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made the range adhere to the scale as well
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@ -146,7 +146,7 @@ function light:drawShadow(l,t,w,h,s,bodies, canvas)
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self.shadow:clear()
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util.drawto(self.shadow, l, t, s, function()
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self.shader:send("lightPosition", {self.x*s, (h/s - self.y)*s, self.z})
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self.shader:send("lightRange", self.range)
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self.shader:send("lightRange", self.range*s)
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self.shader:send("lightColor", {self.red / 255.0, self.green / 255.0, self.blue / 255.0})
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self.shader:send("lightSmooth", self.smooth)
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self.shader:send("lightGlow", {1.0 - self.glowSize, self.glowStrength})
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