dont need that variable anymore

This commit is contained in:
Tim Anema 2014-12-14 01:22:19 -05:00
parent 08627c3c50
commit eeb0cc7ca9

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@ -2,8 +2,6 @@
Copyright (c) 2014 Tim Anema Copyright (c) 2014 Tim Anema
light shadow, shine and normal shader all in one light shadow, shine and normal shader all in one
*/ */
#define PI 3.1415926535897932384626433832795
extern Image shadowMap; //a canvas containing shadow data only extern Image shadowMap; //a canvas containing shadow data only
extern vec3 lightPosition; //the light position on the screen(not global) extern vec3 lightPosition; //the light position on the screen(not global)
extern vec3 lightColor; //the rgb color of the light extern vec3 lightColor; //the rgb color of the light