Tim Anema
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147d5bc55a
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a new approach to shadows and normals
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2014-12-19 10:14:24 -05:00 |
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Tim Anema
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297952673b
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just some refactoring
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2014-12-14 13:17:56 -05:00 |
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Tim Anema
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5208475e18
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just some light screen presence checking
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2014-12-14 12:47:20 -05:00 |
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Tim Anema
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08627c3c50
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slimming down and optimization of shadow shader
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2014-12-14 01:14:42 -05:00 |
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Tim Anema
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81bcb0e347
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really simplified directional lights
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2014-12-14 00:07:39 -05:00 |
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Tim Anema
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6ae929fbeb
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just a few refactors and simplified the short version to be optimal
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2014-12-13 23:41:57 -05:00 |
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Tim Anema
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fac5d932f2
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making update required so that is optimizes drawing
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2014-12-13 17:29:07 -05:00 |
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Tim Anema
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33fec6bfd4
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some visible checking optimizations
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2014-12-13 17:19:44 -05:00 |
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Tim Anema
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8ddb4138b1
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
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Tim Anema
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12b2bd8b32
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added back in some options in the short example to give a better refraction example
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2014-12-11 21:58:18 -05:00 |
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Tim Anema
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29436e4207
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renamed a variable to be more apltly named
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2014-12-06 12:33:00 -05:00 |
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Tim Anema
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ab5023404c
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took out inital setting for glow blur because it make my short examples look too fuzzy
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2014-12-06 12:31:22 -05:00 |
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Tim Anema
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1bbc80f04d
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added back in shadow blur
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2014-12-05 17:50:33 -05:00 |
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Tim Anema
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ada9857394
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added in initial animations
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2014-12-04 11:42:28 -05:00 |
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Tim Anema
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8d40785844
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added in examples for common cameras
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2014-12-03 19:22:45 -05:00 |
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Tim Anema
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207840c2cc
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forgot one check
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2014-12-03 14:09:42 -05:00 |
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Tim Anema
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d02bc54b05
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added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
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2014-12-03 14:08:44 -05:00 |
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Tim Anema
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8fee299900
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just cleaning up some code
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2014-12-01 20:41:09 -05:00 |
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Tim Anema
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b759a0670a
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just a touch up
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2014-11-30 16:00:22 -05:00 |
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Tim Anema
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5351b91168
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no longer need two callback for drawing just one, which is nice
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2014-11-30 15:24:58 -05:00 |
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Tim Anema
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66dd1b65f8
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added comments to the new shader and got rid of bad methods
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2014-11-30 15:11:22 -05:00 |
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Tim Anema
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9e59f9ffee
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colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present
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2014-11-30 14:35:18 -05:00 |
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Tim Anema
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012a5481e9
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image shadows look correct again
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2014-11-29 23:08:29 -05:00 |
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Tim Anema
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117d908ad7
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one light now works I need to figure out a way of doing multiple lights
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2014-11-29 19:10:15 -05:00 |
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Tim Anema
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f56ef4a197
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got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
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2014-11-29 14:52:05 -05:00 |
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Tim Anema
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aa3675d7ad
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just renaming some things
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2014-11-29 08:54:43 -05:00 |
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Tim Anema
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993e029a2f
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made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary
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2014-11-28 16:56:05 -05:00 |
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Tim Anema
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42c699590d
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took out annoyance in naming
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2014-11-28 10:55:43 -05:00 |
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Tim Anema
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1c5eb2c804
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fixed the additive layer on the pixel shadow for translations
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2014-11-06 20:03:00 -05:00 |
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Tim Anema
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3d4819cda4
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added remove method to light world to facilitate removal of items
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2014-11-03 17:54:15 -05:00 |
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Tim Anema
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e74c0d8961
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fixed the light drawing with translation and scaling
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2014-10-28 21:03:00 -04:00 |
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Tim Anema
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3f482ef0c6
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fixed newRectangle bug where width and height were not set
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2014-10-27 21:41:25 -04:00 |
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Tim Anema
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a1d6d33ab5
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fixed spelling mistakes
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2014-10-27 21:32:51 -04:00 |
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Guard13007
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290d39bcd5
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load from anywhere
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2014-10-27 12:20:56 -07:00 |
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