light_world.lua/lib/shaders
2014-10-23 12:17:28 -04:00
..
postshaders just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround 2014-10-22 21:55:15 -04:00
blurh.glsl refactoring, 2014-09-29 10:03:34 -04:00
blurv.glsl refactoring, 2014-09-29 10:03:34 -04:00
glow.glsl refactoring, 2014-09-29 10:03:34 -04:00
material.glsl refactoring, 2014-09-29 10:03:34 -04:00
normal_invert.glsl refactoring, 2014-09-29 10:03:34 -04:00
normal.glsl refactoring, 2014-09-29 10:03:34 -04:00
poly_shadow.glsl fixed light position 2014-10-23 12:17:28 -04:00
reflection.glsl refactoring, 2014-09-29 10:03:34 -04:00
refraction.glsl refactoring, 2014-09-29 10:03:34 -04:00