mirror of
https://github.com/nucular/sfxrlua.git
synced 2024-12-24 18:44:20 +00:00
Split up other stuff into sections
This commit is contained in:
parent
7cc8bc4b2b
commit
e4fcde3227
@ -2,6 +2,7 @@ project = "sfxr.lua"
|
|||||||
description = "A port of the sfxr sound effect synthesizer to Lua"
|
description = "A port of the sfxr sound effect synthesizer to Lua"
|
||||||
title = "sfxr.lua Documentation"
|
title = "sfxr.lua Documentation"
|
||||||
format = "markdown"
|
format = "markdown"
|
||||||
|
not_luadoc = true
|
||||||
style = "!pale"
|
style = "!pale"
|
||||||
kind_names = {topic = "Topics", module = "API"}
|
kind_names = {topic = "Topics", module = "API"}
|
||||||
dir = "./doc"
|
dir = "./doc"
|
||||||
|
@ -42,6 +42,8 @@
|
|||||||
<li><a href="#Parameters_lowpass">Parameters.lowpass</a></li>
|
<li><a href="#Parameters_lowpass">Parameters.lowpass</a></li>
|
||||||
<li><a href="#Parameters_highpass">Parameters.highpass</a></li>
|
<li><a href="#Parameters_highpass">Parameters.highpass</a></li>
|
||||||
<li><a href="#Parameters_volume">Parameters.volume</a></li>
|
<li><a href="#Parameters_volume">Parameters.volume</a></li>
|
||||||
|
<li><a href="#Randomization">Randomization</a></li>
|
||||||
|
<li><a href="#SavingLoading">SavingLoading</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
@ -127,63 +129,6 @@
|
|||||||
<td class="name" nowrap><a href="#sfxr.Sound:generateSoundData">sfxr.Sound:generateSoundData ([rate=44100[, depth=0[, sounddata]]])</a></td>
|
<td class="name" nowrap><a href="#sfxr.Sound:generateSoundData">sfxr.Sound:generateSoundData ([rate=44100[, depth=0[, sounddata]]])</a></td>
|
||||||
<td class="summary">Synthesize the sound to a LÖVE SoundData instance.</td>
|
<td class="summary">Synthesize the sound to a LÖVE SoundData instance.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomize">sfxr.Sound:randomize ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:mutate">sfxr.Sound:mutate ([by=1][, seed], whether)</a></td>
|
|
||||||
<td class="summary">Mutate all sound parameters</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomPickup">sfxr.Sound:randomPickup ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate an item pick up sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomLaser">sfxr.Sound:randomLaser ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a laser sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomExplosion">sfxr.Sound:randomExplosion ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate an explosion sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomPowerup">sfxr.Sound:randomPowerup ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a power up sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomHit">sfxr.Sound:randomHit ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a hit sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomJump">sfxr.Sound:randomJump ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a jump sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomBlip">sfxr.Sound:randomBlip ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a blip sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:exportWAV">sfxr.Sound:exportWAV (f[, rate=44100[, depth=0]])</a></td>
|
|
||||||
<td class="summary">Generate and export the audio data to a PCM WAVE file.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:save">sfxr.Sound:save (f[, minify=true])</a></td>
|
|
||||||
<td class="summary">Save the sound parameters to a file as a Lua table</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:load">sfxr.Sound:load (f)</a></td>
|
|
||||||
<td class="summary">Load the sound parameters from a file containing a Lua table</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:saveBinary">sfxr.Sound:saveBinary (f)</a></td>
|
|
||||||
<td class="summary">Save the sound parameters to a file in the sfxr binary format (version 102)</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:loadBinary">sfxr.Sound:loadBinary (f)</a></td>
|
|
||||||
<td class="summary">Load the sound parameters from a file in the sfxr binary format
|
|
||||||
(version 100-102)</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
</table>
|
||||||
<h2><a href="#Parameters">Parameters</a></h2>
|
<h2><a href="#Parameters">Parameters</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
@ -192,6 +137,10 @@
|
|||||||
<td class="summary"><strong>The sound volume and gain all samples are multiplied with</strong></td>
|
<td class="summary"><strong>The sound volume and gain all samples are multiplied with</strong></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#self.supersampling">self.supersampling</a></td>
|
||||||
|
<td class="summary">Number of supersampling passes to perform (<em>default</em> 8)</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
<td class="name" nowrap><a href="#self.repeatspeed">self.repeatspeed</a></td>
|
<td class="name" nowrap><a href="#self.repeatspeed">self.repeatspeed</a></td>
|
||||||
<td class="summary">Repeat speed:
|
<td class="summary">Repeat speed:
|
||||||
Times to repeat the frequency slide over the course of the envelope
|
Times to repeat the frequency slide over the course of the envelope
|
||||||
@ -414,6 +363,69 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
<td class="summary">Additional gain (<em>default</em> 0.5)</td>
|
<td class="summary">Additional gain (<em>default</em> 0.5)</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
<h2><a href="#Randomization">Randomization</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomize">sfxr.Sound:randomize ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:mutate">sfxr.Sound:mutate ([amount=1][, seed], changefreq)</a></td>
|
||||||
|
<td class="summary">Mutate all sound parameters</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomPickup">sfxr.Sound:randomPickup ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a "pick up" sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomLaser">sfxr.Sound:randomLaser ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a laser sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomExplosion">sfxr.Sound:randomExplosion ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate an explosion sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomPowerup">sfxr.Sound:randomPowerup ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a "power up" sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomHit">sfxr.Sound:randomHit ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a hit sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomJump">sfxr.Sound:randomJump ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a jump sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomBlip">sfxr.Sound:randomBlip ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a "blip" sound</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a href="#SavingLoading">SavingLoading</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:exportWAV">sfxr.Sound:exportWAV (f[, rate=44100[, depth=0]])</a></td>
|
||||||
|
<td class="summary">Generate and export the audio data to a PCM WAVE file.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:save">sfxr.Sound:save (f[, minify=true])</a></td>
|
||||||
|
<td class="summary">Save the sound parameters to a file as a Lua table</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:load">sfxr.Sound:load (f)</a></td>
|
||||||
|
<td class="summary">Load the sound parameters from a file containing a Lua table</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:saveBinary">sfxr.Sound:saveBinary (f)</a></td>
|
||||||
|
<td class="summary">Save the sound parameters to a file in the sfxr binary format (version 102)</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:loadBinary">sfxr.Sound:loadBinary (f)</a></td>
|
||||||
|
<td class="summary">Load the sound parameters from a file in the sfxr binary format
|
||||||
|
(version 100-102)</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
<br/>
|
<br/>
|
||||||
<br/>
|
<br/>
|
||||||
@ -599,7 +611,7 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Set all parameters to their default values. Does not affect
|
Set all parameters to their default values. Does not affect
|
||||||
??? and <a href="../index.html#self.volume">volume</a>.
|
<a href="../index.html#self.supersampling">supersampling</a> and <a href="../index.html#self.volume">volume</a>.
|
||||||
Called by <a href="../index.html#sfxr.Sound:__init">the initializer</a>.
|
Called by <a href="../index.html#sfxr.Sound:__init">the initializer</a>.
|
||||||
|
|
||||||
|
|
||||||
@ -819,345 +831,6 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomize"></a>
|
|
||||||
<strong>sfxr.Sound:randomize ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:mutate"></a>
|
|
||||||
<strong>sfxr.Sound:mutate ([by=1][, seed], whether)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Mutate all sound parameters
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">by</span>
|
|
||||||
<span class="types"><a class="type" href="../index.html#self.change.amount">amount</a></span>
|
|
||||||
how much to mutate the parameters
|
|
||||||
(<em>default</em> 1)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">whether</span>
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
|
||||||
to change the frequency parameters
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomPickup"></a>
|
|
||||||
<strong>sfxr.Sound:randomPickup ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate an item pick up sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomLaser"></a>
|
|
||||||
<strong>sfxr.Sound:randomLaser ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a laser sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomExplosion"></a>
|
|
||||||
<strong>sfxr.Sound:randomExplosion ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate an explosion sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomPowerup"></a>
|
|
||||||
<strong>sfxr.Sound:randomPowerup ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a power up sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomHit"></a>
|
|
||||||
<strong>sfxr.Sound:randomHit ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a hit sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomJump"></a>
|
|
||||||
<strong>sfxr.Sound:randomJump ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a jump sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomBlip"></a>
|
|
||||||
<strong>sfxr.Sound:randomBlip ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a blip sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:exportWAV"></a>
|
|
||||||
<strong>sfxr.Sound:exportWAV (f[, rate=44100[, depth=0]])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Generate and export the audio data to a PCM WAVE file.
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>wb</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">rate</span>
|
|
||||||
<span class="types"><a class="type" href="../index.html#SAMPLERATE">SAMPLERATE</a></span>
|
|
||||||
the sampling rate
|
|
||||||
(<em>default</em> 44100)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">depth</span>
|
|
||||||
<span class="types"><a class="type" href="../index.html#BITDEPTH">BITDEPTH</a></span>
|
|
||||||
the bit depth
|
|
||||||
(<em>default</em> 0)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Raises:</h3>
|
|
||||||
"invalid sampling rate: x", "invalid bit depth: x"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:save"></a>
|
|
||||||
<strong>sfxr.Sound:save (f[, minify=true])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Save the sound parameters to a file as a Lua table
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>w</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">minify</span>
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
|
||||||
whether to minify the output or not
|
|
||||||
(<em>default</em> true)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:load"></a>
|
|
||||||
<strong>sfxr.Sound:load (f)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Load the sound parameters from a file containing a Lua table
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>r</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Raises:</h3>
|
|
||||||
"incompatible version: x.x.x"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:saveBinary"></a>
|
|
||||||
<strong>sfxr.Sound:saveBinary (f)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Save the sound parameters to a file in the sfxr binary format (version 102)
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>wb</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:loadBinary"></a>
|
|
||||||
<strong>sfxr.Sound:loadBinary (f)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Load the sound parameters from a file in the sfxr binary format
|
|
||||||
(version 100-102)
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>rb</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Raises:</h3>
|
|
||||||
"incompatible version: x", "unexpected file length"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<h2 class="section-header "><a name="Parameters"></a>Parameters</h2>
|
<h2 class="section-header "><a name="Parameters"></a>Parameters</h2>
|
||||||
@ -1176,6 +849,20 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "self.supersampling"></a>
|
||||||
|
<strong>self.supersampling</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Number of supersampling passes to perform (<em>default</em> 8)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "self.repeatspeed"></a>
|
<a name = "self.repeatspeed"></a>
|
||||||
@ -1747,6 +1434,353 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2 class="section-header "><a name="Randomization"></a>Randomization</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomize"></a>
|
||||||
|
<strong>sfxr.Sound:randomize ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:mutate"></a>
|
||||||
|
<strong>sfxr.Sound:mutate ([amount=1][, seed], changefreq)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Mutate all sound parameters
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">amount</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
by how much to mutate the parameters
|
||||||
|
(<em>default</em> 1)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">changefreq</span>
|
||||||
|
<span class="types"><span class="type">bool</span></span>
|
||||||
|
whether to change the frequency parameters
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomPickup"></a>
|
||||||
|
<strong>sfxr.Sound:randomPickup ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a "pick up" sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomLaser"></a>
|
||||||
|
<strong>sfxr.Sound:randomLaser ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a laser sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomExplosion"></a>
|
||||||
|
<strong>sfxr.Sound:randomExplosion ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate an explosion sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomPowerup"></a>
|
||||||
|
<strong>sfxr.Sound:randomPowerup ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a "power up" sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomHit"></a>
|
||||||
|
<strong>sfxr.Sound:randomHit ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a hit sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomJump"></a>
|
||||||
|
<strong>sfxr.Sound:randomJump ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a jump sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomBlip"></a>
|
||||||
|
<strong>sfxr.Sound:randomBlip ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a "blip" sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2 class="section-header "><a name="SavingLoading"></a>SavingLoading</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:exportWAV"></a>
|
||||||
|
<strong>sfxr.Sound:exportWAV (f[, rate=44100[, depth=0]])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Generate and export the audio data to a PCM WAVE file.
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>wb</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">rate</span>
|
||||||
|
<span class="types"><a class="type" href="../index.html#SAMPLERATE">SAMPLERATE</a></span>
|
||||||
|
the sampling rate
|
||||||
|
(<em>default</em> 44100)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">depth</span>
|
||||||
|
<span class="types"><a class="type" href="../index.html#BITDEPTH">BITDEPTH</a></span>
|
||||||
|
the bit depth
|
||||||
|
(<em>default</em> 0)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Raises:</h3>
|
||||||
|
"invalid sampling rate: x", "invalid bit depth: x"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:save"></a>
|
||||||
|
<strong>sfxr.Sound:save (f[, minify=true])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Save the sound parameters to a file as a Lua table
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>w</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">minify</span>
|
||||||
|
<span class="types"><span class="type">bool</span></span>
|
||||||
|
whether to minify the output or not
|
||||||
|
(<em>default</em> true)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:load"></a>
|
||||||
|
<strong>sfxr.Sound:load (f)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Load the sound parameters from a file containing a Lua table
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>r</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Raises:</h3>
|
||||||
|
"incompatible version: x.x.x"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:saveBinary"></a>
|
||||||
|
<strong>sfxr.Sound:saveBinary (f)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Save the sound parameters to a file in the sfxr binary format (version 102)
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>wb</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:loadBinary"></a>
|
||||||
|
<strong>sfxr.Sound:loadBinary (f)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Load the sound parameters from a file in the sfxr binary format
|
||||||
|
(version 100-102)
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>rb</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Raises:</h3>
|
||||||
|
"incompatible version: x", "unexpected file length"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|
||||||
@ -1755,7 +1789,7 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.3</a></i>
|
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.3</a></i>
|
||||||
<i style="float:right;">Last updated 2016-03-05 20:46:41 </i>
|
<i style="float:right;">Last updated 2016-03-05 21:02:39 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
830
doc/index.html
830
doc/index.html
@ -42,6 +42,8 @@
|
|||||||
<li><a href="#Parameters_lowpass">Parameters.lowpass</a></li>
|
<li><a href="#Parameters_lowpass">Parameters.lowpass</a></li>
|
||||||
<li><a href="#Parameters_highpass">Parameters.highpass</a></li>
|
<li><a href="#Parameters_highpass">Parameters.highpass</a></li>
|
||||||
<li><a href="#Parameters_volume">Parameters.volume</a></li>
|
<li><a href="#Parameters_volume">Parameters.volume</a></li>
|
||||||
|
<li><a href="#Randomization">Randomization</a></li>
|
||||||
|
<li><a href="#SavingLoading">SavingLoading</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
@ -127,63 +129,6 @@
|
|||||||
<td class="name" nowrap><a href="#sfxr.Sound:generateSoundData">sfxr.Sound:generateSoundData ([rate=44100[, depth=0[, sounddata]]])</a></td>
|
<td class="name" nowrap><a href="#sfxr.Sound:generateSoundData">sfxr.Sound:generateSoundData ([rate=44100[, depth=0[, sounddata]]])</a></td>
|
||||||
<td class="summary">Synthesize the sound to a LÖVE SoundData instance.</td>
|
<td class="summary">Synthesize the sound to a LÖVE SoundData instance.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomize">sfxr.Sound:randomize ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:mutate">sfxr.Sound:mutate ([by=1][, seed], whether)</a></td>
|
|
||||||
<td class="summary">Mutate all sound parameters</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomPickup">sfxr.Sound:randomPickup ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate an item pick up sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomLaser">sfxr.Sound:randomLaser ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a laser sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomExplosion">sfxr.Sound:randomExplosion ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate an explosion sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomPowerup">sfxr.Sound:randomPowerup ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a power up sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomHit">sfxr.Sound:randomHit ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a hit sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomJump">sfxr.Sound:randomJump ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a jump sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:randomBlip">sfxr.Sound:randomBlip ([seed])</a></td>
|
|
||||||
<td class="summary">Randomize all sound parameters to generate a blip sound</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:exportWAV">sfxr.Sound:exportWAV (f[, rate=44100[, depth=0]])</a></td>
|
|
||||||
<td class="summary">Generate and export the audio data to a PCM WAVE file.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:save">sfxr.Sound:save (f[, minify=true])</a></td>
|
|
||||||
<td class="summary">Save the sound parameters to a file as a Lua table</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:load">sfxr.Sound:load (f)</a></td>
|
|
||||||
<td class="summary">Load the sound parameters from a file containing a Lua table</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:saveBinary">sfxr.Sound:saveBinary (f)</a></td>
|
|
||||||
<td class="summary">Save the sound parameters to a file in the sfxr binary format (version 102)</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap><a href="#sfxr.Sound:loadBinary">sfxr.Sound:loadBinary (f)</a></td>
|
|
||||||
<td class="summary">Load the sound parameters from a file in the sfxr binary format
|
|
||||||
(version 100-102)</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
</table>
|
||||||
<h2><a href="#Parameters">Parameters</a></h2>
|
<h2><a href="#Parameters">Parameters</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
@ -192,6 +137,10 @@
|
|||||||
<td class="summary"><strong>The sound volume and gain all samples are multiplied with</strong></td>
|
<td class="summary"><strong>The sound volume and gain all samples are multiplied with</strong></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#self.supersampling">self.supersampling</a></td>
|
||||||
|
<td class="summary">Number of supersampling passes to perform (<em>default</em> 8)</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
<td class="name" nowrap><a href="#self.repeatspeed">self.repeatspeed</a></td>
|
<td class="name" nowrap><a href="#self.repeatspeed">self.repeatspeed</a></td>
|
||||||
<td class="summary">Repeat speed:
|
<td class="summary">Repeat speed:
|
||||||
Times to repeat the frequency slide over the course of the envelope
|
Times to repeat the frequency slide over the course of the envelope
|
||||||
@ -414,6 +363,69 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
<td class="summary">Additional gain (<em>default</em> 0.5)</td>
|
<td class="summary">Additional gain (<em>default</em> 0.5)</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
<h2><a href="#Randomization">Randomization</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomize">sfxr.Sound:randomize ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:mutate">sfxr.Sound:mutate ([amount=1][, seed], changefreq)</a></td>
|
||||||
|
<td class="summary">Mutate all sound parameters</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomPickup">sfxr.Sound:randomPickup ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a "pick up" sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomLaser">sfxr.Sound:randomLaser ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a laser sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomExplosion">sfxr.Sound:randomExplosion ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate an explosion sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomPowerup">sfxr.Sound:randomPowerup ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a "power up" sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomHit">sfxr.Sound:randomHit ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a hit sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomJump">sfxr.Sound:randomJump ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a jump sound</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:randomBlip">sfxr.Sound:randomBlip ([seed])</a></td>
|
||||||
|
<td class="summary">Randomize all sound parameters to generate a "blip" sound</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a href="#SavingLoading">SavingLoading</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:exportWAV">sfxr.Sound:exportWAV (f[, rate=44100[, depth=0]])</a></td>
|
||||||
|
<td class="summary">Generate and export the audio data to a PCM WAVE file.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:save">sfxr.Sound:save (f[, minify=true])</a></td>
|
||||||
|
<td class="summary">Save the sound parameters to a file as a Lua table</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:load">sfxr.Sound:load (f)</a></td>
|
||||||
|
<td class="summary">Load the sound parameters from a file containing a Lua table</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:saveBinary">sfxr.Sound:saveBinary (f)</a></td>
|
||||||
|
<td class="summary">Save the sound parameters to a file in the sfxr binary format (version 102)</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap><a href="#sfxr.Sound:loadBinary">sfxr.Sound:loadBinary (f)</a></td>
|
||||||
|
<td class="summary">Load the sound parameters from a file in the sfxr binary format
|
||||||
|
(version 100-102)</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
<br/>
|
<br/>
|
||||||
<br/>
|
<br/>
|
||||||
@ -599,7 +611,7 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Set all parameters to their default values. Does not affect
|
Set all parameters to their default values. Does not affect
|
||||||
??? and <a href="index.html#self.volume">volume</a>.
|
<a href="index.html#self.supersampling">supersampling</a> and <a href="index.html#self.volume">volume</a>.
|
||||||
Called by <a href="index.html#sfxr.Sound:__init">the initializer</a>.
|
Called by <a href="index.html#sfxr.Sound:__init">the initializer</a>.
|
||||||
|
|
||||||
|
|
||||||
@ -819,345 +831,6 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomize"></a>
|
|
||||||
<strong>sfxr.Sound:randomize ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:mutate"></a>
|
|
||||||
<strong>sfxr.Sound:mutate ([by=1][, seed], whether)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Mutate all sound parameters
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">by</span>
|
|
||||||
<span class="types"><a class="type" href="index.html#self.change.amount">amount</a></span>
|
|
||||||
how much to mutate the parameters
|
|
||||||
(<em>default</em> 1)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">whether</span>
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
|
||||||
to change the frequency parameters
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomPickup"></a>
|
|
||||||
<strong>sfxr.Sound:randomPickup ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate an item pick up sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomLaser"></a>
|
|
||||||
<strong>sfxr.Sound:randomLaser ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a laser sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomExplosion"></a>
|
|
||||||
<strong>sfxr.Sound:randomExplosion ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate an explosion sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomPowerup"></a>
|
|
||||||
<strong>sfxr.Sound:randomPowerup ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a power up sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomHit"></a>
|
|
||||||
<strong>sfxr.Sound:randomHit ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a hit sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomJump"></a>
|
|
||||||
<strong>sfxr.Sound:randomJump ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a jump sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:randomBlip"></a>
|
|
||||||
<strong>sfxr.Sound:randomBlip ([seed])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Randomize all sound parameters to generate a blip sound
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">seed</span>
|
|
||||||
<span class="types"><span class="type">number</span></span>
|
|
||||||
a random seed
|
|
||||||
(<em>optional</em>)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:exportWAV"></a>
|
|
||||||
<strong>sfxr.Sound:exportWAV (f[, rate=44100[, depth=0]])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Generate and export the audio data to a PCM WAVE file.
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>wb</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">rate</span>
|
|
||||||
<span class="types"><a class="type" href="index.html#SAMPLERATE">SAMPLERATE</a></span>
|
|
||||||
the sampling rate
|
|
||||||
(<em>default</em> 44100)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">depth</span>
|
|
||||||
<span class="types"><a class="type" href="index.html#BITDEPTH">BITDEPTH</a></span>
|
|
||||||
the bit depth
|
|
||||||
(<em>default</em> 0)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Raises:</h3>
|
|
||||||
"invalid sampling rate: x", "invalid bit depth: x"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:save"></a>
|
|
||||||
<strong>sfxr.Sound:save (f[, minify=true])</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Save the sound parameters to a file as a Lua table
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>w</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
<li><span class="parameter">minify</span>
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
|
||||||
whether to minify the output or not
|
|
||||||
(<em>default</em> true)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:load"></a>
|
|
||||||
<strong>sfxr.Sound:load (f)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Load the sound parameters from a file containing a Lua table
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>r</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Raises:</h3>
|
|
||||||
"incompatible version: x.x.x"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:saveBinary"></a>
|
|
||||||
<strong>sfxr.Sound:saveBinary (f)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Save the sound parameters to a file in the sfxr binary format (version 102)
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>wb</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "sfxr.Sound:loadBinary"></a>
|
|
||||||
<strong>sfxr.Sound:loadBinary (f)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Load the sound parameters from a file in the sfxr binary format
|
|
||||||
(version 100-102)
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">f</span>
|
|
||||||
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
|
||||||
a path or file in <code>rb</code>-mode
|
|
||||||
(passed files will not be closed)
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Raises:</h3>
|
|
||||||
"incompatible version: x", "unexpected file length"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<h2 class="section-header "><a name="Parameters"></a>Parameters</h2>
|
<h2 class="section-header "><a name="Parameters"></a>Parameters</h2>
|
||||||
@ -1176,6 +849,20 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "self.supersampling"></a>
|
||||||
|
<strong>self.supersampling</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Number of supersampling passes to perform (<em>default</em> 8)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "self.repeatspeed"></a>
|
<a name = "self.repeatspeed"></a>
|
||||||
@ -1747,6 +1434,353 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2 class="section-header "><a name="Randomization"></a>Randomization</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomize"></a>
|
||||||
|
<strong>sfxr.Sound:randomize ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:mutate"></a>
|
||||||
|
<strong>sfxr.Sound:mutate ([amount=1][, seed], changefreq)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Mutate all sound parameters
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">amount</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
by how much to mutate the parameters
|
||||||
|
(<em>default</em> 1)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">changefreq</span>
|
||||||
|
<span class="types"><span class="type">bool</span></span>
|
||||||
|
whether to change the frequency parameters
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomPickup"></a>
|
||||||
|
<strong>sfxr.Sound:randomPickup ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a "pick up" sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomLaser"></a>
|
||||||
|
<strong>sfxr.Sound:randomLaser ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a laser sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomExplosion"></a>
|
||||||
|
<strong>sfxr.Sound:randomExplosion ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate an explosion sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomPowerup"></a>
|
||||||
|
<strong>sfxr.Sound:randomPowerup ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a "power up" sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomHit"></a>
|
||||||
|
<strong>sfxr.Sound:randomHit ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a hit sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomJump"></a>
|
||||||
|
<strong>sfxr.Sound:randomJump ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a jump sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:randomBlip"></a>
|
||||||
|
<strong>sfxr.Sound:randomBlip ([seed])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Randomize all sound parameters to generate a "blip" sound
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">seed</span>
|
||||||
|
<span class="types"><span class="type">number</span></span>
|
||||||
|
a random seed
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2 class="section-header "><a name="SavingLoading"></a>SavingLoading</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:exportWAV"></a>
|
||||||
|
<strong>sfxr.Sound:exportWAV (f[, rate=44100[, depth=0]])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Generate and export the audio data to a PCM WAVE file.
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>wb</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">rate</span>
|
||||||
|
<span class="types"><a class="type" href="index.html#SAMPLERATE">SAMPLERATE</a></span>
|
||||||
|
the sampling rate
|
||||||
|
(<em>default</em> 44100)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">depth</span>
|
||||||
|
<span class="types"><a class="type" href="index.html#BITDEPTH">BITDEPTH</a></span>
|
||||||
|
the bit depth
|
||||||
|
(<em>default</em> 0)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Raises:</h3>
|
||||||
|
"invalid sampling rate: x", "invalid bit depth: x"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:save"></a>
|
||||||
|
<strong>sfxr.Sound:save (f[, minify=true])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Save the sound parameters to a file as a Lua table
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>w</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">minify</span>
|
||||||
|
<span class="types"><span class="type">bool</span></span>
|
||||||
|
whether to minify the output or not
|
||||||
|
(<em>default</em> true)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:load"></a>
|
||||||
|
<strong>sfxr.Sound:load (f)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Load the sound parameters from a file containing a Lua table
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>r</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Raises:</h3>
|
||||||
|
"incompatible version: x.x.x"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:saveBinary"></a>
|
||||||
|
<strong>sfxr.Sound:saveBinary (f)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Save the sound parameters to a file in the sfxr binary format (version 102)
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>wb</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "sfxr.Sound:loadBinary"></a>
|
||||||
|
<strong>sfxr.Sound:loadBinary (f)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Load the sound parameters from a file in the sfxr binary format
|
||||||
|
(version 100-102)
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">f</span>
|
||||||
|
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <span class="type">file</span> or <span class="type">love.filesystem.File</span></span>
|
||||||
|
a path or file in <code>rb</code>-mode
|
||||||
|
(passed files will not be closed)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Raises:</h3>
|
||||||
|
"incompatible version: x", "unexpected file length"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|
||||||
@ -1755,7 +1789,7 @@ Decay_Sustain_Release_.28ADSR.29_envelope">ASD envelope</a> that controls the so
|
|||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.3</a></i>
|
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.3</a></i>
|
||||||
<i style="float:right;">Last updated 2016-03-05 20:46:41 </i>
|
<i style="float:right;">Last updated 2016-03-05 21:02:39 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
25
sfxr.lua
25
sfxr.lua
@ -295,6 +295,7 @@ function sfxr.Sound:__init()
|
|||||||
self.highpass = {}
|
self.highpass = {}
|
||||||
|
|
||||||
-- These are not affected by resetParameters()
|
-- These are not affected by resetParameters()
|
||||||
|
|
||||||
--- Number of supersampling passes to perform (*default* 8)
|
--- Number of supersampling passes to perform (*default* 8)
|
||||||
-- @within Parameters
|
-- @within Parameters
|
||||||
self.supersampling = 8
|
self.supersampling = 8
|
||||||
@ -879,6 +880,7 @@ function sfxr.Sound:generateSoundData(rate, depth, sounddata)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Randomize all sound parameters
|
--- Randomize all sound parameters
|
||||||
|
-- @within Randomization
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
function sfxr.Sound:randomize(seed)
|
function sfxr.Sound:randomize(seed)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
@ -941,9 +943,10 @@ function sfxr.Sound:randomize(seed)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Mutate all sound parameters
|
--- Mutate all sound parameters
|
||||||
-- @tparam[opt=1] amount by how much to mutate the parameters
|
-- @within Randomization
|
||||||
|
-- @tparam[opt=1] number amount by how much to mutate the parameters
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
-- @tparam[changefreq=true] bool whether to change the frequency parameters
|
-- @tparam[changefreq=true] bool changefreq whether to change the frequency parameters
|
||||||
function sfxr.Sound:mutate(amount, seed, changefreq)
|
function sfxr.Sound:mutate(amount, seed, changefreq)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
local amount = (amount or 1)
|
local amount = (amount or 1)
|
||||||
@ -986,7 +989,8 @@ function sfxr.Sound:mutate(amount, seed, changefreq)
|
|||||||
self:sanitizeParameters()
|
self:sanitizeParameters()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Randomize all sound parameters to generate an item pick up sound
|
--- Randomize all sound parameters to generate a "pick up" sound
|
||||||
|
-- @within Randomization
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
function sfxr.Sound:randomPickup(seed)
|
function sfxr.Sound:randomPickup(seed)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
@ -1004,6 +1008,7 @@ function sfxr.Sound:randomPickup(seed)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Randomize all sound parameters to generate a laser sound
|
--- Randomize all sound parameters to generate a laser sound
|
||||||
|
-- @within Randomization
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
function sfxr.Sound:randomLaser(seed)
|
function sfxr.Sound:randomLaser(seed)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
@ -1050,6 +1055,7 @@ function sfxr.Sound:randomLaser(seed)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Randomize all sound parameters to generate an explosion sound
|
--- Randomize all sound parameters to generate an explosion sound
|
||||||
|
-- @within Randomization
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
function sfxr.Sound:randomExplosion(seed)
|
function sfxr.Sound:randomExplosion(seed)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
@ -1091,7 +1097,8 @@ function sfxr.Sound:randomExplosion(seed)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Randomize all sound parameters to generate a power up sound
|
--- Randomize all sound parameters to generate a "power up" sound
|
||||||
|
-- @within Randomization
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
function sfxr.Sound:randomPowerup(seed)
|
function sfxr.Sound:randomPowerup(seed)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
@ -1120,6 +1127,7 @@ function sfxr.Sound:randomPowerup(seed)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Randomize all sound parameters to generate a hit sound
|
--- Randomize all sound parameters to generate a hit sound
|
||||||
|
-- @within Randomization
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
function sfxr.Sound:randomHit(seed)
|
function sfxr.Sound:randomHit(seed)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
@ -1144,6 +1152,7 @@ function sfxr.Sound:randomHit(seed)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Randomize all sound parameters to generate a jump sound
|
--- Randomize all sound parameters to generate a jump sound
|
||||||
|
-- @within Randomization
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
function sfxr.Sound:randomJump(seed)
|
function sfxr.Sound:randomJump(seed)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
@ -1166,7 +1175,8 @@ function sfxr.Sound:randomJump(seed)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Randomize all sound parameters to generate a blip sound
|
--- Randomize all sound parameters to generate a "blip" sound
|
||||||
|
-- @within Randomization
|
||||||
-- @tparam[opt] number seed a random seed
|
-- @tparam[opt] number seed a random seed
|
||||||
function sfxr.Sound:randomBlip(seed)
|
function sfxr.Sound:randomBlip(seed)
|
||||||
if seed then setseed(seed) end
|
if seed then setseed(seed) end
|
||||||
@ -1185,6 +1195,7 @@ function sfxr.Sound:randomBlip(seed)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Generate and export the audio data to a PCM WAVE file.
|
--- Generate and export the audio data to a PCM WAVE file.
|
||||||
|
-- @within SavingLoading
|
||||||
-- @tparam ?string|file|love.filesystem.File f a path or file in `wb`-mode
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `wb`-mode
|
||||||
-- (passed files will not be closed)
|
-- (passed files will not be closed)
|
||||||
-- @tparam[opt=44100] SAMPLERATE rate the sampling rate
|
-- @tparam[opt=44100] SAMPLERATE rate the sampling rate
|
||||||
@ -1293,6 +1304,7 @@ function sfxr.Sound:exportWAV(f, rate, depth)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Save the sound parameters to a file as a Lua table
|
--- Save the sound parameters to a file as a Lua table
|
||||||
|
-- @within SavingLoading
|
||||||
-- @tparam ?string|file|love.filesystem.File f a path or file in `w`-mode
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `w`-mode
|
||||||
-- (passed files will not be closed)
|
-- (passed files will not be closed)
|
||||||
-- @tparam[opt=true] bool minify whether to minify the output or not
|
-- @tparam[opt=true] bool minify whether to minify the output or not
|
||||||
@ -1351,6 +1363,7 @@ function sfxr.Sound:save(f, minify)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Load the sound parameters from a file containing a Lua table
|
--- Load the sound parameters from a file containing a Lua table
|
||||||
|
-- @within SavingLoading
|
||||||
-- @tparam ?string|file|love.filesystem.File f a path or file in `r`-mode
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `r`-mode
|
||||||
-- (passed files will not be closed)
|
-- (passed files will not be closed)
|
||||||
-- @raise "incompatible version: x.x.x"
|
-- @raise "incompatible version: x.x.x"
|
||||||
@ -1382,6 +1395,7 @@ function sfxr.Sound:load(f)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Save the sound parameters to a file in the sfxr binary format (version 102)
|
--- Save the sound parameters to a file in the sfxr binary format (version 102)
|
||||||
|
-- @within SavingLoading
|
||||||
-- @tparam ?string|file|love.filesystem.File f a path or file in `wb`-mode
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `wb`-mode
|
||||||
-- (passed files will not be closed)
|
-- (passed files will not be closed)
|
||||||
function sfxr.Sound:saveBinary(f)
|
function sfxr.Sound:saveBinary(f)
|
||||||
@ -1440,6 +1454,7 @@ end
|
|||||||
|
|
||||||
--- Load the sound parameters from a file in the sfxr binary format
|
--- Load the sound parameters from a file in the sfxr binary format
|
||||||
-- (version 100-102)
|
-- (version 100-102)
|
||||||
|
-- @within SavingLoading
|
||||||
-- @tparam ?string|file|love.filesystem.File f a path or file in `rb`-mode
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `rb`-mode
|
||||||
-- (passed files will not be closed)
|
-- (passed files will not be closed)
|
||||||
-- @raise "incompatible version: x", "unexpected file length"
|
-- @raise "incompatible version: x", "unexpected file length"
|
||||||
|
Loading…
Reference in New Issue
Block a user