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fixed the multiple lights issue
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@ -130,7 +130,10 @@ function light:drawNormalShading(l,t,w,h,s, normalMap, shadowMap, canvas)
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self.shadowShader:send("lightAngle", math.pi - self.angle / 2.0)
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self.shadowShader:send("lightDirection", self.direction)
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self.shadowShader:send("invert_normal", self.normalInvert == true)
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util.drawCanvasToCanvas(normalMap, canvas, {shader = self.shadowShader})
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util.drawCanvasToCanvas(normalMap, canvas, {
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blendmode = 'additive',
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shader = self.shadowShader
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})
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end
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end
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