Tim Anema
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f56ef4a197
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got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
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2014-11-29 14:52:05 -05:00 |
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Tim Anema
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ac5b9afa16
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made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory
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2014-11-28 11:14:53 -05:00 |
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Tim Anema
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7db34a4a02
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made better shadow body calculations so that the z coordinate of the light effects the cast light
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2014-11-28 10:20:00 -05:00 |
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Tim Anema
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3d4819cda4
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added remove method to light world to facilitate removal of items
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2014-11-03 17:54:15 -05:00 |
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Tim Anema
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b768c5479a
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fixed the light drawing with translation and scaling
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2014-10-28 20:47:46 -04:00 |
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Tim Anema
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a1d6d33ab5
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fixed spelling mistakes
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2014-10-27 21:32:51 -04:00 |
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Guard13007
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290d39bcd5
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load from anywhere
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2014-10-27 12:20:56 -07:00 |
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Guard13007
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8933dec3a6
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fixed translation examples/short.lua
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2014-10-27 11:00:17 -07:00 |
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Tim Anema
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302bd42d5f
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minimized methods again
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2014-10-26 15:35:53 -04:00 |
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Tim Anema
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00331a51c1
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added in another example for using just the postshader, and added a readme for github
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2014-10-24 14:32:12 -04:00 |
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Tim Anema
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5474b11c50
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some proper refactoring so shine and shadows code are separate
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2014-10-23 22:41:52 -04:00 |
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Tim Anema
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e9a98dbcee
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made the postshader be more easily extendable
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2014-10-23 21:35:35 -04:00 |
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Tim Anema
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5e8ef63d6d
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fixed light position
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2014-10-23 12:17:28 -04:00 |
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Tim Anema
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7325cf8499
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translation and scaling working just need to work out the proper light positioning at scale
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2014-10-23 09:23:20 -04:00 |
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Tim Anema
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b976a90afe
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just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround
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2014-10-22 21:55:15 -04:00 |
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Tim Anema
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0f882da300
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finally coming up with a proper strategy to handle translation and zooming of canvases
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2014-10-21 22:48:19 -04:00 |
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Tim Anema
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22c45f7bac
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trying out some new postshaders from mari0, fixed a couple bugs
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2014-10-08 08:55:05 -04:00 |
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Tim Anema
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5e0320c4bf
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fixe a bug in new image bodies
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2014-10-06 09:31:14 -04:00 |
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Tim Anema
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3d15d0832e
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singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader
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2014-10-02 20:32:31 -04:00 |
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Tim Anema
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6739da8423
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isolated the update calls again in hopes to fix scaling issues, still havnt got there yet, I am thinking there is some issue with the translation at scale
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2014-10-01 09:03:59 -04:00 |
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Tim Anema
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654deb165c
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small changes
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2014-09-30 21:42:10 -04:00 |
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Tim Anema
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8aacf0f69c
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making it work better with a camera, now working on scaling, finally after a week or working to get here
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2014-09-30 18:19:37 -04:00 |
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Tim Anema
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9579dc0b15
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refactor to update only the elements that are being drawn
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2014-09-27 17:18:54 -04:00 |
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Tim Anema
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fd58dd6a86
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changed the class handling
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2014-09-26 16:52:16 -04:00 |
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Tim Anema
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f2b9d62efe
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finished refactor so that there are no more globals to the light world
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2014-09-26 13:38:55 -04:00 |
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Tim Anema
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d58fd39f7f
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refactoring to be a bit more sane and so I can understand the codebase a bit better
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2014-09-26 12:48:46 -04:00 |
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Marcus Ihde
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88b5014326
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Add example browser.
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2014-04-08 19:45:21 +02:00 |
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