no more last buffer, only render buffer, render buffer is love, render buffer is life

This commit is contained in:
Tim Anema 2014-10-02 20:43:05 -04:00
parent 3d15d0832e
commit 73e203bd76

View File

@ -78,8 +78,6 @@ function light_world:drawBlur(blendmode, blur, canvas, canvas2, l, t, w, h)
end end
function light_world:updateShadows(l,t,w,h) function light_world:updateShadows(l,t,w,h)
local last_buffer = love.graphics.getCanvas()
for i = 1, #self.lights do for i = 1, #self.lights do
self.lights[i]:updateShadow(l,t,w,h, self.body) self.lights[i]:updateShadow(l,t,w,h, self.body)
end end
@ -95,11 +93,10 @@ function light_world:updateShadows(l,t,w,h)
end end
light_world:drawBlur("alpha", self.blur, self.shadow, self.shadow2, l, t, w, h) light_world:drawBlur("alpha", self.blur, self.shadow, self.shadow2, l, t, w, h)
love.graphics.setCanvas(last_buffer) love.graphics.setCanvas(self.render_buffer)
end end
function light_world:updateShine(l,t,w,h) function light_world:updateShine(l,t,w,h)
local last_buffer = love.graphics.getCanvas()
-- update shine -- update shine
love.graphics.setCanvas(self.shine) love.graphics.setCanvas(self.shine)
love.graphics.setColor(unpack(self.ambient)) love.graphics.setColor(unpack(self.ambient))
@ -113,11 +110,10 @@ function light_world:updateShine(l,t,w,h)
end end
--light_world:drawBlur("additive", self.blur, self.shine, self.shine2, l, t, w, h) --light_world:drawBlur("additive", self.blur, self.shine, self.shine2, l, t, w, h)
love.graphics.setCanvas(last_buffer) love.graphics.setCanvas(self.render_buffer)
end end
function light_world:updatePixelShadows(l,t,w,h) function light_world:updatePixelShadows(l,t,w,h)
local last_buffer = love.graphics.getCanvas()
-- update pixel shadow -- update pixel shadow
love.graphics.setBlendMode("alpha") love.graphics.setBlendMode("alpha")
@ -150,12 +146,10 @@ function light_world:updatePixelShadows(l,t,w,h)
love.graphics.setColor({self.ambient[1], self.ambient[2], self.ambient[3]}) love.graphics.setColor({self.ambient[1], self.ambient[2], self.ambient[3]})
love.graphics.rectangle("fill", l,t,w,h) love.graphics.rectangle("fill", l,t,w,h)
love.graphics.setBlendMode("alpha") love.graphics.setBlendMode("alpha")
love.graphics.setCanvas(self.render_buffer)
love.graphics.setCanvas(last_buffer)
end end
function light_world:updateGlow(l,t,w,h) function light_world:updateGlow(l,t,w,h)
local last_buffer = love.graphics.getCanvas()
-- create glow map -- create glow map
self.glowMap:clear(0, 0, 0) self.glowMap:clear(0, 0, 0)
love.graphics.setCanvas(self.glowMap) love.graphics.setCanvas(self.glowMap)
@ -177,12 +171,10 @@ function light_world:updateGlow(l,t,w,h)
end end
light_world:drawBlur("alpha", self.glowBlur, self.glowMap, self.glowMap2, l, t, w, h) light_world:drawBlur("alpha", self.glowBlur, self.glowMap, self.glowMap2, l, t, w, h)
love.graphics.setCanvas(last_buffer) love.graphics.setCanvas(self.render_buffer)
end end
function light_world:updateRefraction(l,t,w,h) function light_world:updateRefraction(l,t,w,h)
local last_buffer = love.graphics.getCanvas()
-- create refraction map -- create refraction map
self.refractionMap:clear() self.refractionMap:clear()
love.graphics.setCanvas(self.refractionMap) love.graphics.setCanvas(self.refractionMap)
@ -190,20 +182,15 @@ function light_world:updateRefraction(l,t,w,h)
self.body[i]:drawRefraction(l,t,w,h) self.body[i]:drawRefraction(l,t,w,h)
end end
if last_buffer then
love.graphics.setColor(255, 255, 255) love.graphics.setColor(255, 255, 255)
love.graphics.setBlendMode("alpha") love.graphics.setBlendMode("alpha")
love.graphics.setCanvas(self.refractionMap2) love.graphics.setCanvas(self.refractionMap2)
love.graphics.draw(last_buffer, l, t) love.graphics.draw(self.render_buffer, l, t)
love.graphics.setCanvas(last_buffer)
love.graphics.setShader() love.graphics.setShader()
end love.graphics.setCanvas(self.render_buffer)
love.graphics.setCanvas(last_buffer)
end end
function light_world:updateRelfection(l,t,w,h) function light_world:updateRelfection(l,t,w,h)
local last_buffer = love.graphics.getCanvas()
-- create reflection map -- create reflection map
self.reflectionMap:clear(0, 0, 0) self.reflectionMap:clear(0, 0, 0)
love.graphics.setCanvas(self.reflectionMap) love.graphics.setCanvas(self.reflectionMap)
@ -211,15 +198,12 @@ function light_world:updateRelfection(l,t,w,h)
self.body[i]:drawReflection(l,t,w,h) self.body[i]:drawReflection(l,t,w,h)
end end
if last_buffer then
love.graphics.setColor(255, 255, 255) love.graphics.setColor(255, 255, 255)
love.graphics.setBlendMode("alpha") love.graphics.setBlendMode("alpha")
love.graphics.setCanvas(self.reflectionMap2) love.graphics.setCanvas(self.reflectionMap2)
love.graphics.draw(last_buffer, l, t) love.graphics.draw(self.render_buffer, l, t)
love.graphics.setShader() love.graphics.setShader()
end love.graphics.setCanvas(self.render_buffer)
love.graphics.setCanvas(last_buffer)
end end
function light_world:refreshScreenSize() function light_world:refreshScreenSize()
@ -252,7 +236,6 @@ function light_world:draw(l,t,w,h,s)
l,t,w,h,s = (l or 0), (t or 0), (w or love.graphics.getWidth()), (h or love.graphics.getHeight()), s or 1 l,t,w,h,s = (l or 0), (t or 0), (w or love.graphics.getWidth()), (h or love.graphics.getHeight()), s or 1
local last_buffer = love.graphics.getCanvas() local last_buffer = love.graphics.getCanvas()
love.graphics.setCanvas(self.render_buffer) love.graphics.setCanvas(self.render_buffer)
self.drawBackground(l,t,w,h,s) self.drawBackground(l,t,w,h,s)
self:drawShadow(l,t,w,h,scale) self:drawShadow(l,t,w,h,scale)