light_world.lua/lib
2014-10-06 17:27:41 -04:00
..
shaders fixe a bug in new image bodies 2014-10-06 09:31:14 -04:00
body.lua refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls 2014-10-06 17:27:41 -04:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
light_world.lua refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls 2014-10-06 17:27:41 -04:00
light.lua fixe a bug in new image bodies 2014-10-06 09:31:14 -04:00
normal_map.lua refactored into a normal map library which made body a bit smaller 2014-10-03 10:43:26 -04:00
postshader.lua refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls 2014-10-06 17:27:41 -04:00
stencils.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00
vector.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00