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https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
no more last buffer, only render buffer, render buffer is love, render buffer is life
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3d15d0832e
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@ -78,8 +78,6 @@ function light_world:drawBlur(blendmode, blur, canvas, canvas2, l, t, w, h)
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end
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function light_world:updateShadows(l,t,w,h)
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local last_buffer = love.graphics.getCanvas()
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for i = 1, #self.lights do
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self.lights[i]:updateShadow(l,t,w,h, self.body)
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end
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@ -95,11 +93,10 @@ function light_world:updateShadows(l,t,w,h)
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end
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light_world:drawBlur("alpha", self.blur, self.shadow, self.shadow2, l, t, w, h)
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love.graphics.setCanvas(last_buffer)
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love.graphics.setCanvas(self.render_buffer)
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end
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function light_world:updateShine(l,t,w,h)
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local last_buffer = love.graphics.getCanvas()
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-- update shine
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love.graphics.setCanvas(self.shine)
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love.graphics.setColor(unpack(self.ambient))
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@ -113,11 +110,10 @@ function light_world:updateShine(l,t,w,h)
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end
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--light_world:drawBlur("additive", self.blur, self.shine, self.shine2, l, t, w, h)
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love.graphics.setCanvas(last_buffer)
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love.graphics.setCanvas(self.render_buffer)
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end
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function light_world:updatePixelShadows(l,t,w,h)
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local last_buffer = love.graphics.getCanvas()
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-- update pixel shadow
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love.graphics.setBlendMode("alpha")
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@ -150,12 +146,10 @@ function light_world:updatePixelShadows(l,t,w,h)
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love.graphics.setColor({self.ambient[1], self.ambient[2], self.ambient[3]})
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love.graphics.rectangle("fill", l,t,w,h)
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love.graphics.setBlendMode("alpha")
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love.graphics.setCanvas(last_buffer)
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love.graphics.setCanvas(self.render_buffer)
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end
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function light_world:updateGlow(l,t,w,h)
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local last_buffer = love.graphics.getCanvas()
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-- create glow map
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self.glowMap:clear(0, 0, 0)
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love.graphics.setCanvas(self.glowMap)
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@ -177,12 +171,10 @@ function light_world:updateGlow(l,t,w,h)
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end
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light_world:drawBlur("alpha", self.glowBlur, self.glowMap, self.glowMap2, l, t, w, h)
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love.graphics.setCanvas(last_buffer)
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love.graphics.setCanvas(self.render_buffer)
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end
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function light_world:updateRefraction(l,t,w,h)
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local last_buffer = love.graphics.getCanvas()
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-- create refraction map
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self.refractionMap:clear()
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love.graphics.setCanvas(self.refractionMap)
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@ -190,20 +182,15 @@ function light_world:updateRefraction(l,t,w,h)
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self.body[i]:drawRefraction(l,t,w,h)
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end
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if last_buffer then
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love.graphics.setColor(255, 255, 255)
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love.graphics.setBlendMode("alpha")
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love.graphics.setCanvas(self.refractionMap2)
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love.graphics.draw(last_buffer, l, t)
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love.graphics.setCanvas(last_buffer)
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love.graphics.draw(self.render_buffer, l, t)
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love.graphics.setShader()
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end
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love.graphics.setCanvas(last_buffer)
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love.graphics.setCanvas(self.render_buffer)
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end
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function light_world:updateRelfection(l,t,w,h)
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local last_buffer = love.graphics.getCanvas()
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-- create reflection map
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self.reflectionMap:clear(0, 0, 0)
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love.graphics.setCanvas(self.reflectionMap)
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@ -211,15 +198,12 @@ function light_world:updateRelfection(l,t,w,h)
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self.body[i]:drawReflection(l,t,w,h)
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end
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if last_buffer then
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love.graphics.setColor(255, 255, 255)
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love.graphics.setBlendMode("alpha")
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love.graphics.setCanvas(self.reflectionMap2)
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love.graphics.draw(last_buffer, l, t)
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love.graphics.draw(self.render_buffer, l, t)
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love.graphics.setShader()
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end
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love.graphics.setCanvas(last_buffer)
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love.graphics.setCanvas(self.render_buffer)
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end
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function light_world:refreshScreenSize()
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@ -252,7 +236,6 @@ function light_world:draw(l,t,w,h,s)
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l,t,w,h,s = (l or 0), (t or 0), (w or love.graphics.getWidth()), (h or love.graphics.getHeight()), s or 1
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local last_buffer = love.graphics.getCanvas()
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love.graphics.setCanvas(self.render_buffer)
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self.drawBackground(l,t,w,h,s)
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self:drawShadow(l,t,w,h,scale)
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