light_world.lua/lib
Tim Anema 7fe549a01a optimizations to say the least
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
..
shaders optimizations to say the least 2014-12-19 22:54:29 -05:00
anim8.lua added in examples for common cameras 2014-12-03 19:22:45 -05:00
body.lua added back in some options in the short example to give a better refraction example 2014-12-11 21:58:18 -05:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
init.lua optimizations to say the least 2014-12-19 22:54:29 -05:00
light.lua optimizations to say the least 2014-12-19 22:54:29 -05:00
normal_map.lua got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
postshader.lua optimizations to say the least 2014-12-19 22:54:29 -05:00
util.lua optimizations to say the least 2014-12-19 22:54:29 -05:00
vec2.lua made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00