light_world.lua/lib/shaders
2014-11-29 14:52:05 -05:00
..
postshaders made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
blurh.glsl refactoring, 2014-09-29 10:03:34 -04:00
blurv.glsl refactoring, 2014-09-29 10:03:34 -04:00
glow.glsl just some reformatting 2014-11-07 09:21:41 -05:00
material.glsl refactoring, 2014-09-29 10:03:34 -04:00
normal.glsl made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00
reflection.glsl refactoring, 2014-09-29 10:03:34 -04:00
refraction.glsl refactoring, 2014-09-29 10:03:34 -04:00
shadow.glsl got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
shine.glsl just renaming some things 2014-11-29 08:54:43 -05:00