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https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
finish up implementing the animation setup, through anim8proxy
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@ -3,7 +3,7 @@ local LightWorld = require "lib"
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local anim8 = require 'lib.anim8'
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function love.load()
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x, y, scale = 0, 0, 1
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x, y, z, scale = 0, 0, 1, 1
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-- load images
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image = love.graphics.newImage("examples/gfx/scott_pilgrim.png")
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image_normal = love.graphics.newImage("examples/gfx/scott_pilgrim_NRM.png")
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@ -18,12 +18,14 @@ function love.load()
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-- create light
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lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
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lightMouse:setGlowStrength(0.3)
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lightMouse.normalInvert = true
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-- create shadow bodys
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animation = lightWorld:newAnimationGrid(image, 100, 100)
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animation:setNormalMap(image_normal)
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grid = animation:newGrid(108, 140)
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animation:addAnimation('run right', grid('1-8', 1), 0.1)
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animation:addAnimation('run left', grid('8-1', 2), 0.1)
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local g = anim8.newGrid(108, 140, image:getWidth(), image:getHeight())
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animation2 = anim8.newAnimation(g('1-8', 1), 0.1)
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@ -50,9 +52,23 @@ function love.update(dt)
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scale = scale + 0.01
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end
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if love.keyboard.isDown("a") then
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animation:setAnimation('run left')
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elseif love.keyboard.isDown("d") then
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animation:setAnimation('run right')
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end
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animation2:update(dt)
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lightWorld:update(dt) --only needed for animation
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lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale)
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lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale, z)
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end
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function love.mousepressed(x, y, c)
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if c == "wu" then
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z = z + 1
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elseif c == "wd" then
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z = z - 1
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end
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end
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function love.draw()
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@ -63,7 +79,7 @@ function love.draw()
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lightWorld:draw(function()
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love.graphics.setColor(255, 255, 255)
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love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale)
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animation.animation:draw(image, 100, 100)
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animation:drawAnimation()
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animation2:draw(image, 200, 100)
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end)
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19
lib/body.lua
19
lib/body.lua
@ -153,11 +153,24 @@ function body:newGrid(frameWidth, frameHeight, imageWidth, imageHeight, left, to
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end
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-- frameWidth, frameHeight, imageWidth, imageHeight, left, top, border
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function body:addAnimation(name, frames, durations, onLoop)
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self.current_animation_name = self.current_animation or name
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self.current_animation_name = self.current_animation_name or name
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self.animations[name] = anim8.newAnimation(frames, durations, onLoop)
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self.animation = self.animations[self.current_animation_name]
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end
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function body:setAnimation(name)
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self.current_animation_name = name
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self.animation = self.animations[self.current_animation_name]
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end
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function body:gotoFrame(frame) self.animation:gotoFrame(frame) end
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function body:pause() self.animation:pause() end
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function body:resume() self.animation:resume() end
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function body:flipH() self.animation:flipH() end
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function body:flipV() self.animation:flipV() end
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function body:pauseAtEnd() self.animation:pauseAtEnd() end
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function body:pauseAtStart() self.animation:pauseAtStart() end
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function body:update(dt)
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local frame = self.animation.frames[self.animation.position]
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_,_,self.width, self.height = frame:getViewport()
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@ -493,6 +506,10 @@ function body:isInRange(l, t, w, h, s)
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return self.visible and (bx+bw) > (-l/s) and bx < (-l+w)/s and (by+bh) > (-t/s) and by < (-t+h)/s
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end
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function body:drawAnimation()
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self.animation:draw(self.img, self.x, self.y)
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end
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function body:drawNormal()
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if not self.refraction and not self.reflection and self.normalMesh then
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love.graphics.setColor(255, 255, 255)
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