mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
ligth y fix
This commit is contained in:
parent
f68746c108
commit
f0f3b8812c
@ -156,7 +156,7 @@ function light_world:drawShadows(l,t,w,h,s)
|
||||
end)
|
||||
-- draw scene for this light using normals and shadowmap
|
||||
self.shadowShader:send('lightColor', {light.red / 255.0, light.green / 255.0, light.blue / 255.0})
|
||||
self.shadowShader:send("lightPosition", {(light.x + l/s) * s, (h/s - (light.y + t/s)) * s, (light.z * 10) / 255.0})
|
||||
self.shadowShader:send("lightPosition", {(light.x + l/s) * s, (light.y + t/s) * s, (light.z * 10) / 255.0})
|
||||
self.shadowShader:send('lightRange',{light.range * s})
|
||||
self.shadowShader:send("lightSmooth", light.smooth)
|
||||
self.shadowShader:send("lightGlow", {1.0 - light.glowSize, light.glowStrength})
|
||||
|
Loading…
Reference in New Issue
Block a user