Tim Anema
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fe2250b1df
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clean up examples
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2021-11-09 20:15:14 -05:00 |
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Tim Anema
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d8ad342739
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fixing light in the main list
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2021-11-08 16:36:44 -05:00 |
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jiangzhi.xie
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9d48adb46b
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Fix colors
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2019-09-08 12:44:10 +08:00 |
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leokaplan
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85d4fbbba7
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initial port
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2016-02-03 15:45:22 +01:00 |
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Rain Gloom
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44fa3d4651
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Fixed a typo in complex.lua
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2015-07-25 01:02:03 +02:00 |
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Tim Anema
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7852da20d6
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scaled circles and fixed complex refractions example
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2015-02-18 16:20:21 -05:00 |
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Tim Anema
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691da848de
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added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them.
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2015-01-03 22:18:48 -05:00 |
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Tim Anema
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4e5158601a
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optimizing range checking now update is required
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2014-12-21 13:14:46 -05:00 |
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Tim Anema
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12b2bd8b32
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added back in some options in the short example to give a better refraction example
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2014-12-11 21:58:18 -05:00 |
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Tim Anema
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0b3cc0e4a7
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fixed example of chromatic abberation in complex
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2014-12-05 15:46:05 -05:00 |
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Tim Anema
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ada9857394
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added in initial animations
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2014-12-04 11:42:28 -05:00 |
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Tim Anema
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c0a80da546
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made polygons moveable
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2014-12-02 21:26:46 -05:00 |
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Tim Anema
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ec19b3cadd
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added a normal map to all bodies now so drawing shine is done with just the normal shading now
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2014-12-02 10:05:52 -05:00 |
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Tim Anema
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8fee299900
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just cleaning up some code
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2014-12-01 20:41:09 -05:00 |
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Tim Anema
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5351b91168
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no longer need two callback for drawing just one, which is nice
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2014-11-30 15:24:58 -05:00 |
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Tim Anema
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9c81c71f89
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just a few touchups before bed
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2014-11-29 23:51:44 -05:00 |
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Tim Anema
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bbcd20a27e
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colored shadows almost functional again
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2014-11-29 23:20:02 -05:00 |
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Tim Anema
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ac5b9afa16
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made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory
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2014-11-28 11:14:53 -05:00 |
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Tim Anema
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7db34a4a02
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made better shadow body calculations so that the z coordinate of the light effects the cast light
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2014-11-28 10:20:00 -05:00 |
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Tim Anema
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b768c5479a
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fixed the light drawing with translation and scaling
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2014-10-28 20:47:46 -04:00 |
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Tim Anema
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a1d6d33ab5
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fixed spelling mistakes
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2014-10-27 21:32:51 -04:00 |
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Guard13007
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290d39bcd5
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load from anywhere
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2014-10-27 12:20:56 -07:00 |
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Tim Anema
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302bd42d5f
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minimized methods again
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2014-10-26 15:35:53 -04:00 |
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Tim Anema
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e9a98dbcee
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made the postshader be more easily extendable
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2014-10-23 21:35:35 -04:00 |
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Tim Anema
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537ff2522c
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converted the complex example to use the proper way of transformation
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2014-10-23 08:25:12 -04:00 |
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Tim Anema
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22c45f7bac
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trying out some new postshaders from mari0, fixed a couple bugs
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2014-10-08 08:55:05 -04:00 |
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Tim Anema
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702de1389a
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refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls
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2014-10-06 17:27:41 -04:00 |
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Tim Anema
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5e0320c4bf
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fixe a bug in new image bodies
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2014-10-06 09:31:14 -04:00 |
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Tim Anema
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3d15d0832e
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singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader
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2014-10-02 20:32:31 -04:00 |
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Tim Anema
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6739da8423
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isolated the update calls again in hopes to fix scaling issues, still havnt got there yet, I am thinking there is some issue with the translation at scale
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2014-10-01 09:03:59 -04:00 |
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Tim Anema
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9579dc0b15
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refactor to update only the elements that are being drawn
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2014-09-27 17:18:54 -04:00 |
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Tim Anema
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9dd4e53119
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light world no longer has any more globals
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2014-09-27 13:46:46 -04:00 |
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Tim Anema
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f2b9d62efe
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finished refactor so that there are no more globals to the light world
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2014-09-26 13:38:55 -04:00 |
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Tim Anema
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d58fd39f7f
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refactoring to be a bit more sane and so I can understand the codebase a bit better
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2014-09-26 12:48:46 -04:00 |
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Marcus Ihde
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88b5014326
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Add example browser.
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2014-04-08 19:45:21 +02:00 |
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