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fixed translation problem after postshader changes
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@ -249,7 +249,7 @@ function light_world:draw(l,t,w,h,s)
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love.graphics.push()
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love.graphics.push()
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love.graphics.scale(1/s)
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love.graphics.scale(1/s)
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sl, st, sw, sh = (l*s), (t*s), (w*s), (h*s)
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local sl, st, sw, sh = (l*s), (t*s), (w*s), (h*s)
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self.drawBackground( sl,st,sw,sh,s)
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self.drawBackground( sl,st,sw,sh,s)
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self:drawShadow( sl,st,sw,sh,s)
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self:drawShadow( sl,st,sw,sh,s)
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self.drawForground( sl,st,sw,sh,s)
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self.drawForground( sl,st,sw,sh,s)
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@ -260,7 +260,7 @@ function light_world:draw(l,t,w,h,s)
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self:drawReflection( sl,st,sw,sh,s)
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self:drawReflection( sl,st,sw,sh,s)
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love.graphics.pop()
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love.graphics.pop()
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self.post_shader:drawWith(self.render_buffer)
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self.post_shader:drawWith(self.render_buffer, l, t)
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end
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end
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-- draw shadow
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-- draw shadow
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@ -64,7 +64,7 @@ function post_shader:toggleEffect(shaderName, ...)
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end
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end
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end
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end
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function post_shader:drawWith(canvas)
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function post_shader:drawWith(canvas, l, t)
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for shader, args in pairs(self.effects) do
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for shader, args in pairs(self.effects) do
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if shader == "bloom" then
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if shader == "bloom" then
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self:drawBloom(canvas, args)
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self:drawBloom(canvas, args)
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@ -88,7 +88,7 @@ function post_shader:drawWith(canvas)
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love.graphics.setCanvas()
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love.graphics.setCanvas()
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love.graphics.setShader()
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love.graphics.setShader()
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love.graphics.setColor(255, 255, 255)
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(canvas)
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love.graphics.draw(canvas, l or 0, t or 0)
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end
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end
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function post_shader:drawBloom(canvas, args)
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function post_shader:drawBloom(canvas, args)
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