mirror of
https://github.com/nucular/sfxrlua.git
synced 2024-12-24 18:44:20 +00:00
40 lines
888 B
Markdown
40 lines
888 B
Markdown
sfxr.lua
|
|
========
|
|
|
|
A port of the sfxr sound effect synthesizer to pure Lua, designed to be used
|
|
together with the *awesome* Löve2D game framework.
|
|
|
|
|
|
Example usage
|
|
-------------
|
|
|
|
These examples should play a randomly generated sound.
|
|
|
|
With [Löve2D](http://love2d.org) 0.9:
|
|
```lua
|
|
local sfxr = require("sfxr")
|
|
|
|
function love.load()
|
|
local sound = sfxr.newSound()
|
|
sound:randomize()
|
|
love.audio.newSource(sound:generateSoundData()):play()
|
|
end
|
|
```
|
|
|
|
With [lao](https://github.com/TheLinx/lao):
|
|
```lua
|
|
require("ao")
|
|
local sfxr = require("sfxr")
|
|
|
|
local driverId = ao.defaultDriverId()
|
|
local device = ao.openLive(driverId, {bits = 16, rate = 44100, channels = 1})
|
|
|
|
local sound = sfxr.newSound()
|
|
sound:randomize()
|
|
|
|
local buffer = sound:generateString()
|
|
device:play(buffer, #buffer)
|
|
```
|
|
|
|
**More documentation is available at the [Project Wiki](https://github.com/nucular/sfxrlua/wiki)**
|