added STI example with fixed STI THANKS karai17!

This commit is contained in:
Tim Anema 2014-12-05 23:35:32 -05:00
parent 1bbc80f04d
commit 75980bba74
12 changed files with 1737 additions and 0 deletions

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examples/gfx/map.lua Normal file
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return {
version = "1.1",
luaversion = "5.1",
orientation = "orthogonal",
width = 25,
height = 15,
tilewidth = 32,
tileheight = 32,
backgroundcolor = { 128, 128, 128, 0 },
properties = {},
tilesets = {
{
name = "base",
firstgid = 1,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "border.bmp",
imagewidth = 32,
imageheight = 32,
tileoffset = {
x = 0,
y = 0
},
properties = {},
tiles = {}
}
},
layers = {
{
type = "tilelayer",
name = "Tile Layer 1",
x = 0,
y = 0,
width = 25,
height = 15,
visible = true,
opacity = 1,
properties = {},
encoding = "lua",
data = {
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}
}
}
}

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examples/gfx/map.tmx Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="25" height="15" tilewidth="32" tileheight="32" backgroundcolor="#808080">
<tileset firstgid="1" name="base" tilewidth="32" tileheight="32">
<image source="border.bmp" width="32" height="32"/>
</tileset>
<layer name="Tile Layer 1" width="25" height="15">
<data encoding="base64" compression="zlib">
eJxjZGBgYBxGmFZg1A7K7SA2roiJ36FgBzFgIO2gJhi1gzw7aIkB2WcAjg==
</data>
</layer>
</map>

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-- Example: STI Example
local LightWorld = require "lib"
local sti = require 'examples.vendor.sti'
function love.load()
x = 0
y = 0
z = 1
scale = 1
-- create light world
lightWorld = LightWorld({
ambient = {55,55,55},
})
map = sti.new("examples/gfx/map")
image_normal = love.graphics.newImage("examples/gfx/border_NRM.png")
-- create light
lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
lightMouse:setGlowStrength(0.3)
-- walls
lightWorld:newRectangle(400, 32, 800, 64):setNormalMap(image_normal, 800, 64)
lightWorld:newRectangle(32, 272, 64, 416):setNormalMap(image_normal, 64, 416)
lightWorld:newRectangle(400, 464, 800, 32):setNormalMap(image_normal, 800, 32)
lightWorld:newRectangle(784, 272, 32, 416):setNormalMap(image_normal, 32, 416)
--blocks
lightWorld:newRectangle(224, 256, 128, 124):setNormalMap(image_normal, 128, 124)
lightWorld:newRectangle(592, 224, 224, 64):setNormalMap(image_normal, 224, 64)
end
function love.update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
if love.keyboard.isDown("down") then
y = y - dt * 200
elseif love.keyboard.isDown("up") then
y = y + dt * 200
end
if love.keyboard.isDown("right") then
x = x - dt * 200
elseif love.keyboard.isDown("left") then
x = x + dt * 200
end
if love.keyboard.isDown("-") then
scale = scale - 0.01
elseif love.keyboard.isDown("=") then
scale = scale + 0.01
end
map:update(dt)
lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale, z)
end
function love.mousepressed(x, y, c)
if c == "wu" then
z = z + 1
elseif c == "wd" then
z = z - 1
end
end
function love.draw()
lightWorld:setTranslation(x, y, scale)
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.scale(scale)
lightWorld:draw(function()
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale)
map:draw()
end)
love.graphics.pop()
end

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examples/vendor/sti/.gitattributes vendored Executable file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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examples/vendor/sti/.gitignore vendored Executable file
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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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examples/vendor/sti/framework/corona.lua vendored Executable file
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local lf = love.filesystem
local lg = love.graphics
local lm = love.math
local lp = love.physics
local framework = {}
framework.version = "Corona"
function framework.load(file)
return assert(lf.load(file), "File not found: " .. file)
end
function framework.newImage(path)
local image = lg.newImage(path)
image:setFilter("nearest", "nearest")
return image
end
function framework:newCanvas(w, h)
w = w or self.getWidth()
h = h or self.getHeight()
local canvas = lg.newCanvas(w, h)
canvas:setFilter("nearest", "nearest")
return canvas
end
-- Graphics Calls
framework.clear = lg.clear
framework.draw = lg.draw
framework.getHeight = lg.getHeight
framework.getWidth = lg.getWidth
framework.line = lg.line
framework.newSpriteBatch = lg.newSpriteBatch
framework.newQuad = lg.newQuad
framework.polygon = lg.polygon
framework.rectangle = lg.rectangle
framework.setColor = lg.setColor
framework.setCanvas = lg.setCanvas
framework.origin = lg.origin
framework.pop = lg.pop
framework.push = lg.push
-- Math Calls
framework.isConvex = lm.isConvex
framework.triangulate = lm.triangulate
-- Physics Calls
framework.getMeter = lp.getMeter
framework.newBody = lp.newBody
framework.newChainShape = lp.newChainShape
framework.newFixture = lp.newFixture
framework.newPolygonShape = lp.newPolygonShape
return framework

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examples/vendor/sti/framework/love.lua vendored Executable file
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local lf = love.filesystem
local lg = love.graphics
local lm = love.math
local lp = love.physics
local framework = {}
framework.version = "LOVE"
assert(lf, "The love.filesystem module is required for this library.")
assert(lg, "The love.graphics module is required for this library.")
assert(lm, "The love.math module is required for this library.")
function framework.load(file)
return assert(lf.load(file), "File not found: " .. file)
end
function framework.newImage(path)
local image = lg.newImage(path)
image:setFilter("nearest", "nearest")
return image
end
function framework:newCanvas(w, h)
w = w or self.getWidth()
h = h or self.getHeight()
local canvas = lg.newCanvas(w, h)
canvas:setFilter("nearest", "nearest")
return canvas
end
-- Graphics Calls
framework.draw = lg.draw
framework.getCanvas = lg.getCanvas
framework.getHeight = lg.getHeight
framework.getWidth = lg.getWidth
framework.line = lg.line
framework.newSpriteBatch = lg.newSpriteBatch
framework.newQuad = lg.newQuad
framework.polygon = lg.polygon
framework.rectangle = lg.rectangle
framework.setColor = lg.setColor
framework.setCanvas = lg.setCanvas
framework.origin = lg.origin
framework.pop = lg.pop
framework.push = lg.push
-- Math Calls
framework.isConvex = lm.isConvex
framework.triangulate = lm.triangulate
-- Physics Calls
if lp then
framework.getMeter = lp.getMeter
framework.newBody = lp.newBody
framework.newChainShape = lp.newChainShape
framework.newFixture = lp.newFixture
framework.newPolygonShape = lp.newPolygonShape
end
return framework

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examples/vendor/sti/framework/pure.lua vendored Executable file
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local lf = love.filesystem
local lg = love.graphics
local lm = love.math
local lp = love.physics
local framework = {}
framework.version = "Lua"
function framework.load(file)
return assert(lf.load(file), "File not found: " .. file)
end
function framework.newImage(path)
local image = lg.newImage(path)
image:setFilter("nearest", "nearest")
return image
end
function framework:newCanvas(w, h)
w = w or self.getWidth()
h = h or self.getHeight()
local canvas = lg.newCanvas(w, h)
canvas:setFilter("nearest", "nearest")
return canvas
end
-- Graphics Calls
framework.clear = lg.clear
framework.draw = lg.draw
framework.getHeight = lg.getHeight
framework.getWidth = lg.getWidth
framework.line = lg.line
framework.newSpriteBatch = lg.newSpriteBatch
framework.newQuad = lg.newQuad
framework.polygon = lg.polygon
framework.rectangle = lg.rectangle
framework.setColor = lg.setColor
framework.setCanvas = lg.setCanvas
framework.origin = lg.origin
framework.pop = lg.pop
framework.push = lg.push
-- Math Calls
framework.isConvex = lm.isConvex
framework.triangulate = lm.triangulate
-- Physics Calls
framework.getMeter = lp.getMeter
framework.newBody = lp.newBody
framework.newChainShape = lp.newChainShape
framework.newFixture = lp.newFixture
framework.newPolygonShape = lp.newPolygonShape
return framework

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examples/vendor/sti/init.lua vendored Executable file
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--[[
------------------------------------------------------------------------------
Simple Tiled Implementation is licensed under the MIT Open Source License.
(http://www.opensource.org/licenses/mit-license.html)
------------------------------------------------------------------------------
Copyright (c) 2014 Landon Manning - LManning17@gmail.com - LandonManning.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local STI = {
_LICENSE = "STI is distributed under the terms of the MIT license. See LICENSE.md.",
_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
_VERSION = "0.9.4",
_DESCRIPTION = "Simple Tiled Implementation is a Tiled Map Editor library designed for the *awesome* LÖVE framework."
}
local path = ... .. "." -- lol
local Map = require(path .. "map")
local framework
if love then
framework = require(path .. "framework.love")
elseif corona then -- I don't think this works
framework = require(path .. "framework.corona")
else
framework = require(path .. "framework.pure")
end
function STI.new(map)
map = map .. ".lua"
-- Get path to map
local path = map:reverse():find("[/\\]") or ""
if path ~= "" then
path = map:sub(1, 1 + (#map - path))
end
-- Load map
map = framework.load(map)
setfenv(map, {})
map = setmetatable(map(), {__index = Map})
map:init(path, framework)
return map
end
-- http://wiki.interfaceware.com/534.html
function string.split(s, d)
local t = {}
local i = 0
local f
local match = '(.-)' .. d .. '()'
if string.find(s, d) == nil then
return {s}
end
for sub, j in string.gmatch(s, match) do
i = i + 1
t[i] = sub
f = j
end
if i ~= 0 then
t[i+1] = string.sub(s, f)
end
return t
end
return STI

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examples/vendor/sti/map.lua vendored Executable file

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