ligth y fix

This commit is contained in:
Leonardo Kaplan 2016-04-24 16:09:51 +02:00
parent f68746c108
commit f0f3b8812c

View File

@ -156,7 +156,7 @@ function light_world:drawShadows(l,t,w,h,s)
end) end)
-- draw scene for this light using normals and shadowmap -- draw scene for this light using normals and shadowmap
self.shadowShader:send('lightColor', {light.red / 255.0, light.green / 255.0, light.blue / 255.0}) self.shadowShader:send('lightColor', {light.red / 255.0, light.green / 255.0, light.blue / 255.0})
self.shadowShader:send("lightPosition", {(light.x + l/s) * s, (h/s - (light.y + t/s)) * s, (light.z * 10) / 255.0}) self.shadowShader:send("lightPosition", {(light.x + l/s) * s, (light.y + t/s) * s, (light.z * 10) / 255.0})
self.shadowShader:send('lightRange',{light.range * s}) self.shadowShader:send('lightRange',{light.range * s})
self.shadowShader:send("lightSmooth", light.smooth) self.shadowShader:send("lightSmooth", light.smooth)
self.shadowShader:send("lightGlow", {1.0 - light.glowSize, light.glowStrength}) self.shadowShader:send("lightGlow", {1.0 - light.glowSize, light.glowStrength})