Tim Anema
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fe2250b1df
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clean up examples
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2021-11-09 20:15:14 -05:00 |
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Tim Anema
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d8ad342739
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fixing light in the main list
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2021-11-08 16:36:44 -05:00 |
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jiangzhi.xie
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9d48adb46b
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Fix colors
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2019-09-08 12:44:10 +08:00 |
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Jakub Bucko
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cd5ac35662
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Love 11.2
Now it runs with Love 11.2, but 'phosphor.glsl' should be revised.
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2019-06-20 19:20:55 +02:00 |
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flamendless
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4e4d61f737
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updated color range to be compatible for 11.1
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2018-05-30 11:24:08 +08:00 |
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leokaplan
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85d4fbbba7
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initial port
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2016-02-03 15:45:22 +01:00 |
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Tim Anema
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12b2bd8b32
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added back in some options in the short example to give a better refraction example
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2014-12-11 21:58:18 -05:00 |
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Tim Anema
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ada9857394
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added in initial animations
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2014-12-04 11:42:28 -05:00 |
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Tim Anema
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5351b91168
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no longer need two callback for drawing just one, which is nice
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2014-11-30 15:24:58 -05:00 |
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Tim Anema
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ac5b9afa16
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made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory
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2014-11-28 11:14:53 -05:00 |
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Tim Anema
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c370e9ecc2
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just some reformatting
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2014-11-07 09:21:41 -05:00 |
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Tim Anema
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a1d6d33ab5
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fixed spelling mistakes
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2014-10-27 21:32:51 -04:00 |
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Guard13007
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290d39bcd5
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load from anywhere
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2014-10-27 12:20:56 -07:00 |
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Tim Anema
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0f882da300
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finally coming up with a proper strategy to handle translation and zooming of canvases
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2014-10-21 22:48:19 -04:00 |
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Tim Anema
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3d15d0832e
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singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader
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2014-10-02 20:32:31 -04:00 |
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Tim Anema
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6739da8423
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isolated the update calls again in hopes to fix scaling issues, still havnt got there yet, I am thinking there is some issue with the translation at scale
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2014-10-01 09:03:59 -04:00 |
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Tim Anema
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9579dc0b15
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refactor to update only the elements that are being drawn
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2014-09-27 17:18:54 -04:00 |
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Tim Anema
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f2b9d62efe
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finished refactor so that there are no more globals to the light world
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2014-09-26 13:38:55 -04:00 |
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Tim Anema
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d58fd39f7f
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refactoring to be a bit more sane and so I can understand the codebase a bit better
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2014-09-26 12:48:46 -04:00 |
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Marcus Ihde
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88b5014326
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Add example browser.
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2014-04-08 19:45:21 +02:00 |
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Marcus Ihde
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16cc91724b
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Add several post shader effects.
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2014-03-28 03:32:32 +01:00 |
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Marcus Ihde
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5caeb12568
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Add material system.
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2014-03-24 05:01:07 +01:00 |
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Marcus Ihde
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e9cb98889b
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fix
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2014-03-23 19:12:37 +01:00 |
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Marcus Ihde
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f40ccd8e4e
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Added image shadow.
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2014-03-23 19:10:58 +01:00 |
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Marcus Ihde
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1df451ec48
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Add glow animation and chromatic aberration.
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2014-03-19 23:22:46 +01:00 |
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Marcus Ihde
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bae4a0db4d
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Add reflection.
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2014-03-17 04:32:42 +01:00 |
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Marcus Ihde
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c8c7ec418a
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Add refraction.
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2014-03-16 22:01:14 +01:00 |
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Marcus Ihde
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0eb6c5f127
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Add directional light.
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2014-03-16 01:12:18 +01:00 |
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Marcus Ihde
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b27fbb57f9
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Bugfixes
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2014-03-10 12:00:06 +01:00 |
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Marcus Ihde
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560463fdbe
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Improve and add poly/circle glow.
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2014-03-09 18:33:34 +01:00 |
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Marcus Ihde
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3a3512083c
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Add colored/alpha shadow
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2014-03-09 04:22:45 +01:00 |
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Marcus Ihde
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827394c87b
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Fix normal map gradient.
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2014-03-08 21:18:40 +01:00 |
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Marcus Ihde
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249fff23ae
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Add heighmap converter, better normal map shader.
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2014-03-08 20:48:51 +01:00 |
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Marcus Ihde
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aa4813676d
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Add glow light.
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2014-03-06 16:56:25 +01:00 |
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Marcus Ihde
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f23b66b7cd
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Add pixel selfshadows on images with normal maps
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2014-03-05 06:51:33 +01:00 |
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Marcus Ihde
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d1b1b3e0fa
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Init project
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2014-03-04 14:52:51 +01:00 |
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