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# tiny-ecs #
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## NOTE
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Although there have been almost no commits in several years, this
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project is not abandoned. tiny-ecs is for most intents and
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purposes, finished, and no bugs have been brought to my attention in a while.
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New issues on Github will be addressed.
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[![Build Status](https://travis-ci.org/bakpakin/tiny-ecs.png?branch=master)](https://travis-ci.org/bakpakin/tiny-ecs)[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE)
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Tiny-ecs is an Entity Component System for Lua that's simple, flexible, and useful.
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@ -21,7 +28,7 @@ take an Entity as a parameter.
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### Entities ###
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Entities are simply Lua tables of data that gets processed by Systems. Entities
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should contain primarily data rather than code, as it is the Systems's job to
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should contain primarily data rather than code, as it is the System's job to
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do logic on data. Henceforth, a key-value pair in an Entity will
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be referred to as a Component.
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