finished refactor so that there are no more globals to the light world

This commit is contained in:
Tim Anema 2014-09-26 13:38:55 -04:00
parent d58fd39f7f
commit f2b9d62efe
5 changed files with 701 additions and 709 deletions

View File

@ -1,6 +1,6 @@
-- Example: Complex Example -- Example: Complex Example
require "lib/postshader" require "lib/postshader"
require "lib/light_world" local LightWorld = require "lib/light_world"
function initScene() function initScene()
-- physic world -- physic world
@ -89,11 +89,11 @@ function love.load()
-- light world -- light world
lightRange = 400 lightRange = 400
lightSmooth = 1.0 lightSmooth = 1.0
lightWorld = love.light.newWorld() lightWorld = LightWorld()
lightWorld.setAmbientColor(15, 15, 31) lightWorld:setAmbientColor(15, 15, 31)
lightWorld.setRefractionStrength(16.0) lightWorld:setRefractionStrength(16.0)
lightWorld.setReflectionVisibility(0.75) lightWorld:setReflectionVisibility(0.75)
mouseLight = lightWorld.newLight(0, 0, 255, 191, 127, lightRange) mouseLight = lightWorld:newLight(0, 0, 255, 191, 127, lightRange)
mouseLight:setGlowStrength(0.3) mouseLight:setGlowStrength(0.3)
mouseLight:setSmooth(lightSmooth) mouseLight:setSmooth(lightSmooth)
mouseLight.z = 63 mouseLight.z = 63
@ -174,15 +174,15 @@ function love.update(dt)
if offsetX ~= offsetOldX or offsetY ~= offsetOldY then if offsetX ~= offsetOldX or offsetY ~= offsetOldY then
offsetChanged = true offsetChanged = true
for i = 2, lightWorld.getLightCount() do for i = 2, lightWorld:getLightCount() do
lightWorld.setLightPosition(i, lightWorld.getLightX(i) + (offsetX - offsetOldX), lightWorld.getLightY(i) + (offsetY - offsetOldY)) lightWorld:setLightPosition(i, lightWorld:getLightX(i) + (offsetX - offsetOldX), lightWorld:getLightY(i) + (offsetY - offsetOldY))
end end
else else
offsetChanged = false offsetChanged = false
end end
for i = 1, lightWorld.getLightCount() do for i = 1, lightWorld:getLightCount() do
lightWorld.setLightDirection(i, lightDirection) lightWorld:setLightDirection(i, lightDirection)
end end
tileX = tileX + dt * 32.0 tileX = tileX + dt * 32.0
@ -225,7 +225,7 @@ end
function love.draw() function love.draw()
-- update lightmap (don't need deltatime) -- update lightmap (don't need deltatime)
if lightOn then if lightOn then
lightWorld.update() lightWorld:update()
end end
-- set shader buffer -- set shader buffer
@ -265,7 +265,7 @@ function love.draw()
-- draw lightmap shadows -- draw lightmap shadows
if lightOn and not normalOn then if lightOn and not normalOn then
lightWorld.drawShadow() lightWorld:drawShadow()
end end
for i = 1, phyCnt do for i = 1, phyCnt do
@ -280,7 +280,7 @@ function love.draw()
-- draw lightmap shine -- draw lightmap shine
if lightOn and not normalOn then if lightOn and not normalOn then
lightWorld.drawShine() lightWorld:drawShine()
end end
love.graphics.setBlendMode("alpha") love.graphics.setBlendMode("alpha")
@ -298,24 +298,24 @@ function love.draw()
end end
if not normalOn then if not normalOn then
lightWorld.drawMaterial() lightWorld:drawMaterial()
end end
-- draw pixel shadow -- draw pixel shadow
if lightOn and not normalOn then if lightOn and not normalOn then
lightWorld.drawPixelShadow() lightWorld:drawPixelShadow()
end end
-- draw glow -- draw glow
if lightOn and not normalOn then if lightOn and not normalOn then
lightWorld.drawGlow() lightWorld:drawGlow()
end end
-- draw reflection -- draw reflection
lightWorld.drawReflection() lightWorld:drawReflection()
-- draw refraction -- draw refraction
lightWorld.drawRefraction() lightWorld:drawRefraction()
love.graphics.draw(imgLight, mx - 5, (my - 5) - (16.0 + (math.sin(lightDirection) + 1.0) * 64.0)) love.graphics.draw(imgLight, mx - 5, (my - 5) - (16.0 + (math.sin(lightDirection) + 1.0) * 64.0))
@ -438,15 +438,15 @@ end
function love.mousepressed(x, y, c) function love.mousepressed(x, y, c)
if c == "m" then if c == "m" then
-- add light -- add light
local r = lightWorld.getLightCount() % 3 local r = lightWorld:getLightCount() % 3
local light local light
if r == 0 then if r == 0 then
light = lightWorld.newLight(x, y, 31, 127, 63, lightRange) light = lightWorld:newLight(x, y, 31, 127, 63, lightRange)
elseif r == 1 then elseif r == 1 then
light = lightWorld.newLight(x, y, 127, 63, 31, lightRange) light = lightWorld:newLight(x, y, 127, 63, 31, lightRange)
else else
light = lightWorld.newLight(x, y, 31, 63, 127, lightRange) light = lightWorld:newLight(x, y, 31, 63, 127, lightRange)
end end
light:setSmooth(lightSmooth) light:setSmooth(lightSmooth)
light:setGlowStrength(0.3) light:setGlowStrength(0.3)
@ -454,7 +454,7 @@ function love.mousepressed(x, y, c)
-- add rectangle -- add rectangle
math.randomseed(love.timer.getTime()) math.randomseed(love.timer.getTime())
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newPolygon() phyLight[phyCnt] = lightWorld:newPolygon()
phyBody[phyCnt] = love.physics.newBody(physicWorld, x, y, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, x, y, "dynamic")
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, math.random(32, 64), math.random(32, 64)) phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, math.random(32, 64), math.random(32, 64))
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt]) phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
@ -464,7 +464,7 @@ function love.mousepressed(x, y, c)
math.randomseed(love.timer.getTime()) math.randomseed(love.timer.getTime())
cRadius = math.random(8, 32) cRadius = math.random(8, 32)
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newCircle(x, y, cRadius) phyLight[phyCnt] = lightWorld:newCircle(x, y, cRadius)
phyBody[phyCnt] = love.physics.newBody(physicWorld, x, y, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, x, y, "dynamic")
phyShape[phyCnt] = love.physics.newCircleShape(0, 0, cRadius) phyShape[phyCnt] = love.physics.newCircleShape(0, 0, cRadius)
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt]) phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
@ -498,7 +498,7 @@ function love.keypressed(k, u)
if shadowBlur > 8.0 then if shadowBlur > 8.0 then
shadowBlur = 0.0 shadowBlur = 0.0
end end
lightWorld.setBlur(shadowBlur) lightWorld:setBlur(shadowBlur)
elseif k == "f6" or k == "b" then elseif k == "f6" or k == "b" then
bloomOn = math.max(0.25, bloomOn * 2.0) bloomOn = math.max(0.25, bloomOn * 2.0)
if bloomOn > 1.0 then if bloomOn > 1.0 then
@ -513,7 +513,7 @@ function love.keypressed(k, u)
if glowBlur > 8.0 then if glowBlur > 8.0 then
glowBlur = 0.0 glowBlur = 0.0
end end
lightWorld.setGlowStrength(glowBlur) lightWorld:setGlowStrength(glowBlur)
elseif k == "f10" then elseif k == "f10" then
effectOn = effectOn + 1.0 effectOn = effectOn + 1.0
if effectOn > 4.0 then if effectOn > 4.0 then
@ -521,17 +521,17 @@ function love.keypressed(k, u)
end end
elseif k == "f11" then elseif k == "f11" then
physicWorld:destroy() physicWorld:destroy()
lightWorld.clearBodys() lightWorld:clearBodys()
initScene() initScene()
elseif k == "f12" then elseif k == "f12" then
lightWorld.clearLights() lightWorld:clearLights()
mouseLight = lightWorld.newLight(0, 0, 255, 191, 127, lightRange) mouseLight = lightWorld:newLight(0, 0, 255, 191, 127, lightRange)
mouseLight:setGlowStrength(0.3) mouseLight:setGlowStrength(0.3)
mouseLight:setSmooth(lightSmooth) mouseLight:setSmooth(lightSmooth)
elseif k == "1" then elseif k == "1" then
-- add image -- add image
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(circle, mx, my) phyLight[phyCnt] = lightWorld:newImage(circle, mx, my)
phyLight[phyCnt]:setNormalMap(circle_normal) phyLight[phyCnt]:setNormalMap(circle_normal)
phyLight[phyCnt]:setShadowType("circle", 16) phyLight[phyCnt]:setShadowType("circle", 16)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -539,11 +539,11 @@ function love.keypressed(k, u)
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt]) phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
phyFixture[phyCnt]:setRestitution(0.5) phyFixture[phyCnt]:setRestitution(0.5)
elseif k == "2" then elseif k == "2" then
local r = lightWorld.getBodyCount() % 2 local r = lightWorld:getBodyCount() % 2
if r == 0 then if r == 0 then
-- add image -- add image
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(cone, mx, my, 24, 12, 12, 16) phyLight[phyCnt] = lightWorld:newImage(cone, mx, my, 24, 12, 12, 16)
phyLight[phyCnt]:setNormalMap(cone_normal) phyLight[phyCnt]:setNormalMap(cone_normal)
phyLight[phyCnt]:setShadowType("circle", 12, 0, -8) phyLight[phyCnt]:setShadowType("circle", 12, 0, -8)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -553,7 +553,7 @@ function love.keypressed(k, u)
elseif r == 1 then elseif r == 1 then
-- add image -- add image
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(chest, mx, my, 32, 24, 16, 0) phyLight[phyCnt] = lightWorld:newImage(chest, mx, my, 32, 24, 16, 0)
phyLight[phyCnt]:setNormalMap(chest_normal) phyLight[phyCnt]:setNormalMap(chest_normal)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 24) phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 24)
@ -562,9 +562,9 @@ function love.keypressed(k, u)
end end
elseif k == "3" then elseif k == "3" then
-- add image -- add image
local r = lightWorld.getBodyCount() % #material local r = lightWorld:getBodyCount() % #material
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(ape, mx, my, 160, 128, 80, 64) phyLight[phyCnt] = lightWorld:newImage(ape, mx, my, 160, 128, 80, 64)
phyLight[phyCnt]:setNormalMap(ape_normal) phyLight[phyCnt]:setNormalMap(ape_normal)
if r == 3 then if r == 3 then
phyLight[phyCnt]:setGlowMap(ape_glow) phyLight[phyCnt]:setGlowMap(ape_glow)
@ -577,10 +577,10 @@ function love.keypressed(k, u)
phyLight[phyCnt]:setShadowType("image", 0, -16, 0.0) phyLight[phyCnt]:setShadowType("image", 0, -16, 0.0)
elseif k == "4" then elseif k == "4" then
-- add glow image -- add glow image
local r = lightWorld.getBodyCount() % 5 local r = lightWorld:getBodyCount() % 5
if r == 0 then if r == 0 then
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(machine, mx, my, 32, 24, 16, 0) phyLight[phyCnt] = lightWorld:newImage(machine, mx, my, 32, 24, 16, 0)
phyLight[phyCnt]:setNormalMap(machine_normal) phyLight[phyCnt]:setNormalMap(machine_normal)
phyLight[phyCnt]:setGlowMap(machine_glow) phyLight[phyCnt]:setGlowMap(machine_glow)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -589,7 +589,7 @@ function love.keypressed(k, u)
phyFixture[phyCnt]:setRestitution(0.5) phyFixture[phyCnt]:setRestitution(0.5)
elseif r == 1 then elseif r == 1 then
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(machine2, mx, my, 24, 12, 12, -4) phyLight[phyCnt] = lightWorld:newImage(machine2, mx, my, 24, 12, 12, -4)
phyLight[phyCnt]:setNormalMap(machine2_normal) phyLight[phyCnt]:setNormalMap(machine2_normal)
phyLight[phyCnt]:setGlowMap(machine2_glow) phyLight[phyCnt]:setGlowMap(machine2_glow)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -598,7 +598,7 @@ function love.keypressed(k, u)
phyFixture[phyCnt]:setRestitution(0.5) phyFixture[phyCnt]:setRestitution(0.5)
elseif r == 2 then elseif r == 2 then
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(led, mx, my, 32, 6, 16, -8) phyLight[phyCnt] = lightWorld:newImage(led, mx, my, 32, 6, 16, -8)
phyLight[phyCnt]:setNormalMap(led_normal) phyLight[phyCnt]:setNormalMap(led_normal)
phyLight[phyCnt]:setGlowMap(led_glow) phyLight[phyCnt]:setGlowMap(led_glow)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -607,7 +607,7 @@ function love.keypressed(k, u)
phyFixture[phyCnt]:setRestitution(0.5) phyFixture[phyCnt]:setRestitution(0.5)
elseif r == 3 then elseif r == 3 then
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(led2, mx, my, 32, 6, 16, -8) phyLight[phyCnt] = lightWorld:newImage(led2, mx, my, 32, 6, 16, -8)
phyLight[phyCnt]:setNormalMap(led_normal) phyLight[phyCnt]:setNormalMap(led_normal)
phyLight[phyCnt]:setGlowMap(led_glow2) phyLight[phyCnt]:setGlowMap(led_glow2)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -616,7 +616,7 @@ function love.keypressed(k, u)
phyFixture[phyCnt]:setRestitution(0.5) phyFixture[phyCnt]:setRestitution(0.5)
elseif r == 4 then elseif r == 4 then
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(led3, mx, my, 32, 6, 16, -8) phyLight[phyCnt] = lightWorld:newImage(led3, mx, my, 32, 6, 16, -8)
phyLight[phyCnt]:setNormalMap(led_normal) phyLight[phyCnt]:setNormalMap(led_normal)
phyLight[phyCnt]:setGlowMap(led_glow3) phyLight[phyCnt]:setGlowMap(led_glow3)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -627,7 +627,7 @@ function love.keypressed(k, u)
elseif k == "5" then elseif k == "5" then
-- add image -- add image
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(cone_large, mx, my, 24, 128, 12, 64) phyLight[phyCnt] = lightWorld:newImage(cone_large, mx, my, 24, 128, 12, 64)
phyLight[phyCnt]:setNormalMap(cone_large_normal) phyLight[phyCnt]:setNormalMap(cone_large_normal)
phyLight[phyCnt]:setShadowType("image", 0, -6, 0.0) phyLight[phyCnt]:setShadowType("image", 0, -6, 0.0)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -637,7 +637,7 @@ function love.keypressed(k, u)
elseif k == "6" then elseif k == "6" then
-- add image -- add image
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(blopp, mx, my, 42, 16, 21, 0) phyLight[phyCnt] = lightWorld:newImage(blopp, mx, my, 42, 16, 21, 0)
phyLight[phyCnt]:generateNormalMapGradient("gradient", "gradient") phyLight[phyCnt]:generateNormalMapGradient("gradient", "gradient")
phyLight[phyCnt]:setAlpha(0.5) phyLight[phyCnt]:setAlpha(0.5)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -647,7 +647,7 @@ function love.keypressed(k, u)
elseif k == "7" then elseif k == "7" then
-- add image -- add image
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newImage(tile, mx, my) phyLight[phyCnt] = lightWorld:newImage(tile, mx, my)
phyLight[phyCnt]:setHeightMap(tile_normal, 2.0) phyLight[phyCnt]:setHeightMap(tile_normal, 2.0)
phyLight[phyCnt]:setGlowMap(tile_glow) phyLight[phyCnt]:setGlowMap(tile_glow)
phyLight[phyCnt]:setShadow(false) phyLight[phyCnt]:setShadow(false)
@ -659,7 +659,7 @@ function love.keypressed(k, u)
elseif k == "8" then elseif k == "8" then
-- add rectangle -- add rectangle
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newPolygon() phyLight[phyCnt] = lightWorld:newPolygon()
phyLight[phyCnt]:setAlpha(0.5) phyLight[phyCnt]:setAlpha(0.5)
phyLight[phyCnt]:setGlowStrength(1.0) phyLight[phyCnt]:setGlowStrength(1.0)
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic") phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
@ -676,7 +676,7 @@ function love.keypressed(k, u)
math.randomseed(love.timer.getTime()) math.randomseed(love.timer.getTime())
cRadius = math.random(8, 32) cRadius = math.random(8, 32)
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newCircle(mx, my, cRadius) phyLight[phyCnt] = lightWorld:newCircle(mx, my, cRadius)
phyLight[phyCnt]:setAlpha(0.5) phyLight[phyCnt]:setAlpha(0.5)
phyLight[phyCnt]:setGlowStrength(1.0) phyLight[phyCnt]:setGlowStrength(1.0)
math.randomseed(phyCnt) math.randomseed(phyCnt)
@ -689,19 +689,19 @@ function love.keypressed(k, u)
phyFixture[phyCnt]:setRestitution(0.5) phyFixture[phyCnt]:setRestitution(0.5)
elseif k == "0" then elseif k == "0" then
phyCnt = phyCnt + 1 phyCnt = phyCnt + 1
phyLight[phyCnt] = lightWorld.newRefraction(refraction_normal, mx, my) phyLight[phyCnt] = lightWorld:newRefraction(refraction_normal, mx, my)
phyLight[phyCnt]:setReflection(true) phyLight[phyCnt]:setReflection(true)
elseif k == "l" then elseif k == "l" then
-- add light -- add light
local r = lightWorld.getLightCount() % 3 local r = lightWorld:getLightCount() % 3
local light local light
if r == 0 then if r == 0 then
light = lightWorld.newLight(mx, my, 31, 127, 63, lightRange) light = lightWorld:newLight(mx, my, 31, 127, 63, lightRange)
elseif r == 1 then elseif r == 1 then
light = lightWorld.newLight(mx, my, 127, 63, 31, lightRange) light = lightWorld:newLight(mx, my, 127, 63, 31, lightRange)
else else
light = lightWorld.newLight(mx, my, 31, 63, 127, lightRange) light = lightWorld:newLight(mx, my, 31, 63, 127, lightRange)
end end
light.setSmooth(lightSmooth) light.setSmooth(lightSmooth)
light.setGlowStrength(0.3) light.setGlowStrength(0.3)

View File

@ -1,6 +1,6 @@
-- Example: Short Example -- Example: Short Example
require "lib/postshader" require "lib/postshader"
require "lib/light_world" local LightWorld = require "lib/light_world"
function love.load() function love.load()
-- load images -- load images
@ -10,25 +10,25 @@ function love.load()
glow = love.graphics.newImage("gfx/machine2_glow.png") glow = love.graphics.newImage("gfx/machine2_glow.png")
-- create light world -- create light world
lightWorld = love.light.newWorld() lightWorld = LightWorld()
lightWorld.setAmbientColor(15, 15, 31) lightWorld:setAmbientColor(15, 15, 31)
lightWorld.setRefractionStrength(32.0) lightWorld:setRefractionStrength(32.0)
-- create light -- create light
lightMouse = lightWorld.newLight(0, 0, 255, 127, 63, 300) lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
lightMouse:setGlowStrength(0.3) lightMouse:setGlowStrength(0.3)
--lightMouse:setSmooth(0.01) --lightMouse:setSmooth(0.01)
-- create shadow bodys -- create shadow bodys
circleTest = lightWorld.newCircle(256, 256, 16) circleTest = lightWorld:newCircle(256, 256, 16)
rectangleTest = lightWorld.newRectangle(512, 512, 64, 64) rectangleTest = lightWorld:newRectangle(512, 512, 64, 64)
imageTest = lightWorld.newImage(image, 64, 64, 24, 6) imageTest = lightWorld:newImage(image, 64, 64, 24, 6)
imageTest:setNormalMap(image_normal) imageTest:setNormalMap(image_normal)
imageTest:setGlowMap(glow) imageTest:setGlowMap(glow)
imageTest:setOffset(12, -10) imageTest:setOffset(12, -10)
-- create body object -- create body object
objectTest = lightWorld.newBody("refraction", normal, 64, 64, 128, 128) objectTest = lightWorld:newBody("refraction", normal, 64, 64, 128, 128)
--objectTest:setShine(false) --objectTest:setShine(false)
--objectTest:setShadowType("rectangle") --objectTest:setShadowType("rectangle")
--objectTest:setShadowDimension(64, 64) --objectTest:setShadowDimension(64, 64)
@ -47,7 +47,7 @@ end
function love.draw() function love.draw()
-- update lightmap (doesn't need deltatime) -- update lightmap (doesn't need deltatime)
lightWorld.update() lightWorld:update()
love.postshader.setBuffer("render") love.postshader.setBuffer("render")
@ -57,7 +57,7 @@ function love.draw()
--love.graphics.draw(imgFloor, quadScreen, 0, 0) --love.graphics.draw(imgFloor, quadScreen, 0, 0)
-- draw lightmap shadows -- draw lightmap shadows
lightWorld.drawShadow() lightWorld:drawShadow()
-- draw scene objects -- draw scene objects
love.graphics.setColor(63, 255, 127) love.graphics.setColor(63, 255, 127)
@ -69,19 +69,19 @@ function love.draw()
--love.graphics.rectangle("fill", 128 - 32, 128 - 32, 64, 64) --love.graphics.rectangle("fill", 128 - 32, 128 - 32, 64, 64)
-- draw lightmap shine -- draw lightmap shine
lightWorld.drawShine() lightWorld:drawShine()
-- draw pixel shadow -- draw pixel shadow
lightWorld.drawPixelShadow() lightWorld:drawPixelShadow()
-- draw glow -- draw glow
lightWorld.drawGlow() lightWorld:drawGlow()
-- draw refraction -- draw refraction
lightWorld.drawRefraction() lightWorld:drawRefraction()
-- draw reflection -- draw reflection
lightWorld.drawReflection() lightWorld:drawReflection()
love.postshader.draw() love.postshader.draw()
end end

File diff suppressed because it is too large Load Diff

View File

@ -121,7 +121,7 @@ love.postshader.addEffect = function(shader, ...)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER) love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
elseif shader == "scanlines" then elseif shader == "scanlines" then
-- Scanlines Shader -- Scanlines Shader
LOVE_POSTSHADER_SCANLINES:send("screen", {love.window.getWidth(), love.window.getHeight()}) --LOVE_POSTSHADER_SCANLINES:send("screen", {love.window.getWidth(), love.window.getHeight()})
LOVE_POSTSHADER_SCANLINES:send("strength", args[1] or 2.0) LOVE_POSTSHADER_SCANLINES:send("strength", args[1] or 2.0)
LOVE_POSTSHADER_SCANLINES:send("time", args[2] or love.timer.getTime()) LOVE_POSTSHADER_SCANLINES:send("time", args[2] or love.timer.getTime())
love.graphics.setShader(LOVE_POSTSHADER_SCANLINES) love.graphics.setShader(LOVE_POSTSHADER_SCANLINES)

View File

@ -7,7 +7,7 @@
-- Updated by Dresenpai -- Updated by Dresenpai
require "lib/postshader" require "lib/postshader"
require "lib/light_world" local LightWorld = require "lib/light_world"
exf = {} exf = {}
exf.current = nil exf.current = nil
@ -72,8 +72,8 @@ function exf.draw()
exf.list:draw() exf.list:draw()
lightWorld.update() lightWorld:update()
lightWorld.drawShadow() lightWorld:drawShadow()
love.graphics.setColor(255, 255, 255) love.graphics.setColor(255, 255, 255)
love.graphics.draw(exf.bigball, 800 - 128, 600 - 128, love.timer.getTime(), 1, 1, exf.bigball:getWidth() * 0.5, exf.bigball:getHeight() * 0.5) love.graphics.draw(exf.bigball, 800 - 128, 600 - 128, love.timer.getTime(), 1, 1, exf.bigball:getWidth() * 0.5, exf.bigball:getHeight() * 0.5)
@ -179,15 +179,15 @@ function exf.resume()
love.window.setTitle("LOVE Example Browser") love.window.setTitle("LOVE Example Browser")
-- create light world -- create light world
lightWorld = love.light.newWorld() lightWorld = LightWorld()
lightWorld.setAmbientColor(127, 127, 127) lightWorld:setAmbientColor(127, 127, 127)
-- create light -- create light
lightMouse = lightWorld.newLight(0, 0, 255, 127, 63, 500) lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 500)
lightMouse:setSmooth(2) lightMouse:setSmooth(2)
-- create shadow bodys -- create shadow bodys
circleTest = lightWorld.newCircle(800 - 128, 600 - 128, 46) circleTest = lightWorld:newCircle(800 - 128, 600 - 128, 46)
end end
function inside(mx, my, x, y, w, h) function inside(mx, my, x, y, w, h)