Add Sorted Systems.

Remove tiny.manageSystems and tiny.manageEntities from API.
Add onModify System callback.
This commit is contained in:
bakpakin 2015-05-03 23:05:50 +08:00
parent 0f86eae571
commit fb345c7718

103
tiny.lua
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@ -1,10 +1,11 @@
--- @module tiny-ecs --- @module tiny-ecs
-- @author Calvin Rose -- @author Calvin Rose
local tiny = { _VERSION = "1.0-3" } local tiny = { _VERSION = "1.1-1" }
-- Local versions of standard lua functions -- Local versions of standard lua functions
local tinsert = table.insert local tinsert = table.insert
local tremove = table.remove local tremove = table.remove
local tsort = table.sort
local pairs = pairs local pairs = pairs
local ipairs = ipairs local ipairs = ipairs
local setmetatable = setmetatable local setmetatable = setmetatable
@ -88,7 +89,8 @@ end
-- few other optional callbacks: -- few other optional callbacks:
-- `function system:filter(entity)` - returns a boolean, -- `function system:filter(entity)` - returns a boolean,
-- `function system:onAdd(entity)` - returns nil, -- `function system:onAdd(entity)` - returns nil,
-- `function system:onRemove(entity)` - returns nil. -- `function system:onRemove(entity)` - returns nil,
-- `function system:onModify(systemData, dt)` - returns nil.
-- For Filters, it is conveient to use `tiny.requireAll` or `tiny.requireOne`, -- For Filters, it is conveient to use `tiny.requireAll` or `tiny.requireOne`,
-- but one can write their own filters as well. -- but one can write their own filters as well.
-- @param table A table to be used as a System, or `nil` to create a new System. -- @param table A table to be used as a System, or `nil` to create a new System.
@ -133,7 +135,8 @@ end
-- `function system:preProcess(entities, dt)` - returns nil, -- `function system:preProcess(entities, dt)` - returns nil,
-- `function system:postProcess(entities, dt)` - returns nil, -- `function system:postProcess(entities, dt)` - returns nil,
-- `function system:onAdd(entity)` - returns nil, -- `function system:onAdd(entity)` - returns nil,
-- `function system:onRemove(entity)` - returns nil. -- `function system:onRemove(entity)` - returns nil,
-- `function system:onModify(systemData, dt)` - returns nil.
-- For Filters, it is conveient to use `tiny.requireAll` or `tiny.requireOne`, -- For Filters, it is conveient to use `tiny.requireAll` or `tiny.requireOne`,
-- but one can write their own filters as well. -- but one can write their own filters as well.
-- @param table A table to be used as a System, or `nil` to create a new -- @param table A table to be used as a System, or `nil` to create a new
@ -147,10 +150,55 @@ function tiny.processingSystem(table)
return table return table
end end
-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
local function sortedSystemOnModify(system, systemData, dt)
local system = systemData.system
local entities = systemData.entities
local entityIndices = systemData.entityIndices
local sortDelegate = systemData.sortDelegate
if not sortDelegate then
local sort = system.sort
sortDelegate = function(e1, e2)
sort(system, e1, e2)
end
systemData.sortDelegate = sortDelegate
end
tsort(entities, sortDelegate)
for i = 1, #entities do
local entity = entities[i]
entityIndices[entity] = i
end
end
--- Creates a Sorted Processing System. A Sorted System iterates through its
-- Entities in a specific order, and updates them individually. It has two
-- important fields, `function system:process(entity, dt)`, and `function
-- system:filter(entity)`. `entities` is Entities,
-- and `dt` is the delta time. There are also a few other
-- optional callbacks:
-- `function system:preProcess(entities, dt)` - returns nil,
-- `function system:postProcess(entities, dt)` - returns nil,
-- `function system:onAdd(entity)` - returns nil,
-- `function system:onRemove(entity)` - returns nil,
-- `function system:sort(entity1, entity2)` - returns boolean.
-- For Filters, it is conveient to use `tiny.requireAll` or `tiny.requireOne`,
-- but one can write their own filters as well.
-- @param table A table to be used as a System, or `nil` to create a new
-- Processing System.
function tiny.sortedSystem(table)
if table == nil then
table = {}
end
table[systemTableKey] = true
table.update = processingSystemUpdate
table.onModify = sortedSystemOnModify
return table
end
--- World functions. --- World functions.
-- A World is a container that manages Entities and Systems. The tiny-ecs module -- A World is a container that manages Entities and Systems. The tiny-ecs module
-- is set to be the `__index` of all World tables, so the often clearer syntax of -- is set to be the `__index` of all World tables, so the often clearer syntax
-- World:method can be used for any function in the library. For example, -- of World:method can be used for any function in the library. For example,
-- `tiny.add(world, e1, e2, e3)` is the same as `world:add(e1, e2, e3).` -- `tiny.add(world, e1, e2, e3)` is the same as `world:add(e1, e2, e3).`
-- @section World -- @section World
@ -288,10 +336,8 @@ function tiny.updateSystem(world, system, dt)
system:update(es, dt) system:update(es, dt)
end end
--- Adds and removes Systems that have been marked from the World. -- Adds and removes Systems that have been marked from the World.
-- The user of this library should seldom if ever call this. function tiny_manageSystems(world)
-- @param world
function tiny.manageSystems(world)
local s2a, s2r = world.systemsToAdd, world.systemsToRemove local s2a, s2r = world.systemsToAdd, world.systemsToRemove
@ -303,8 +349,8 @@ function tiny.manageSystems(world)
local systemIndices = world.systemIndices local systemIndices = world.systemIndices
local entities = world.entities local entities = world.entities
local systems = world.systems local systems = world.systems
local system, systemData, index, filter
local system, systemData, index, filter, entityList, entityIndices, entityIndex, onRemove, onAdd local entityList, entityIndices, entityIndex, onRemove, onAdd
-- Remove Systems -- Remove Systems
for i = 1, #s2r do for i = 1, #s2r do
@ -334,7 +380,13 @@ function tiny.manageSystems(world)
if not systemIndices[system] then if not systemIndices[system] then
entityList = {} entityList = {}
entityIndices = {} entityIndices = {}
systemData = { system = system, entities = entityList, indices = entityIndices, active = true } systemData = {
system = system,
entities = entityList,
indices = entityIndices,
active = true,
modified = true
}
index = #systems + 1 index = #systems + 1
systemIndices[system] = index systemIndices[system] = index
systems[index] = systemData systems[index] = systemData
@ -359,12 +411,9 @@ function tiny.manageSystems(world)
end end
end end
tiny_manageSystems = tiny.manageSystems
--- Adds and removes Entities that have been marked. -- Adds and removes Entities that have been marked.
-- The user of this library should seldom if ever call this. function tiny_manageEntities(world)
-- @param world
function tiny.manageEntities(world)
local e2a, e2r = world.entitiesToAdd, world.entitiesToRemove local e2a, e2r = world.entitiesToAdd, world.entitiesToRemove
@ -376,7 +425,8 @@ function tiny.manageEntities(world)
local entities = world.entities local entities = world.entities
local systems = world.systems local systems = world.systems
local entityCount = world.entityCount local entityCount = world.entityCount
local entity, system, systemData, index, onRemove, onAdd, ses, seis, filter, tmpEntity local entity, system, systemData, index
local onRemove, onAdd, ses, seis, filter, tmpEntity
-- Remove Entities -- Remove Entities
for i = 1, #e2r do for i = 1, #e2r do
@ -392,6 +442,7 @@ function tiny.manageEntities(world)
index = seis[entity] index = seis[entity]
if index then if index then
systemData.modified = true
tmpEntity = ses[#ses] tmpEntity = ses[#ses]
ses[index] = tmpEntity ses[index] = tmpEntity
seis[tmpEntity] = index seis[tmpEntity] = index
@ -424,6 +475,7 @@ function tiny.manageEntities(world)
seis = systemData.indices seis = systemData.indices
filter = system.filter filter = system.filter
if filter and filter(system, entity) then if filter and filter(system, entity) then
systemData.modified = true
index = #ses + 1 index = #ses + 1
ses[index] = entity ses[index] = entity
seis[entity] = index seis[entity] = index
@ -444,7 +496,6 @@ function tiny.manageEntities(world)
world.entityCount = entityCount world.entityCount = entityCount
end end
tiny_manageEntities = tiny.manageEntities
--- Updates the World. --- Updates the World.
-- Frees Entities that have been marked for freeing, adds -- Frees Entities that have been marked for freeing, adds
@ -457,17 +508,29 @@ function tiny.update(world, dt)
tiny_manageEntities(world) tiny_manageEntities(world)
local systems = world.systems local systems = world.systems
local systemData, system, update local systemData, system, update, onModify, entities
-- Iterate through Systems IN ORDER -- Iterate through Systems IN ORDER
for i = 1, #systems do for i = 1, #systems do
systemData = systems[i] systemData = systems[i]
if systemData.active then if systemData.active then
system = systemData.system system = systemData.system
-- Call the modify callback on Systems that have been modified.
if systemData.modified then
onModify = system.onModify
if onModify then
onModify(system, systemData, dt)
end
end
--Update Systems that have an update method (most Systems)
update = system.update update = system.update
if update then if update then
update(system, systemData.entities, dt) update(system, systemData.entities, dt)
end end
systemData.modified = false
end end
end end
end end