[24] main.lua file which run all examples is not working

Due to some code change, method drawShadows() at file init.lua fails on
line 160:self.shadowShader:send('lightRange',{light.range * s}).

This happens because self.shadowShader:send() should receive a number
instead of a table.
Changing the line to 160:self.shadowShader:send('lightRange',light.range *
s) solved the issue.
This commit is contained in:
gustavo kishima 2016-11-23 00:01:11 -02:00
parent 2583e421c4
commit bc6216b5b0

View File

@ -157,7 +157,7 @@ function light_world:drawShadows(l,t,w,h,s)
-- draw scene for this light using normals and shadowmap -- draw scene for this light using normals and shadowmap
self.shadowShader:send('lightColor', {light.red / 255.0, light.green / 255.0, light.blue / 255.0}) self.shadowShader:send('lightColor', {light.red / 255.0, light.green / 255.0, light.blue / 255.0})
self.shadowShader:send("lightPosition", {(light.x + l/s) * s, (light.y + t/s) * s, (light.z * 10) / 255.0}) self.shadowShader:send("lightPosition", {(light.x + l/s) * s, (light.y + t/s) * s, (light.z * 10) / 255.0})
self.shadowShader:send('lightRange',{light.range * s}) self.shadowShader:send('lightRange',light.range * s)
self.shadowShader:send("lightSmooth", light.smooth) self.shadowShader:send("lightSmooth", light.smooth)
self.shadowShader:send("lightGlow", {1.0 - light.glowSize, light.glowStrength}) self.shadowShader:send("lightGlow", {1.0 - light.glowSize, light.glowStrength})
util.drawCanvasToCanvas(self.shadowMap, self.shadow_buffer, { util.drawCanvasToCanvas(self.shadowMap, self.shadow_buffer, {