Tim Anema
7fe549a01a
optimizations to say the least
...
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
12b2bd8b32
added back in some options in the short example to give a better refraction example
2014-12-11 21:58:18 -05:00
Tim Anema
3c559635e9
better screen range checking
2014-12-10 21:31:17 -05:00
Tim Anema
4a969a0aec
fixed creation of bodies so that they all use x and y as the center point and not center and topleft
2014-12-10 21:06:12 -05:00
Tim Anema
29436e4207
renamed a variable to be more apltly named
2014-12-06 12:33:00 -05:00
Tim Anema
ab5023404c
took out inital setting for glow blur because it make my short examples look too fuzzy
2014-12-06 12:31:22 -05:00
Tim Anema
1bbc80f04d
added back in shadow blur
2014-12-05 17:50:33 -05:00
Tim Anema
9911d02fd4
added glow map support to animations
2014-12-05 15:01:15 -05:00
Tim Anema
8e30cacae0
finish up implementing the animation setup, through anim8proxy
2014-12-04 21:57:54 -05:00
Tim Anema
ada9857394
added in initial animations
2014-12-04 11:42:28 -05:00
Tim Anema
7d5ae45a9c
fixed body range testing
2014-12-03 20:39:33 -05:00
Tim Anema
8d40785844
added in examples for common cameras
2014-12-03 19:22:45 -05:00
Tim Anema
207840c2cc
forgot one check
2014-12-03 14:09:42 -05:00
Tim Anema
d02bc54b05
added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
2014-12-03 14:08:44 -05:00
Tim Anema
64bcbd1e94
circle shadow body optimizations
2014-12-03 09:07:20 -05:00
Tim Anema
5cbca9f63c
took care of default polygon normal map problems show up at edges
2014-12-03 08:31:09 -05:00
Tim Anema
3f62fde726
fixed light range for scaling
2014-12-02 21:45:19 -05:00
Tim Anema
c0a80da546
made polygons moveable
2014-12-02 21:26:46 -05:00
Tim Anema
ec19b3cadd
added a normal map to all bodies now so drawing shine is done with just the normal shading now
2014-12-02 10:05:52 -05:00
Tim Anema
8fee299900
just cleaning up some code
2014-12-01 20:41:09 -05:00
Tim Anema
b759a0670a
just a touch up
2014-11-30 16:00:22 -05:00
Tim Anema
5351b91168
no longer need two callback for drawing just one, which is nice
2014-11-30 15:24:58 -05:00
Tim Anema
66dd1b65f8
added comments to the new shader and got rid of bad methods
2014-11-30 15:11:22 -05:00
Tim Anema
9e59f9ffee
colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present
2014-11-30 14:35:18 -05:00
Tim Anema
9c81c71f89
just a few touchups before bed
2014-11-29 23:51:44 -05:00
Tim Anema
bbcd20a27e
colored shadows almost functional again
2014-11-29 23:20:02 -05:00
Tim Anema
012a5481e9
image shadows look correct again
2014-11-29 23:08:29 -05:00
Tim Anema
0a2da63f24
added image shadows, took out useless code
2014-11-29 20:19:03 -05:00
Tim Anema
410388d423
fixed the multiple lights issue
2014-11-29 19:52:09 -05:00
Tim Anema
117d908ad7
one light now works I need to figure out a way of doing multiple lights
2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197
got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
2014-11-29 14:52:05 -05:00
Tim Anema
aa3675d7ad
just renaming some things
2014-11-29 08:54:43 -05:00
Tim Anema
993e029a2f
made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary
2014-11-28 16:56:05 -05:00
Tim Anema
ac5b9afa16
made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory
2014-11-28 11:14:53 -05:00
Tim Anema
42c699590d
took out annoyance in naming
2014-11-28 10:55:43 -05:00
Tim Anema
7db34a4a02
made better shadow body calculations so that the z coordinate of the light effects the cast light
2014-11-28 10:20:00 -05:00
Tim Anema
64d8613549
normal mesh shadows can be drawn even if the item isnt a image
2014-11-18 21:07:33 -05:00
Guard13007
40f18cae9b
added light:move(x, y, z)
2014-11-10 13:02:02 -08:00
Tim Anema
c370e9ecc2
just some reformatting
2014-11-07 09:21:41 -05:00
Tim Anema
1c5eb2c804
fixed the additive layer on the pixel shadow for translations
2014-11-06 20:03:00 -05:00
Tim Anema
820033810b
added setVisible method to light so that the light can be turned on and off
2014-11-05 23:06:54 -05:00
Tim Anema
233d40ea39
fixed inaccuracy of the inRange method in Light. also added it to the draw methods in light so that they wont draw if not needed
2014-11-05 23:05:21 -05:00
Tim Anema
3d4819cda4
added remove method to light world to facilitate removal of items
2014-11-03 17:54:15 -05:00
Tim Anema
e74c0d8961
fixed the light drawing with translation and scaling
2014-10-28 21:03:00 -04:00
Tim Anema
2d1d65df4f
Merge pull request #11 from qrap/master
...
added move function to bodies
2014-10-28 20:50:24 -04:00
Tim Anema
b768c5479a
fixed the light drawing with translation and scaling
2014-10-28 20:47:46 -04:00
Guard13007
91996c4fc5
added move function to bodies
2014-10-28 11:40:51 -07:00
Tim Anema
82061d93d0
added z to getPosition on light
2014-10-27 21:46:27 -04:00
Tim Anema
3f482ef0c6
fixed newRectangle bug where width and height were not set
2014-10-27 21:41:25 -04:00
Tim Anema
a1d6d33ab5
fixed spelling mistakes
2014-10-27 21:32:51 -04:00