Tim Anema
55f537a9b3
Adding optimizations done by other developers
2021-11-05 12:29:33 -04:00
jiangzhi.xie
600d02ca63
Fix body shadow
2019-09-08 13:15:48 +08:00
jiangzhi.xie
9d48adb46b
Fix colors
2019-09-08 12:44:10 +08:00
flamendless
1c69786386
fixed canvas needing stencil = true
2018-05-30 11:45:58 +08:00
SpaVec
378586c406
Added compatibility with android
...
Added util.loadShader - loads shaders and sets uniform variables
Fixed implicit type conversions in shaders
2017-07-17 23:01:13 +02:00
gustavo kishima
bc6216b5b0
[24] main.lua file which run all examples is not working
...
Due to some code change, method drawShadows() at file init.lua fails on
line 160:self.shadowShader:send('lightRange',{light.range * s}).
This happens because self.shadowShader:send() should receive a number
instead of a table.
Changing the line to 160:self.shadowShader:send('lightRange',light.range *
s) solved the issue.
2016-11-23 00:01:11 -02:00
Leonardo Kaplan
f0f3b8812c
ligth y fix
2016-04-24 16:09:51 +02:00
leokaplan
eeb9d91747
minor fixes over stencil
2016-02-04 17:33:22 +01:00
leokaplan
85d4fbbba7
initial port
2016-02-03 15:45:22 +01:00
Michael Chabot
28b618c1fd
Fixed body and light removal.
...
This is using runtime information to determine if to_kill is a body or a
light.
2015-01-11 20:01:34 -05:00
Tim Anema
691da848de
added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them.
2015-01-03 22:18:48 -05:00
Tim Anema
1026092cbd
learned how to create class like things in lua finally so I took out other peoples code
2014-12-23 16:51:07 -05:00
Tim Anema
d3358b0455
set direction fix for lights
2014-12-21 16:00:06 -05:00
Tim Anema
3ad6703ef0
added back shadow blur default
2014-12-21 15:53:07 -05:00
Tim Anema
4e5158601a
optimizing range checking now update is required
2014-12-21 13:14:46 -05:00
Tim Anema
3cafa72684
just a bit of a refactor that should be a bit of an optimizations because I wont be sending a buffer several time for no reason
2014-12-20 00:21:00 -05:00
Tim Anema
7fe549a01a
optimizations to say the least
...
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
12b2bd8b32
added back in some options in the short example to give a better refraction example
2014-12-11 21:58:18 -05:00
Tim Anema
29436e4207
renamed a variable to be more apltly named
2014-12-06 12:33:00 -05:00
Tim Anema
ab5023404c
took out inital setting for glow blur because it make my short examples look too fuzzy
2014-12-06 12:31:22 -05:00
Tim Anema
1bbc80f04d
added back in shadow blur
2014-12-05 17:50:33 -05:00
Tim Anema
ada9857394
added in initial animations
2014-12-04 11:42:28 -05:00
Tim Anema
8d40785844
added in examples for common cameras
2014-12-03 19:22:45 -05:00
Tim Anema
207840c2cc
forgot one check
2014-12-03 14:09:42 -05:00
Tim Anema
d02bc54b05
added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
2014-12-03 14:08:44 -05:00
Tim Anema
8fee299900
just cleaning up some code
2014-12-01 20:41:09 -05:00
Tim Anema
b759a0670a
just a touch up
2014-11-30 16:00:22 -05:00
Tim Anema
5351b91168
no longer need two callback for drawing just one, which is nice
2014-11-30 15:24:58 -05:00
Tim Anema
66dd1b65f8
added comments to the new shader and got rid of bad methods
2014-11-30 15:11:22 -05:00
Tim Anema
9e59f9ffee
colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present
2014-11-30 14:35:18 -05:00
Tim Anema
012a5481e9
image shadows look correct again
2014-11-29 23:08:29 -05:00
Tim Anema
117d908ad7
one light now works I need to figure out a way of doing multiple lights
2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197
got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
2014-11-29 14:52:05 -05:00
Tim Anema
aa3675d7ad
just renaming some things
2014-11-29 08:54:43 -05:00
Tim Anema
993e029a2f
made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary
2014-11-28 16:56:05 -05:00
Tim Anema
42c699590d
took out annoyance in naming
2014-11-28 10:55:43 -05:00
Tim Anema
1c5eb2c804
fixed the additive layer on the pixel shadow for translations
2014-11-06 20:03:00 -05:00
Tim Anema
3d4819cda4
added remove method to light world to facilitate removal of items
2014-11-03 17:54:15 -05:00
Tim Anema
e74c0d8961
fixed the light drawing with translation and scaling
2014-10-28 21:03:00 -04:00
Tim Anema
3f482ef0c6
fixed newRectangle bug where width and height were not set
2014-10-27 21:41:25 -04:00
Tim Anema
a1d6d33ab5
fixed spelling mistakes
2014-10-27 21:32:51 -04:00
Guard13007
290d39bcd5
load from anywhere
2014-10-27 12:20:56 -07:00