Commit Graph

15 Commits

Author SHA1 Message Date
Tim Anema
5351b91168 no longer need two callback for drawing just one, which is nice 2014-11-30 15:24:58 -05:00
Tim Anema
66dd1b65f8 added comments to the new shader and got rid of bad methods 2014-11-30 15:11:22 -05:00
Tim Anema
9e59f9ffee colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present 2014-11-30 14:35:18 -05:00
Tim Anema
012a5481e9 image shadows look correct again 2014-11-29 23:08:29 -05:00
Tim Anema
117d908ad7 one light now works I need to figure out a way of doing multiple lights 2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197 got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
Tim Anema
aa3675d7ad just renaming some things 2014-11-29 08:54:43 -05:00
Tim Anema
993e029a2f made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary 2014-11-28 16:56:05 -05:00
Tim Anema
42c699590d took out annoyance in naming 2014-11-28 10:55:43 -05:00
Tim Anema
1c5eb2c804 fixed the additive layer on the pixel shadow for translations 2014-11-06 20:03:00 -05:00
Tim Anema
3d4819cda4 added remove method to light world to facilitate removal of items 2014-11-03 17:54:15 -05:00
Tim Anema
e74c0d8961 fixed the light drawing with translation and scaling 2014-10-28 21:03:00 -04:00
Tim Anema
3f482ef0c6 fixed newRectangle bug where width and height were not set 2014-10-27 21:41:25 -04:00
Tim Anema
a1d6d33ab5 fixed spelling mistakes 2014-10-27 21:32:51 -04:00
Guard13007
290d39bcd5 load from anywhere 2014-10-27 12:20:56 -07:00