light_world.lua/lib
2014-11-29 14:52:05 -05:00
..
shaders got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
body.lua made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary 2014-11-28 16:56:05 -05:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
init.lua got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
light.lua got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
normal_map.lua got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
postshader.lua made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
stencils.lua made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary 2014-11-28 16:56:05 -05:00
util.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
vec2.lua made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00
vec3.lua made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00