Update README.md

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Tim Anema 2014-10-27 08:09:45 -04:00
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This is the light modeling done by Priorblue [here](https://bitbucket.org/PriorBlue/love2d-light-and-shadow-engine), This is the light modeling done by Priorblue [here](https://bitbucket.org/PriorBlue/love2d-light-and-shadow-engine),
only it has been largely refactored and edited to allow for scaling and proper translation. only it has been largely refactored and edited to allow for scaling and proper translation.
## Features ##
* **[Preview (Video)](https://www.youtube.com/watch?v=6V5Dtsa6Nd4)**
* polygon shadow calculation [Preview](http://onepixelahead.de/love2d_polyshadow.png)
* circle shadow calculation
* image shadow calculation [Preview](http://onepixelahead.de/love2d_polyshadow18.png)
* shadow blur
* light color, range, smooth and glow [Preview](http://onepixelahead.de/love2d_polyshadow2.png)
* ambient light
* self shadowing on images with normal maps [Preview](http://onepixelahead.de/love2d_polyshadow_pixelshadow.png)
* dynamic glow effect on images and circle/poly objects [Preview](http://onepixelahead.de/love2d_polyshadow_glow.png) [Preview](http://onepixelahead.de/love2d_polyshadow15.gif)
* generate flat or gradient normal maps [Preview](http://onepixelahead.de/love2d_polyshadow7.png)
* convert height maps to normal maps [Preview](http://onepixelahead.de/love2d_polyshadow8.png)
* generate a normal map directly from the image (usually gives poor results)
* shadow color and alpha (glass) [Preview](http://onepixelahead.de/love2d_polyshadow9.png)
* directional light [Preview](http://onepixelahead.de/love2d_polyshadow12.png)
* refractions (moveable) [Preview](http://onepixelahead.de/love2d_polyshadow13.gif)
* chromatic aberration [Preview](http://onepixelahead.de/love2d_polyshadow16.gif)
* postshader with many included postshaders, plus easy to extend
## Installation ## Installation
copy the lib folder into your project at any path copy the lib folder into your project at any path
@ -47,8 +28,26 @@ function love.draw()
end end
``` ```
please see the examples directory to see how it is fully used. also this project can For more information please check out the (wiki)[https://github.com/tanema/light_world.lua/wiki] and see the examples directory to see how it is fully used. This project can be run with love to see the demonstrations in action.
be run to show you the deomnstrations.
## Features ##
* **[Preview (Video)](https://www.youtube.com/watch?v=6V5Dtsa6Nd4)**
* polygon shadow calculation [Preview](http://onepixelahead.de/love2d_polyshadow.png)
* circle shadow calculation
* image shadow calculation [Preview](http://onepixelahead.de/love2d_polyshadow18.png)
* shadow blur
* light color, range, smooth and glow [Preview](http://onepixelahead.de/love2d_polyshadow2.png)
* ambient light
* self shadowing on images with normal maps [Preview](http://onepixelahead.de/love2d_polyshadow_pixelshadow.png)
* dynamic glow effect on images and circle/poly objects [Preview](http://onepixelahead.de/love2d_polyshadow_glow.png) [Preview](http://onepixelahead.de/love2d_polyshadow15.gif)
* generate flat or gradient normal maps [Preview](http://onepixelahead.de/love2d_polyshadow7.png)
* convert height maps to normal maps [Preview](http://onepixelahead.de/love2d_polyshadow8.png)
* generate a normal map directly from the image (usually gives poor results)
* shadow color and alpha (glass) [Preview](http://onepixelahead.de/love2d_polyshadow9.png)
* directional light [Preview](http://onepixelahead.de/love2d_polyshadow12.png)
* refractions (moveable) [Preview](http://onepixelahead.de/love2d_polyshadow13.gif)
* chromatic aberration [Preview](http://onepixelahead.de/love2d_polyshadow16.gif)
* postshader with many included postshaders, plus easy to extend
## License ## License