Fox
e9151e95a3
Added light:getRange()
2016-07-24 09:47:59 -07:00
Tim Anema
1026092cbd
learned how to create class like things in lua finally so I took out other peoples code
2014-12-23 16:51:07 -05:00
Tim Anema
4e5158601a
optimizing range checking now update is required
2014-12-21 13:14:46 -05:00
Tim Anema
7fe549a01a
optimizations to say the least
...
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
12b2bd8b32
added back in some options in the short example to give a better refraction example
2014-12-11 21:58:18 -05:00
Tim Anema
d02bc54b05
added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
2014-12-03 14:08:44 -05:00
Tim Anema
3f62fde726
fixed light range for scaling
2014-12-02 21:45:19 -05:00
Tim Anema
8fee299900
just cleaning up some code
2014-12-01 20:41:09 -05:00
Tim Anema
0a2da63f24
added image shadows, took out useless code
2014-11-29 20:19:03 -05:00
Tim Anema
410388d423
fixed the multiple lights issue
2014-11-29 19:52:09 -05:00
Tim Anema
117d908ad7
one light now works I need to figure out a way of doing multiple lights
2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197
got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
2014-11-29 14:52:05 -05:00
Tim Anema
aa3675d7ad
just renaming some things
2014-11-29 08:54:43 -05:00
Tim Anema
993e029a2f
made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary
2014-11-28 16:56:05 -05:00
Tim Anema
ac5b9afa16
made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory
2014-11-28 11:14:53 -05:00
Tim Anema
42c699590d
took out annoyance in naming
2014-11-28 10:55:43 -05:00
Tim Anema
7db34a4a02
made better shadow body calculations so that the z coordinate of the light effects the cast light
2014-11-28 10:20:00 -05:00
Guard13007
40f18cae9b
added light:move(x, y, z)
2014-11-10 13:02:02 -08:00
Tim Anema
820033810b
added setVisible method to light so that the light can be turned on and off
2014-11-05 23:06:54 -05:00
Tim Anema
233d40ea39
fixed inaccuracy of the inRange method in Light. also added it to the draw methods in light so that they wont draw if not needed
2014-11-05 23:05:21 -05:00
Tim Anema
e74c0d8961
fixed the light drawing with translation and scaling
2014-10-28 21:03:00 -04:00
Tim Anema
b768c5479a
fixed the light drawing with translation and scaling
2014-10-28 20:47:46 -04:00
Tim Anema
82061d93d0
added z to getPosition on light
2014-10-27 21:46:27 -04:00
Tim Anema
5add341a14
minimized body methods
2014-10-26 15:27:35 -04:00
Tim Anema
c9fac640d7
made the range adhere to the scale as well
2014-10-24 13:34:44 -04:00
Tim Anema
5474b11c50
some proper refactoring so shine and shadows code are separate
2014-10-23 22:41:52 -04:00
Tim Anema
5e8ef63d6d
fixed light position
2014-10-23 12:17:28 -04:00
Tim Anema
7325cf8499
translation and scaling working just need to work out the proper light positioning at scale
2014-10-23 09:23:20 -04:00
Tim Anema
537ff2522c
converted the complex example to use the proper way of transformation
2014-10-23 08:25:12 -04:00
Tim Anema
b976a90afe
just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround
2014-10-22 21:55:15 -04:00
Tim Anema
fe2a135663
almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though
2014-10-22 08:37:19 -04:00
Tim Anema
0f882da300
finally coming up with a proper strategy to handle translation and zooming of canvases
2014-10-21 22:48:19 -04:00
Tim Anema
22c45f7bac
trying out some new postshaders from mari0, fixed a couple bugs
2014-10-08 08:55:05 -04:00
Tim Anema
5e0320c4bf
fixe a bug in new image bodies
2014-10-06 09:31:14 -04:00
Tim Anema
ae7f8f7b80
refractor redundant code in body now
2014-10-03 10:18:06 -04:00
Tim Anema
c167edccc6
small refactors because I am stuck
2014-10-02 23:04:22 -04:00
Tim Anema
3d15d0832e
singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader
2014-10-02 20:32:31 -04:00
Tim Anema
8aacf0f69c
making it work better with a camera, now working on scaling, finally after a week or working to get here
2014-09-30 18:19:37 -04:00
Tim Anema
45be0c56fa
refactoring,
...
taking out unused variables and redundant code, also took out debug variables. also moved the shaders in to the lib folder
for better portablility of the library
2014-09-29 10:03:34 -04:00
Tim Anema
735d565142
split up calculate shadows a bit so it is a bit more managable
2014-09-27 15:58:15 -04:00
Tim Anema
9dd4e53119
light world no longer has any more globals
2014-09-27 13:46:46 -04:00
Tim Anema
08e50a7b2a
refactor body and light code to minimize size of monolithic method
2014-09-26 18:11:23 -04:00
Tim Anema
fd58dd6a86
changed the class handling
2014-09-26 16:52:16 -04:00
Tim Anema
d58fd39f7f
refactoring to be a bit more sane and so I can understand the codebase a bit better
2014-09-26 12:48:46 -04:00
Tim Anema
b353eff979
fixed updating of shine drawing for translated co-ordiantes
2014-06-02 19:35:50 -04:00
Marcus Ihde
88b5014326
Add example browser.
2014-04-08 19:45:21 +02:00