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dont need that variable anymore
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@ -2,8 +2,6 @@
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Copyright (c) 2014 Tim Anema
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Copyright (c) 2014 Tim Anema
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light shadow, shine and normal shader all in one
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light shadow, shine and normal shader all in one
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*/
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*/
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#define PI 3.1415926535897932384626433832795
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extern Image shadowMap; //a canvas containing shadow data only
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extern Image shadowMap; //a canvas containing shadow data only
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extern vec3 lightPosition; //the light position on the screen(not global)
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extern vec3 lightPosition; //the light position on the screen(not global)
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extern vec3 lightColor; //the rgb color of the light
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extern vec3 lightColor; //the rgb color of the light
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