tiny-ecs/spec/tiny_spec.lua

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local tiny = require "tiny"
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print("tiny version: " .. tiny._VERSION)
-- Taken from answer at http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value
local function deep_copy(o, seen)
seen = seen or {}
if o == nil then return nil end
if seen[o] then return seen[o] end
local no
if type(o) == 'table' then
no = {}
seen[o] = no
for k, v in next, o, nil do
no[deep_copy(k, seen)] = deep_copy(v, seen)
end
setmetatable(no, deep_copy(getmetatable(o), seen))
else -- number, string, boolean, etc
no = o
end
return no
end
local entityTemplate1 = {
xform = {x = 0, y = 0},
vel = {x = 1, y = 2},
name = "E1",
size = 11,
description = "It goes to 11.",
spinalTap = true
}
local entityTemplate2 = {
xform = {x = 2, y = 2},
vel = {x = -1, y = 0},
name = "E2",
size = 10,
description = "It does not go to 11.",
onlyTen = true
}
local entityTemplate3 = {
xform = {x = 4, y = 5},
vel = {x = 0, y = 3},
name = "E3",
size = 8,
description = "The smallest entity.",
littleMan = true
}
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describe('tiny-ecs:', function()
describe('Filters:', function()
local entity1, entity2, entity3
before_each(function()
entity1 = deep_copy(entityTemplate1)
entity2 = deep_copy(entityTemplate2)
entity3 = deep_copy(entityTemplate3)
end)
it("Default Filters", function()
local ftap = tiny.requireAll("spinalTap")
local fvel = tiny.requireAll("vel")
local fxform = tiny.requireAll("xform")
local fall = tiny.requireOne("spinalTap", "onlyTen", "littleMan")
assert.truthy(fall(nil, entity1))
assert.truthy(ftap(nil, entity1))
assert.falsy(ftap(nil, entity2))
assert.truthy(fxform(nil, entity1))
assert.truthy(fxform(nil, entity2))
assert.truthy(fall(nil, entity1))
assert.truthy(fall(nil, entity2))
assert.truthy(fall(nil, entity3))
end)
end)
describe('World:', function()
local world, entity1, entity2, entity3
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local moveSystem = tiny.processingSystem()
moveSystem.filter = tiny.requireAll("xform", "vel")
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function moveSystem:process(e, dt)
local xform = e.xform
local vel = e.vel
local x, y = xform.x, xform.y
local xvel, yvel = vel.x, vel.y
xform.x, xform.y = x + xvel * dt, y + yvel * dt
end
local timePassed = 0
local oneTimeSystem = tiny.system()
function oneTimeSystem:update(dt)
timePassed = timePassed + dt
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end
before_each(function()
entity1 = deep_copy(entityTemplate1)
entity2 = deep_copy(entityTemplate2)
entity3 = deep_copy(entityTemplate3)
world = tiny.world(moveSystem, oneTimeSystem, entity1, entity2, entity3)
timePassed = 0
end)
it("Create World", function()
assert.equals(world:getEntityCount(), 3)
assert.equals(world:getSystemCount(), 2)
end)
it("Run simple simulation", function()
world:update(1)
assert.equals(timePassed, 1)
assert.equals(entity1.xform.x, 1)
assert.equals(entity1.xform.y, 2)
end)
it("Remove Entities", function()
world:remove(entity1, entity2)
world:update(1)
assert.equals(timePassed, 1)
assert.equals(entity1.xform.x, entityTemplate1.xform.x)
assert.equals(entity2.xform.x, entityTemplate2.xform.x)
assert.equals(entity3.xform.y, 8)
end)
it("Remove Systems", function()
world:remove(moveSystem, oneTimeSystem)
world:update(1)
assert.equals(timePassed, 0)
assert.equals(entity1.xform.x, entityTemplate1.xform.x)
assert.equals(0, world:getSystemCount())
end)
it("Disable and Enable Systems", function()
world:deactivate(moveSystem)
world:deactivate(oneTimeSystem)
world:update(1)
assert.equals(world:getSystemCount(), 2)
assert.equals(timePassed, 0)
assert.equals(entity1.xform.x, entityTemplate1.xform.x)
world:activate(moveSystem)
world:activate(oneTimeSystem)
world:update(1)
assert.equals(timePassed, 1)
assert.are_not.equal(entity1.xform.x, entityTemplate1.xform.x)
assert.equals(world:getSystemCount(), 2)
end)
it("Clear Entities", function()
world:clearEntities()
world:update(1)
assert.equals(0, world:getEntityCount())
end)
it("Clear Systems", function()
world:clearSystems()
world:update(1)
assert.equals(0, world:getSystemCount())
end)
it("Add Entities Multiple Times", function()
world:update(1)
world:add(entity1, entity2, entity3)
world:update(2)
assert.equals(2, world:getSystemCount())
assert.equals(3, world:getEntityCount())
end)
it("Remove Entities Multiple Times", function()
world:update(1)
world:remove(entity1, entity2, entity3)
world:update(2)
world:remove(entity1, entity2, entity3)
world:update(2)
assert.equals(2, world:getSystemCount())
assert.equals(0, world:getEntityCount())
end)
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it("Add Systems Multiple Times", function()
world:update(1)
world:add(moveSystem, oneTimeSystem)
world:update(2)
assert.equals(2, world:getSystemCount())
assert.equals(3, world:getEntityCount())
end)
it("Remove Systems Multiple Times", function()
world:update(1)
world:remove(moveSystem)
world:update(2)
world:remove(moveSystem)
world:update(2)
assert.equals(1, world:getSystemCount())
assert.equals(3, world:getEntityCount())
end)
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it("Reorder Systems", function()
world:update(1)
world:setSystemIndex(moveSystem, 2)
world:update(1)
assert.equals(2, world:getSystemIndex(moveSystem))
assert.equals(1, world:getSystemIndex(oneTimeSystem))
end)
end)
end)