light_world.lua/lib/shaders
Tim Anema 7fe549a01a optimizations to say the least
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
..
postshaders optimizations to say the least 2014-12-19 22:54:29 -05:00
glow.glsl just some reformatting 2014-11-07 09:21:41 -05:00
material.glsl refactoring, 2014-09-29 10:03:34 -04:00
reflection.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
refraction.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
shadow.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00