mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-11 01:14:26 +00:00
just some reformatting
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commit
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@ -1,5 +1,4 @@
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extern Image glowImage;
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extern float glowTime;
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vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) {
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22
main.lua
22
main.lua
@ -49,7 +49,6 @@ function love.keypressed(k) end
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function love.keyreleased(k) end
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function love.mousepressed(x, y, b) end
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function love.mousereleased(x, y, b) end
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function exf.empty() end
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function exf.update(dt)
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@ -163,8 +162,6 @@ function exf.clear()
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love.graphics.setColor(255, 255, 255)
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love.graphics.setLineWidth(1)
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love.graphics.setLineStyle("smooth")
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--love.graphics.setLine(1, "smooth")
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--love.graphics.setColorMode("replace")
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love.graphics.setBlendMode("alpha")
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love.mouse.setVisible(true)
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end
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@ -278,7 +275,6 @@ function List:update(dt)
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end
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self.bar_lock.y = love.mouse.getY()
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end
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end
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@ -296,10 +292,14 @@ function List:mousepressed(mx, my, b)
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if b == "wd" then
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self.bar_pos = self.bar_pos + bar_pixel_dt
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if self.bar_pos > self.bar_max_pos then self.bar_pos = self.bar_max_pos end
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if self.bar_pos > self.bar_max_pos then
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self.bar_pos = self.bar_max_pos
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end
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elseif b == "wu" then
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self.bar_pos = self.bar_pos - bar_pixel_dt
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if self.bar_pos < 0 then self.bar_pos = 0 end
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if self.bar_pos < 0 then
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self.bar_pos = 0
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end
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end
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end
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@ -323,14 +323,12 @@ function List:mousereleased(x, y, b)
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end
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function List:getBarRect()
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return
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self.x+self.width+2, self.y+1+self.bar_pos,
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return self.x+self.width+2, self.y+1+self.bar_pos,
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self.bar_width-3, self.bar_size
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end
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function List:getItemRect(i)
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return
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self.x+2, self.y+((self.item_height+1)*(i-1)+1)-self:getOffset(),
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return self.x+2, self.y+((self.item_height+1)*(i-1)+1)-self:getOffset(),
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self.width-3, self.item_height
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end
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@ -346,8 +344,10 @@ function List:draw()
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-- Get interval to display.
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local start_i = math.floor( self:getOffset()/(self.item_height+1) ) + 1
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local end_i = start_i+math.floor( self.height/(self.item_height+1) ) + 1
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if end_i > self.items.n then end_i = self.items.n end
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if end_i > self.items.n then
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end_i = self.items.n
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end
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love.graphics.setScissor(self.x, self.y, self.width, self.height)
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