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https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround
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@ -92,11 +92,8 @@ function love.draw()
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end
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end
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function drawBackground(l,t,w,h)
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function drawBackground(l,t,w,h)
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love.graphics.push()
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love.graphics.setColor(255, 255, 255)
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love.graphics.origin()
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love.graphics.rectangle("fill", -l, -t, w, h)
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love.graphics.setColor(255, 255, 255)
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love.graphics.rectangle("fill", 0, 0, w, h)
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love.graphics.pop()
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end
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end
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function drawForground(l,t,w,h)
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function drawForground(l,t,w,h)
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@ -125,7 +125,10 @@ function light:setGlowStrength(strength)
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end
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end
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function light:inRange(l,t,w,h)
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function light:inRange(l,t,w,h)
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return self.x + self.range > l and self.x - self.range < (l+w) and self.y + self.range > t and self.y - self.range < (t+h)
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return self.x + self.range > l and
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self.x - self.range < (l+w) and
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self.y + self.range > t and
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self.y - self.range < (t+h)
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end
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end
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function light:drawShadow(l,t,w,h,s,bodies, canvas)
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function light:drawShadow(l,t,w,h,s,bodies, canvas)
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@ -153,7 +156,7 @@ function light:drawShadow(l,t,w,h,s,bodies, canvas)
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love.graphics.setShader(self.shader)
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love.graphics.setShader(self.shader)
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love.graphics.setInvertedStencil(stencils.shadow(shadow_geometry, bodies))
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love.graphics.setInvertedStencil(stencils.shadow(shadow_geometry, bodies))
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love.graphics.setBlendMode("additive")
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love.graphics.setBlendMode("additive")
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love.graphics.rectangle("fill", l,t,w,h)
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love.graphics.rectangle("fill", -l,-t,w,h)
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-- draw color shadows
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-- draw color shadows
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love.graphics.setBlendMode("multiplicative")
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love.graphics.setBlendMode("multiplicative")
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@ -174,13 +177,13 @@ function light:drawShadow(l,t,w,h,s,bodies, canvas)
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end
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end
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end)
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end)
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-- draw shine
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-- update shine
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util.drawto(self.shine, l, t, s, function()
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util.drawto(self.shine, l, t, s, function()
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love.graphics.setShader(self.shader)
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love.graphics.setShader(self.shader)
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self.shine:clear(255, 255, 255)
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self.shine:clear(255, 255, 255)
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love.graphics.setBlendMode("alpha")
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love.graphics.setBlendMode("alpha")
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love.graphics.setStencil(stencils.colorShadow(bodies))
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love.graphics.setStencil(stencils.colorShadow(bodies))
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love.graphics.rectangle("fill", 0,0,w,h)
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love.graphics.rectangle("fill", -l,-t,w,h)
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end)
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end)
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love.graphics.setStencil()
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love.graphics.setStencil()
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@ -96,7 +96,6 @@ end
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function light_world:draw(l,t,s)
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function light_world:draw(l,t,s)
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l,t,s = (l or 0), (t or 0), s or 1
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l,t,s = (l or 0), (t or 0), s or 1
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local w, h = love.graphics.getWidth(), love.graphics.getHeight()
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local w, h = love.graphics.getWidth(), love.graphics.getHeight()
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util.drawto(self.render_buffer, l, t, s, function()
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util.drawto(self.render_buffer, l, t, s, function()
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self.drawBackground( l,t,w,h,s)
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self.drawBackground( l,t,w,h,s)
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self:drawShadow( l,t,w,h,s)
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self:drawShadow( l,t,w,h,s)
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