end
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-- set glass alpha
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function body:setAlpha(alpha)
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self.alpha = alpha
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self.world.changed = true
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end
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-- set reflection on/off
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@ -376,8 +354,6 @@ function body:setNormalMap(normal, width, height, nx, ny)
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{0.0, self.normalHeight, 0.0, self.normalHeight / self.normal:getHeight()}
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}
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self.normalMesh = love.graphics.newMesh(self.normalVert, self.normal, "fan")
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self.world.isPixelShadows = true
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else
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self.normalMesh = nil
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end
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@ -475,8 +451,6 @@ end
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function body:setGlowMap(glow)
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self.glow = glow
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self.glowStrength = 1.0
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self.world.isGlow = true
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end
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-- set tile offset
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@ -489,7 +463,6 @@ function body:setNormalTileOffset(tx, ty)
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{self.normalWidth, self.normalHeight, self.tileX + 1.0, self.tileY + 1.0},
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{0.0, self.normalHeight, self.tileX, self.tileY + 1.0}
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}
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self.world.changed = true
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end
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-- get type
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@ -9,13 +9,10 @@ light.shader = love.graphics.newShader(_PACKAGE.."/shaders/poly_shad
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light.normalShader = love.graphics.newShader(_PACKAGE.."/shaders/normal.glsl")
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light.normalInvertShader = love.graphics.newShader(_PACKAGE.."/shaders/normal_invert.glsl")
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function light:init(world, x, y, r, g, b, range)
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self.world = world
|
||||
function light:init(x, y, r, g, b, range)
|
||||
self.direction = 0
|
||||
self.angle = math.pi * 2.0
|
||||
self.range = 0
|
||||
self.shadow = love.graphics.newCanvas()
|
||||
self.shine = love.graphics.newCanvas()
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
self.z = 15
|
||||
@ -27,6 +24,12 @@ function light:init(world, x, y, r, g, b, range)
|
||||
self.glowSize = 0.1
|
||||
self.glowStrength = 0.0
|
||||
self.visible = true
|
||||
self:refresh()
|
||||
end
|
||||
|
||||
function light:refresh()
|
||||
self.shadow = love.graphics.newCanvas()
|
||||
self.shine = love.graphics.newCanvas()
|
||||
end
|
||||
|
||||
-- set position
|
||||
@ -63,6 +66,7 @@ function light:setY(y)
|
||||
self.y = y
|
||||
end
|
||||
end
|
||||
|
||||
-- set color
|
||||
function light:setColor(red, green, blue)
|
||||
self.red = red
|
||||
@ -118,7 +122,7 @@ function light:setGlowStrength(strength)
|
||||
self.glowStrength = strength
|
||||
end
|
||||
|
||||
function light:updateShadow(l,t,w,h)
|
||||
function light:updateShadow(l,t,w,h, bodies)
|
||||
love.graphics.setShader(self.shader)
|
||||
if self.x + self.range > l and self.x - self.range < (l+w) and self.y + self.range > t and self.y - self.range < (t+h) then
|
||||
local lightposrange = {self.x, h - self.y, self.range}
|
||||
@ -134,10 +138,10 @@ function light:updateShadow(l,t,w,h)
|
||||
love.graphics.clear()
|
||||
|
||||
-- calculate shadows
|
||||
local shadow_geometry = self:calculateShadows()
|
||||
local shadow_geometry = self:calculateShadows(bodies)
|
||||
|
||||
-- draw shadow
|
||||
love.graphics.setInvertedStencil(stencils.shadow(shadow_geometry, self.world.body))
|
||||
love.graphics.setInvertedStencil(stencils.shadow(shadow_geometry, bodies))
|
||||
love.graphics.setBlendMode("additive")
|
||||
love.graphics.rectangle("fill", l,t,w,h)
|
||||
|
||||
@ -155,8 +159,8 @@ function light:updateShadow(l,t,w,h)
|
||||
end
|
||||
end
|
||||
|
||||
for k = 1, #self.world.body do
|
||||
self.world.body[k]:drawShadow(self, l,t,w,h)
|
||||
for k = 1, #bodies do
|
||||
bodies[k]:drawShadow(self, l,t,w,h)
|
||||
end
|
||||
|
||||
love.graphics.setShader(self.shader)
|
||||
@ -165,10 +169,9 @@ function light:updateShadow(l,t,w,h)
|
||||
love.graphics.setCanvas(self.shine)
|
||||
self.shine:clear(255, 255, 255)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
love.graphics.setStencil(stencils.poly(self.world.body))
|
||||
-- WHOA THIS MAY BE THE ISSUE HERE FIND THIS!
|
||||
love.graphics.setStencil(stencils.poly(bodies))
|
||||
love.graphics.rectangle("fill", l,t,w,h)
|
||||
|
||||
love.graphics.setStencil()
|
||||
self.visible = true
|
||||
else
|
||||
self.visible = false
|
||||
@ -178,6 +181,8 @@ end
|
||||
|
||||
function light:drawShadow(l,t,w,h)
|
||||
if self.visible then
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("additive")
|
||||
love.graphics.draw(self.shadow, l, t)
|
||||
end
|
||||
end
|
||||
@ -189,16 +194,15 @@ function light:drawShine(l,t,w,h)
|
||||
end
|
||||
|
||||
local shadowLength = 100000
|
||||
function light:calculateShadows()
|
||||
function light:calculateShadows(bodies)
|
||||
local shadowGeometry = {}
|
||||
local body = self.world.body
|
||||
|
||||
for i = 1, #body do
|
||||
for i = 1, #bodies do
|
||||
local current
|
||||
if body[i].shadowType == "rectangle" or body[i].shadowType == "polygon" then
|
||||
current = self:calculatePolyShadow(body[i])
|
||||
elseif body[i].shadowType == "circle" then
|
||||
current = self:calculateCircleShadow(body[i])
|
||||
if bodies[i].shadowType == "rectangle" or bodies[i].shadowType == "polygon" then
|
||||
current = self:calculatePolyShadow(bodies[i])
|
||||
elseif bodies[i].shadowType == "circle" then
|
||||
current = self:calculateCircleShadow(bodies[i])
|
||||
end
|
||||
if current ~= nil then
|
||||
shadowGeometry[#shadowGeometry + 1] = current
|
||||
@ -300,7 +304,7 @@ function light:calculateCircleShadow(circle)
|
||||
end
|
||||
end
|
||||
|
||||
function light:drawPixelShadow(l,t,w,h)
|
||||
function light:drawPixelShadow(l,t,w,h, normalMap)
|
||||
if self.visible then
|
||||
if self.normalInvert then
|
||||
self.normalInvertShader:send('screenResolution', {w, h})
|
||||
@ -321,7 +325,7 @@ function light:drawPixelShadow(l,t,w,h)
|
||||
self.normalShader:send("lightDirection", self.direction)
|
||||
love.graphics.setShader(self.normalShader)
|
||||
end
|
||||
love.graphics.draw(self.world.normalMap, l, t)
|
||||
love.graphics.draw(normalMap, l, t)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -34,81 +34,72 @@ light_world.blurh = love.graphics.newShader(_PACKAGE.."/shaders/blu
|
||||
light_world.refractionShader = love.graphics.newShader(_PACKAGE.."/shaders/refraction.glsl")
|
||||
light_world.reflectionShader = love.graphics.newShader(_PACKAGE.."/shaders/reflection.glsl")
|
||||
|
||||
light_world.blurv:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
||||
light_world.blurh:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
||||
light_world.refractionShader:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
||||
light_world.reflectionShader:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
||||
|
||||
function light_world:init()
|
||||
self.last_buffer = nil
|
||||
|
||||
function light_world:init(options)
|
||||
self.lights = {}
|
||||
self.body = {}
|
||||
|
||||
self.ambient = {0, 0, 0}
|
||||
self.normalInvert = false
|
||||
self.glowBlur = 1.0
|
||||
self.glowTimer = 0.0
|
||||
self.glowDown = false
|
||||
|
||||
self.refractionStrength = 8.0
|
||||
self.reflectionStrength = 16.0
|
||||
self.reflectionVisibility = 1.0
|
||||
|
||||
self.blur = 2.0
|
||||
self.glowBlur = 1.0
|
||||
self.glowTimer = 0.0
|
||||
self.glowDown = false
|
||||
|
||||
self.drawBackground = function() end
|
||||
self.drawForground = function() end
|
||||
|
||||
options = options or {}
|
||||
for k, v in pairs(options) do self[k] = v end
|
||||
|
||||
self:refreshScreenSize()
|
||||
end
|
||||
|
||||
function light_world:update(l,t,w,h)
|
||||
l,t,w,h = self.clampScreen(l,t,w,h)
|
||||
self:updateShadows(l,t,w,h)
|
||||
self:updateShine(l,t,w,h)
|
||||
self:updatePixelShadows(l,t,w,h)
|
||||
self:updateGlow(l,t,w,h)
|
||||
self:updateRefraction(l,t,w,h)
|
||||
self:updateRelfection(l,t,w,h)
|
||||
function light_world:drawBlur(blendmode, blur, canvas, canvas2, l, t, w, h)
|
||||
if blur <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
self.blurv:send("steps", blur)
|
||||
self.blurh:send("steps", blur)
|
||||
love.graphics.setBlendMode(blendmode)
|
||||
canvas2:clear()
|
||||
love.graphics.setCanvas(canvas2)
|
||||
love.graphics.setShader(self.blurv)
|
||||
love.graphics.draw(canvas, l, t)
|
||||
love.graphics.setCanvas(canvas)
|
||||
love.graphics.setShader(self.blurh)
|
||||
love.graphics.draw(canvas2, l, t)
|
||||
end
|
||||
|
||||
function light_world:updateShadows(l,t,w,h)
|
||||
if not self.isShadows and not self.isLight then
|
||||
return
|
||||
end
|
||||
self.last_buffer = love.graphics.getCanvas()
|
||||
local last_buffer = love.graphics.getCanvas()
|
||||
|
||||
for i = 1, #self.lights do
|
||||
self.lights[i]:updateShadow(l,t,w,h)
|
||||
self.lights[i]:updateShadow(l,t,w,h, self.body)
|
||||
end
|
||||
|
||||
-- update shadow
|
||||
love.graphics.setCanvas(self.shadow)
|
||||
love.graphics.setStencil()
|
||||
love.graphics.setColor(unpack(self.ambient))
|
||||
love.graphics.setBlendMode("alpha")
|
||||
love.graphics.rectangle("fill", l, t, w, h)
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("additive")
|
||||
|
||||
for i = 1, #self.lights do
|
||||
self.lights[i]:drawShadow(l,t,w,h)
|
||||
end
|
||||
|
||||
if self.blur then
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
self.blurv:send("steps", self.blur)
|
||||
self.blurh:send("steps", self.blur)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
love.graphics.setCanvas(self.shadow2)
|
||||
love.graphics.setShader(self.blurv)
|
||||
love.graphics.draw(self.shadow, l, t)
|
||||
love.graphics.setCanvas(self.shadow)
|
||||
love.graphics.setShader(self.blurh)
|
||||
love.graphics.draw(self.shadow2, l, t)
|
||||
end
|
||||
|
||||
love.graphics.setCanvas(self.last_buffer)
|
||||
light_world:drawBlur("alpha", self.blur, self.shadow, self.shadow2, l, t, w, h)
|
||||
love.graphics.setCanvas(last_buffer)
|
||||
end
|
||||
|
||||
function light_world:updateShine(l,t,w,h)
|
||||
self.last_buffer = love.graphics.getCanvas()
|
||||
local last_buffer = love.graphics.getCanvas()
|
||||
-- update shine
|
||||
love.graphics.setCanvas(self.shine)
|
||||
love.graphics.setColor(unpack(self.ambient))
|
||||
@ -121,28 +112,12 @@ function light_world:updateShine(l,t,w,h)
|
||||
self.lights[i]:drawShine(l,t,w,h)
|
||||
end
|
||||
|
||||
if self.blur and false then
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
self.blurv:send("steps", self.blur)
|
||||
self.blurh:send("steps", self.blur)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
love.graphics.setCanvas(self.shine2)
|
||||
love.graphics.setShader(self.blurv)
|
||||
love.graphics.draw(self.shine, l, t)
|
||||
love.graphics.setCanvas(self.shine)
|
||||
love.graphics.setShader(self.blurh)
|
||||
love.graphics.draw(self.shine2, l, t)
|
||||
end
|
||||
|
||||
love.graphics.setCanvas(self.last_buffer)
|
||||
--light_world:drawBlur("additive", self.blur, self.shine, self.shine2, l, t, w, h)
|
||||
love.graphics.setCanvas(last_buffer)
|
||||
end
|
||||
|
||||
function light_world:updatePixelShadows(l,t,w,h)
|
||||
if not self.isPixelShadows then
|
||||
return
|
||||
end
|
||||
|
||||
self.last_buffer = love.graphics.getCanvas()
|
||||
local last_buffer = love.graphics.getCanvas()
|
||||
-- update pixel shadow
|
||||
love.graphics.setBlendMode("alpha")
|
||||
|
||||
@ -150,19 +125,20 @@ function light_world:updatePixelShadows(l,t,w,h)
|
||||
self.normalMap:clear()
|
||||
love.graphics.setShader()
|
||||
love.graphics.setCanvas(self.normalMap)
|
||||
|
||||
for i = 1, #self.body do
|
||||
self.body[i]:drawPixelShadow(l,t,w,h)
|
||||
end
|
||||
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
|
||||
self.pixelShadow2:clear()
|
||||
love.graphics.setCanvas(self.pixelShadow2)
|
||||
love.graphics.setBlendMode("additive")
|
||||
love.graphics.setShader(self.shader2)
|
||||
|
||||
for i = 1, #self.lights do
|
||||
self.lights[i]:drawPixelShadow(l,t,w,h)
|
||||
self.lights[i]:drawPixelShadow(l,t,w,h, self.normalMap)
|
||||
end
|
||||
|
||||
love.graphics.setShader()
|
||||
@ -175,15 +151,11 @@ function light_world:updatePixelShadows(l,t,w,h)
|
||||
love.graphics.rectangle("fill", l,t,w,h)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
|
||||
love.graphics.setCanvas(self.last_buffer)
|
||||
love.graphics.setCanvas(last_buffer)
|
||||
end
|
||||
|
||||
function light_world:updateGlow(l,t,w,h)
|
||||
if not self.isGlow then
|
||||
return
|
||||
end
|
||||
|
||||
self.last_buffer = love.graphics.getCanvas()
|
||||
local last_buffer = love.graphics.getCanvas()
|
||||
-- create glow map
|
||||
self.glowMap:clear(0, 0, 0)
|
||||
love.graphics.setCanvas(self.glowMap)
|
||||
@ -204,30 +176,12 @@ function light_world:updateGlow(l,t,w,h)
|
||||
self.body[i]:drawGlow(l,t,w,h)
|
||||
end
|
||||
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
if self.glowBlur == 0.0 then
|
||||
self.blurv:send("steps", self.glowBlur)
|
||||
self.blurh:send("steps", self.glowBlur)
|
||||
love.graphics.setBlendMode("additive")
|
||||
self.glowMap2:clear()
|
||||
love.graphics.setCanvas(self.glowMap2)
|
||||
love.graphics.setShader(self.blurv)
|
||||
love.graphics.draw(self.glowMap, l, t)
|
||||
love.graphics.setCanvas(self.glowMap)
|
||||
love.graphics.setShader(self.blurh)
|
||||
love.graphics.draw(self.glowMap2, l, t)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
end
|
||||
|
||||
love.graphics.setCanvas(self.last_buffer)
|
||||
light_world:drawBlur("alpha", self.glowBlur, self.glowMap, self.glowMap2, l, t, w, h)
|
||||
love.graphics.setCanvas(last_buffer)
|
||||
end
|
||||
|
||||
function light_world:updateRefraction(l,t,w,h)
|
||||
if not self.isRefraction then
|
||||
return
|
||||
end
|
||||
|
||||
self.last_buffer = love.graphics.getCanvas()
|
||||
local last_buffer = love.graphics.getCanvas()
|
||||
|
||||
-- create refraction map
|
||||
self.refractionMap:clear()
|
||||
@ -236,24 +190,20 @@ function light_world:updateRefraction(l,t,w,h)
|
||||
self.body[i]:drawRefraction(l,t,w,h)
|
||||
end
|
||||
|
||||
if self.last_buffer then
|
||||
if last_buffer then
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
love.graphics.setCanvas(self.refractionMap2)
|
||||
love.graphics.draw(self.last_buffer, l, t)
|
||||
love.graphics.setCanvas(self.last_buffer)
|
||||
love.graphics.draw(last_buffer, l, t)
|
||||
love.graphics.setCanvas(last_buffer)
|
||||
love.graphics.setShader()
|
||||
end
|
||||
|
||||
love.graphics.setCanvas(self.last_buffer)
|
||||
love.graphics.setCanvas(last_buffer)
|
||||
end
|
||||
|
||||
function light_world:updateRelfection(l,t,w,h)
|
||||
if not self.isReflection then
|
||||
return
|
||||
end
|
||||
|
||||
self.last_buffer = love.graphics.getCanvas()
|
||||
local last_buffer = love.graphics.getCanvas()
|
||||
-- create reflection map
|
||||
self.reflectionMap:clear(0, 0, 0)
|
||||
love.graphics.setCanvas(self.reflectionMap)
|
||||
@ -261,18 +211,19 @@ function light_world:updateRelfection(l,t,w,h)
|
||||
self.body[i]:drawReflection(l,t,w,h)
|
||||
end
|
||||
|
||||
if self.last_buffer then
|
||||
if last_buffer then
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
love.graphics.setCanvas(self.reflectionMap2)
|
||||
love.graphics.draw(self.last_buffer, l, t)
|
||||
love.graphics.draw(last_buffer, l, t)
|
||||
love.graphics.setShader()
|
||||
end
|
||||
|
||||
love.graphics.setCanvas(self.last_buffer)
|
||||
love.graphics.setCanvas(last_buffer)
|
||||
end
|
||||
|
||||
function light_world:refreshScreenSize()
|
||||
self.render_buffer = love.graphics.newCanvas()
|
||||
self.shadow = love.graphics.newCanvas()
|
||||
self.shadow2 = love.graphics.newCanvas()
|
||||
self.pixelShadow = love.graphics.newCanvas()
|
||||
@ -286,20 +237,45 @@ function light_world:refreshScreenSize()
|
||||
self.refractionMap2 = love.graphics.newCanvas()
|
||||
self.reflectionMap = love.graphics.newCanvas()
|
||||
self.reflectionMap2 = love.graphics.newCanvas()
|
||||
|
||||
self.blurv:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
||||
self.blurh:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
||||
self.refractionShader:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
||||
self.reflectionShader:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
||||
|
||||
for i = 1, #self.lights do
|
||||
self.lights[i]:refresh()
|
||||
end
|
||||
end
|
||||
|
||||
function light_world.clampScreen(l,t,w,h)
|
||||
return (l or 0), (t or 0), (w or love.graphics.getWidth()), (h or love.graphics.getHeight())
|
||||
function light_world:draw(l,t,w,h,s)
|
||||
l,t,w,h,s = (l or 0), (t or 0), (w or love.graphics.getWidth()), (h or love.graphics.getHeight()), s or 1
|
||||
|
||||
local last_buffer = love.graphics.getCanvas()
|
||||
|
||||
love.graphics.setCanvas(self.render_buffer)
|
||||
self.drawBackground(l,t,w,h,s)
|
||||
self:drawShadow(l,t,w,h,scale)
|
||||
self.drawForground(l,t,w,h,s)
|
||||
self:drawShine(l,t,w,h,scale)
|
||||
self:drawPixelShadow(l,t,w,h,scale)
|
||||
self:drawGlow(l,t,w,h,scale)
|
||||
self:drawRefraction(l,t,w,h,scale)
|
||||
self:drawReflection(l,t,w,h,scale)
|
||||
love.graphics.setBackgroundColor(0, 0, 0)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
love.graphics.setCanvas(last_buffer)
|
||||
love.graphics.setShader()
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.draw(self.render_buffer)
|
||||
end
|
||||
|
||||
-- draw shadow
|
||||
function light_world:drawShadow(l,t,w,h)
|
||||
function light_world:drawShadow(l,t,w,h,s)
|
||||
if not self.isShadows and not self.isLight then
|
||||
return
|
||||
end
|
||||
|
||||
l,t,w,h = self.clampScreen(l,t,w,h)
|
||||
|
||||
self:updateShadows(l,t,w,h)
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("multiplicative")
|
||||
love.graphics.setShader()
|
||||
@ -308,13 +284,11 @@ function light_world:drawShadow(l,t,w,h)
|
||||
end
|
||||
|
||||
-- draw shine
|
||||
function light_world:drawShine(l,t,w,h)
|
||||
function light_world:drawShine(l,t,w,h,s)
|
||||
if not self.isShadows then
|
||||
return
|
||||
end
|
||||
|
||||
l,t,w,h = self.clampScreen(l,t,w,h)
|
||||
|
||||
self:updateShine(l,t,w,h)
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("multiplicative")
|
||||
love.graphics.setShader()
|
||||
@ -323,13 +297,11 @@ function light_world:drawShine(l,t,w,h)
|
||||
end
|
||||
|
||||
-- draw pixel shadow
|
||||
function light_world:drawPixelShadow(l,t,w,h)
|
||||
if not self.isPixelShadows then
|
||||
function light_world:drawPixelShadow(l,t,w,h,s)
|
||||
if not self.isShadows then
|
||||
return
|
||||
end
|
||||
|
||||
l,t,w,h = self.clampScreen(l,t,w,h)
|
||||
|
||||
self:updatePixelShadows(l,t,w,h)
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("multiplicative")
|
||||
love.graphics.setShader()
|
||||
@ -338,22 +310,18 @@ function light_world:drawPixelShadow(l,t,w,h)
|
||||
end
|
||||
|
||||
-- draw material
|
||||
function light_world:drawMaterial(l,t,w,h)
|
||||
l,t,w,h = self.clampScreen(l,t,w,h)
|
||||
|
||||
function light_world:drawMaterial(l,t,w,h,s)
|
||||
for i = 1, #self.body do
|
||||
self.body[i]:drawMaterial(l,t,w,h)
|
||||
end
|
||||
end
|
||||
|
||||
-- draw glow
|
||||
function light_world:drawGlow(l,t,w,h)
|
||||
if not self.isGlow then
|
||||
function light_world:drawGlow(l,t,w,h,s)
|
||||
if not self.isShadows then
|
||||
return
|
||||
end
|
||||
|
||||
l,t,w,h = self.clampScreen(l,t,w,h)
|
||||
|
||||
self:updateGlow(l,t,w,h)
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.setBlendMode("additive")
|
||||
love.graphics.setShader()
|
||||
@ -361,13 +329,11 @@ function light_world:drawGlow(l,t,w,h)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
end
|
||||
-- draw refraction
|
||||
function light_world:drawRefraction(l,t,w,h)
|
||||
function light_world:drawRefraction(l,t,w,h,s)
|
||||
if not self.isRefraction then
|
||||
return
|
||||
end
|
||||
|
||||
l,t,w,h = self.clampScreen(l,t,w,h)
|
||||
|
||||
self:updateRefraction(l,t,w,h)
|
||||
self.refractionShader:send("backBuffer", self.refractionMap2)
|
||||
self.refractionShader:send("refractionStrength", self.refractionStrength)
|
||||
love.graphics.setShader(self.refractionShader)
|
||||
@ -376,13 +342,11 @@ function light_world:drawRefraction(l,t,w,h)
|
||||
end
|
||||
|
||||
-- draw reflection
|
||||
function light_world:drawReflection(l,t,w,h)
|
||||
function light_world:drawReflection(l,t,w,h,s)
|
||||
if not self.isReflection then
|
||||
return
|
||||
end
|
||||
|
||||
l,t,w,h = self.clampScreen(l,t,w,h)
|
||||
|
||||
self:updateRelfection(l,t,w,h)
|
||||
self.reflectionShader:send("backBuffer", self.reflectionMap2)
|
||||
self.reflectionShader:send("reflectionStrength", self.reflectionStrength)
|
||||
self.reflectionShader:send("reflectionVisibility", self.reflectionVisibility)
|
||||
@ -393,7 +357,7 @@ end
|
||||
|
||||
-- new light
|
||||
function light_world:newLight(x, y, red, green, blue, range)
|
||||
self.lights[#self.lights + 1] = Light(self, x, y, red, green, blue, range)
|
||||
self.lights[#self.lights + 1] = Light(x, y, red, green, blue, range)
|
||||
self.isLight = true
|
||||
return self.lights[#self.lights]
|
||||
end
|
||||
@ -408,12 +372,18 @@ end
|
||||
function light_world:clearBodys()
|
||||
self.body = {}
|
||||
self.isShadows = false
|
||||
self.isPixelShadows = false
|
||||
self.isGlow = false
|
||||
self.isRefraction = false
|
||||
self.isReflection = false
|
||||
end
|
||||
|
||||
function light_world:setBackgroundMethod(fn)
|
||||
self.drawBackground = fn or function() end
|
||||
end
|
||||
|
||||
function light_world:setForegroundMethod(fn)
|
||||
self.drawForground = fn or function() end
|
||||
end
|
||||
|
||||
-- set ambient color
|
||||
function light_world:setAmbientColor(red, green, blue)
|
||||
self.ambient = {red, green, blue}
|
||||
@ -449,19 +419,6 @@ function light_world:setShadowBlur(blur)
|
||||
self.blur = blur
|
||||
end
|
||||
|
||||
-- set buffer
|
||||
function light_world:setBuffer(buffer)
|
||||
if buffer == "render" then
|
||||
love.graphics.setCanvas(self.last_buffer)
|
||||
else
|
||||
self.last_buffer = love.graphics.getCanvas()
|
||||
end
|
||||
|
||||
if buffer == "glow" then
|
||||
love.graphics.setCanvas(self.glowMap)
|
||||
end
|
||||
end
|
||||
|
||||
-- set glow blur
|
||||
function light_world:setGlowStrength(strength)
|
||||
self.glowBlur = strength
|
||||
@ -484,50 +441,58 @@ end
|
||||
|
||||
-- new rectangle
|
||||
function light_world:newRectangle(x, y, w, h)
|
||||
self.isShadows = true
|
||||
return self:newBody("rectangle", x, y, width, height)
|
||||
end
|
||||
|
||||
-- new circle
|
||||
function light_world:newCircle(x, y, r)
|
||||
return self:newBody("circle", x, y, radius)
|
||||
self.isShadows = true
|
||||
return self:newBody("circle", x, y, r)
|
||||
end
|
||||
|
||||
-- new polygon
|
||||
function light_world:newPolygon(...)
|
||||
self.isShadows = true
|
||||
return self:newBody("polygon", ...)
|
||||
end
|
||||
|
||||
-- new image
|
||||
function light_world:newImage(img, x, y, width, height, ox, oy)
|
||||
self.isShadows = true
|
||||
return self:newBody("image", img, x, y, width, height, ox, oy)
|
||||
end
|
||||
|
||||
-- new refraction
|
||||
function light_world:newRefraction(normal, x, y, width, height)
|
||||
self.isRefraction = true
|
||||
return self:newBody("refraction", normal, x, y, width, height)
|
||||
end
|
||||
|
||||
-- new refraction from height map
|
||||
function light_world:newRefractionHeightMap(heightMap, x, y, strength)
|
||||
local normal = height_map_conv.toNormalMap(heightMap, strength)
|
||||
self.isRefraction = true
|
||||
return self.newRefraction(p, normal, x, y)
|
||||
end
|
||||
|
||||
-- new reflection
|
||||
function light_world:newReflection(normal, x, y, width, height)
|
||||
self.isReflection = true
|
||||
return self:newBody("reflection", normal, x, y, width, height)
|
||||
end
|
||||
|
||||
-- new reflection from height map
|
||||
function light_world:newReflectionHeightMap(heightMap, x, y, strength)
|
||||
local normal = height_map_conv.toNormalMap(heightMap, strength)
|
||||
self.isReflection = true
|
||||
return self.newReflection(p, normal, x, y)
|
||||
end
|
||||
|
||||
-- new body
|
||||
function light_world:newBody(type, ...)
|
||||
local id = #self.body + 1
|
||||
self.body[id] = Body(self, id, type, ...)
|
||||
self.body[id] = Body(id, type, ...)
|
||||
return self.body[#self.body]
|
||||
end
|
||||
|
||||
|
36
main.lua
36
main.lua
@ -58,25 +58,28 @@ function exf.update(dt)
|
||||
end
|
||||
|
||||
function exf.draw()
|
||||
love.graphics.setBackgroundColor(0, 0, 0)
|
||||
lightWorld:draw(0, 0, love.window.getWidth(), love.window.getHeight(), 1)
|
||||
end
|
||||
|
||||
love.graphics.setColor(48, 156, 225)
|
||||
love.graphics.rectangle("fill", 0, 0, love.window.getWidth(), love.window.getHeight())
|
||||
function exf.drawBackground()
|
||||
love.graphics.setBackgroundColor(0, 0, 0)
|
||||
|
||||
love.graphics.setColor(255, 255, 255, 191)
|
||||
love.graphics.setFont(exf.bigfont)
|
||||
love.graphics.print("Examples:", 50, 50)
|
||||
love.graphics.setColor(48, 156, 225)
|
||||
love.graphics.rectangle("fill", 0, 0, love.window.getWidth(), love.window.getHeight())
|
||||
|
||||
love.graphics.setFont(exf.smallfont)
|
||||
love.graphics.print("Browse and click on the example you \nwant to run. To return the the example \nselection screen, press escape.", 500, 80)
|
||||
love.graphics.setColor(255, 255, 255, 191)
|
||||
love.graphics.setFont(exf.bigfont)
|
||||
love.graphics.print("Examples:", 50, 50)
|
||||
|
||||
exf.list:draw()
|
||||
love.graphics.setFont(exf.smallfont)
|
||||
love.graphics.print("Browse and click on the example you \nwant to run. To return the the example \nselection screen, press escape.", 500, 80)
|
||||
|
||||
lightWorld:update()
|
||||
lightWorld:drawShadow()
|
||||
exf.list:draw()
|
||||
end
|
||||
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.draw(exf.bigball, 800 - 128, 600 - 128, love.timer.getTime(), 1, 1, exf.bigball:getWidth() * 0.5, exf.bigball:getHeight() * 0.5)
|
||||
function exf.drawForground()
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
love.graphics.draw(exf.bigball, 800 - 128, 600 - 128, love.timer.getTime(), 1, 1, exf.bigball:getWidth() * 0.5, exf.bigball:getHeight() * 0.5)
|
||||
end
|
||||
|
||||
function exf.keypressed(k)
|
||||
@ -179,7 +182,10 @@ function exf.resume()
|
||||
love.window.setTitle("LOVE Example Browser")
|
||||
|
||||
-- create light world
|
||||
lightWorld = LightWorld()
|
||||
lightWorld = LightWorld({
|
||||
drawBackground = exf.drawBackground,
|
||||
drawForground = exf.drawForground
|
||||
})
|
||||
lightWorld:setAmbientColor(127, 127, 127)
|
||||
|
||||
-- create light
|
||||
@ -187,7 +193,7 @@ function exf.resume()
|
||||
lightMouse:setSmooth(2)
|
||||
|
||||
-- create shadow bodys
|
||||
circleTest = lightWorld:newCircle(800 - 128, 600 - 128, 46)
|
||||
circleTest = lightWorld:newCircle(800 - 128, 600 - 128, exf.bigball:getWidth()*0.5)
|
||||
end
|
||||
|
||||
function inside(mx, my, x, y, w, h)
|
||||
|
Loading…
Reference in New Issue
Block a user