17 KiB
MoonScript v0.4.0 (2015-12-06)
Changes to super
super
now looks up the parent method via the class reference, instead of a
(fixed) closure to the parent class.
Given the following code:
class MyThing extends OtherThing
the_method: =>
super!
In the past super
would compile to something like this:
_parent_0.the_method(self)
Where _parent_0
was an internal local variable that contains a reference to
the parent class. Because the reference to parent is an internal local
variable, you could never swap out the parent unless resorting to the debug
library.
This version will compile to:
_class_0.__parent.__base.the_method(self)
Where _class_0
is an internal local variable that contains the current class (MyThing
).
Another difference is that the instance method is looked up on __base
instead
of the class. The old variation would trigger the metamethod for looking up on
the instance, but a class method of the same name could conflict, take
precedence, and be retuned instead. By referencing __base
directly we avoid
this issue.
Super on class methods
super
can now be used on class methods. It works exactly as you would expect.
class MyThing extends OtherThing
@static_method: =>
print super!
Calling super
will compile to:
_class_0.__parent.static_method(self)
Improved scoping for super
The scoping of super is more intelligent. You can warp your methods in other
code and super
will still generate correctly. For example, syntax like this
will now work as expected:
class Sub extends Base
value: if debugging
=> super! + 100
else
=> super! + 10
other_value: some_decorator {
the_func: =>
super!
}
super
will refer to the lexically closest class declaration to find the name
of the method it should call on the parent.
Bug Fixes
- Nested
with
blocks used incorrect ref (#214 by @geomaster) - Lua quote string literals had wrong precedence (#200 by @nonchip)
- Returning from
with
block would generate tworeturn
statements (#208) - Including
return
orbreak
in acontinue
wrapped block would generate invalid code (#215 #190 #183)
Other
- Refactor transformer out into multiple files
moon
command line script rewritten in MoonScriptmoonscript.parse.build_grammar
function for getting new instance of parser grammar- Chain AST updated to be simpler
MoonScript v0.3.2 (2015-6-01)
Bug Fixes
package.moonpath
geneator does not use paths that don't end inlua
MoonScript v0.3.1 (2015-3-07)
Bug Fixes
- Fixed a bug where an error from a previous compile would prevent the compiler from running again
MoonScript v0.3.0 (2015-2-28)
New Features
- New unused assignment linter finds assignments that are never referenced after being defined.
Parsing Updates
Whitespace parsing has been relaxed in a handful of locations:
- You can put unrestricted whitespace/newlines after operator in a binary operator before writing the right hand side. The following are now valid:
x = really_long_function! +
2304
big_math = 123 /
12 -
43 * 17
bool_exp = nice_shirt and cool_shoes or
skateboard and shades
- You can put unrestricted whitespace/newlines immediately after an opening parenthesis, and immediately before closing parenthesis. The following are now valid:
hello = 100 + (
var * 0.23
) - 15
funcall(
"height", "age", "weight"
)
takes_two_functions (->
print "hello"
), ->
print "world"
- You can put unrestricted whitespace/newlines immediately after a
:
when defining a table literal. The following is now valid:
x = {
hello:
call_a_function "football", "hut"
}
Code Generation
- Single value
import
/destructure
compiles directly into single assignment
Bug Fixes
- Some
moonc
command line flags were being ignored - Linter would not report global reference when inside self assign in table
- Fixed an issue where parser would crash in Lpeg 0.12 when compiling hundreds of times per process
Misc
- MoonScript parser now written in MoonScript
MoonScript v0.2.6 (2014-6-18)
Bug Fixes
- Fixes to posmap generation for multi-line mappings and variable declarations
- Prefix file name with
@
when loading code so stack traces tread it as file - Fix bug where
moonc
couldn't work with absolute paths - Improve target file path generation for
moonc
MoonScript v0.2.5 (2014-3-5)
New Things
- New code coverage tool built into
moonc
- New linting tool built into
moonc
, identifies global variable references that don't pass whitelist - Numbers can have
LL
andULL
suffixes for LuaJIT
Bug Fixes
- Error messages from
moonc
are written to standard error - Moonloader correctly throws error when moon file can't be parsed, instead of skipping the module
- Line number rewriting is no longer incorrectly offset due to multiline strings
Code Generation
Bound functions will avoid creating an anonymous function unless necessary.
x = hello\world
Before:
local x = (function()
local _base_0 = hello
local _fn_0 = _base_0.world
return function(...)
return _fn_0(_base_0, ...)
end
end)()
After:
local x
do
local _base_0 = hello
local _fn_0 = _base_0.world
x = function(...)
return _fn_0(_base_0, ...)
end
end
Explicit return statement now avoids creating anonymous function for statements where return can be cascaded into the body.
->
if test1
return [x for x in *y]
if test2
return if true
"yes"
else
"no"
false
Before:
local _
_ = function()
if test1 then
return (function()
local _accum_0 = { }
local _len_0 = 1
local _list_0 = y
for _index_0 = 1, #_list_0 do
local x = _list_0[_index_0]
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
return _accum_0
end)()
end
if test2 then
return (function()
if true then
return "yes"
else
return "no"
end
end)()
end
return false
end
After:
local _
_ = function()
if test1 then
local _accum_0 = { }
local _len_0 = 1
local _list_0 = y
for _index_0 = 1, #_list_0 do
local x = _list_0[_index_0]
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
return _accum_0
end
if test2 then
if true then
return "yes"
else
return "no"
end
end
return false
end
MoonScript v0.2.4 (2013-07-02)
Changes
- The way the subtraction operator works has changed. There was always a little confusion as to the rules regarding whitespace around it and it was recommended to always add whitespace around the operator when doing subtraction. Not anymore. Hopefully it now works how you would expect. (
a-b
compiles toa - b
and nota(-b)
anymore). - The
moon
library is no longer sets a global variable and instead returns the module. Your code should now be:
moon = require "moon"
- Generated code will reuse local variables when appropriate. Local variables are guaranteed to not have side effects when being accessed as opposed to expressions and global variables. MoonScript will now take advantage of this and reuse those variable without creating and copying to a temporary name.
- Reduced the creation of anonymous functions that are called immediately. MoonScript uses this technique to convert a series of statements into a single expression. It's inefficient because it allocates a new function object and has to do a function call. It also obfuscates stack traces. MoonScript will flatten these functions into the current scope in a lot of situations now.
- Reduced the amount of code generated for classes. Parent class code it left out if there is no parent.
New Things
- You can now put line breaks inside of string literals. It will be replaced with
\n
in the generated code.
x = "hello
world"
- Added
moonscript.base
module. It's a way of including themoonscript
module without automatically installing the moonloader. - You are free to use any whitespace around the name list in an import statement. It has the same rules as an array table, meaning you can delimit names with line breaks.
import a, b
c, d from z
- Added significantly better tests. Previously the testing suite would only verify that code compiled to an expected string. Now there are unit tests that execute the code as well. This will make it easier to change the generated output while still guaranteeing the semantics are the same.
Bug Fixes
b
is not longer treated as self assign in{ a : b }
- load functions will return
nil
instead of throwing error, as described in documentation - fixed an issue with
moon.mixin
where it did not work as described
MoonScript v0.2.3-2 (2013-01-29)
Fixed bug with moonloader not loading anything
MoonScript v0.2.3 (2013-01-24)
Changes
- For loops when used as expressions will no longer discard nil values when accumulating into an array table. This is a backwards incompatible change. Instead you should use the
continue
keyword to filter out iterations you don't want to keep. Read more here. - The
moonscript
module no longer sets a global value formoonscript
and instead returns it. You should update your code:
moonscript = require "moonscript"
New Things
- Lua 5.2 Support. The compiler can now run in either Lua 5.2 and 5.1
- A switch
when
clause can take multiple values, comma separated. - Added destructuring assignment.
- Added
local *
(andlocal ^
) for hoisting variable declarations in the current scope - List comprehensions and line decorators now support numeric loop syntax
Bug Fixes
- Numbers that start with a dot, like
.03
, are correctly parsed - Fixed typo in
fold
library function - Fix declaration hoisting inside of class body, works the same as
local *
now
Other Stuff
MoonScript has made its way into GitHub. .moon
files should start to be recognized in the near future.
MoonScript v0.2.2 (2012-11-03)
Changes
- Compiled files will now implicitly return their last statement. Be careful, this might change what
require
returns.
New Things
The Language
- Added
continue
keyword for skipping the current iteration in a loop. - Added string interpolation.
- Added
do
expression and block. - Added
unless
as a block and line decorator. Is the inverse ofif
. - Assignment can be used in an
if
statement's expression. - Added
or=
andand=
operators. @@
can be prefixed in front of a name to access that name withinself.__class
@
and@@
can be used as values to referenceself
andself.__class
.- In class declarations it's possible to assign to the class object instead of the instance metatable by prefixing the key with
@
. - Class methods can access locals defined within the body of the class declaration.
- Super classes are notified when they are extended from with an
__inherited
callback. - Classes can now implicitly return and be expressions.
local
keyword returns, can be used for forward declaration or shadowing a variable.- String literals can be used as keys in table literals.
- Call methods on string literals without wrapping in parentheses:
"hello"\upper!
- Table comprehensions can return a single value that is unpacked into the key and value.
- The expression in a
with
statement can now be an assignment, to give a name to the expression that is being operated on.
The API
- The
load
functions can take an optional last argument of options.
The Tools
- The online compiler now runs through a web service instead of emscripten, should work reliably on any computer now.
- Windows binaries have been updated.
Bug Fixes
- Significantly improved the line number rewriter. It should now accurately report all line numbers.
- Generic
for
loops correctly parse for multiple values as defined in Lua. - Update expressions don't fail with certain combinations of precedence.
- All statements/expressions are allowed in a class body, not just some.
x = "hello" if something
will extract the declaration ofx
if it's not in scope yet. Preventing an impossible to access variable from being created.- varargs,
...
, correctly bubble up through automatically generated anonymous functions. - Compiler doesn't crash if you try to assign something that isn't assignable.
- Numerous other small fixes. See commit log.
MoonScript v0.2.0 (2011-12-12)
Changes
,
is used instead of:
for delimiting table slice parts.- Class objects store the metatable of their instances in
__base
.__base
is also used in inheritance when chaining metatables.
New Things
The Language
- Added key-value table comprehensions.
- Added a
switch
statement. - The body of a class can contain arbitrary expressions in addition to assigning properties.
self
in this scope refers to the class itself. - Class objects themselves support accessing the properties of the superclass they extend (like instances).
- Class objects store their name as a string in the
__name
property. - Enhanced the
super
keyword in instance methods. - Bound methods can be created for an object by using
object\function_name
as a value. Called function stubs. - Added
export *
statement to export all assigned names following the statement. - Added
export ^
statement to export all assigning names that begin with a capital letter following the statement. export
can be used before any assignment or class declaration to export just that assignment (or class declaration).- Argument lists can be broken up over several lines with trailing comma.
:hello
is short hand forhello: hello
inside of table literal.- Added
..=
for string concatenation. table.insert
no longer used to build accumlated values in comprehensions.
The API
- Added
loadfile
,loadstring
, anddofile
functions tomoonscript
module to load/run MoonScript code. - Added
to_lua
function tomoonscript
module to convert a MoonScript code string to Lua string.
The Tools
- Created prebuilt MoonScript Windows executables.
- Wrote a Textmate/Sublime Text bundle.
- Wrote a SciTE syntax highlighter with scintillua.
- Created a SciTE package for Windows that has everything configured.
- Created an online compiler and snippet site using emscripten.
- Watch mode works on all platforms now. Uses polling if
inotify
is not available.
Standard Library
I'm now including a small set of useful functions in a single module called moon
:
require "moon"
Documentation is available here.
Bug Fixes
- Windows line endings don't break the parser.
- Fixed issues when using
...
within comprehensions when the compiled code uses an intermediate function in the output. - Names whose first characters happen to be a keyword don't break parser.
- Return statement can have no arguments
- argument names prefixed with
@
in function definitions work outside of classes work with default values. - Fixed parse issues with the shorthand values within a
with
block. - Numerous other small fixes. See commit log.
Other Stuff
Since the first release, I've written one other project in MoonScript (other than the compiler). It's a static site generator called sitegen. It's what I now use to generate all of my project pages and this blog.
MoonScript 0.1.0 (2011-08-12)
Initial release