Tim Anema
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735d565142
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split up calculate shadows a bit so it is a bit more managable
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2014-09-27 15:58:15 -04:00 |
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Tim Anema
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9dd4e53119
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light world no longer has any more globals
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2014-09-27 13:46:46 -04:00 |
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Tim Anema
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8115657d11
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split the update method up into components, easier to understand
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2014-09-27 12:59:51 -04:00 |
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Tim Anema
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3502fe7d3e
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split the update method up into components, easier to understand
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2014-09-27 12:54:48 -04:00 |
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Tim Anema
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08e50a7b2a
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refactor body and light code to minimize size of monolithic method
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2014-09-26 18:11:23 -04:00 |
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Tim Anema
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fd58dd6a86
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changed the class handling
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2014-09-26 16:52:16 -04:00 |
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Tim Anema
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d56b4ca660
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fixed the scanlines shader
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2014-09-26 13:42:00 -04:00 |
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Tim Anema
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f2b9d62efe
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finished refactor so that there are no more globals to the light world
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2014-09-26 13:38:55 -04:00 |
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Tim Anema
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d58fd39f7f
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refactoring to be a bit more sane and so I can understand the codebase a bit better
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2014-09-26 12:48:46 -04:00 |
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Tim Anema
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b353eff979
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fixed updating of shine drawing for translated co-ordiantes
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2014-06-02 19:35:50 -04:00 |
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Marcus Ihde
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88b5014326
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Add example browser.
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2014-04-08 19:45:21 +02:00 |
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