light_world.lua/lib
2014-10-23 12:17:28 -04:00
..
shaders fixed light position 2014-10-23 12:17:28 -04:00
body.lua converted the complex example to use the proper way of transformation 2014-10-23 08:25:12 -04:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
light_world.lua translation and scaling working just need to work out the proper light positioning at scale 2014-10-23 09:23:20 -04:00
light.lua fixed light position 2014-10-23 12:17:28 -04:00
normal_map.lua refactored into a normal map library which made body a bit smaller 2014-10-03 10:43:26 -04:00
postshader.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
stencils.lua finally coming up with a proper strategy to handle translation and zooming of canvases 2014-10-21 22:48:19 -04:00
util.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
vector.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00