mirror of
https://github.com/tanema/light_world.lua.git
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7fe549a01a
-cut out complicated light angle calulations and instead put in a arc stencil -stenciled the range of each light to optimize the shader drawing -refactors postshaders to user proper love variables -minimized amount of canvases -added better functionality to my canvas util -refactored blurring to be in one place |
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.. | ||
postshaders | ||
glow.glsl | ||
material.glsl | ||
reflection.glsl | ||
refraction.glsl | ||
shadow.glsl |