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@@ -1,4 +1,4 @@
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return {
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return {
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std = 'lua51+love',
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std = 'lua51+love',
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ignore = {'212'},
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ignore = {'212'},
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}
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}
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@@ -268,4 +268,4 @@ function baton.new(config)
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return player
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return player
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end
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end
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return baton
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return baton
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2
main.lua
2
main.lua
@@ -102,4 +102,4 @@ function love.draw()
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love.graphics.rectangle('fill', -50, 150, 100, 100)
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love.graphics.rectangle('fill', -50, 150, 100, 100)
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love.graphics.pop()
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love.graphics.pop()
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end
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end
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@@ -139,4 +139,4 @@ At any time, only the keyboard/mouse sources or the josytick sources for a playe
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You can call `player:getActiveDevice()` to see which input device is currently active. It will return either `'kbm'` (keyboard/mouse) or `'joy'` (joystick) (or `'none'` if no sources have been used yet). This is useful if you need to change what you display on screen based on the controls the player is using (such as instructions).
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You can call `player:getActiveDevice()` to see which input device is currently active. It will return either `'kbm'` (keyboard/mouse) or `'joy'` (joystick) (or `'none'` if no sources have been used yet). This is useful if you need to change what you display on screen based on the controls the player is using (such as instructions).
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## Contributing
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## Contributing
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This library is still fairly young, so feel free to take it for a spin and suggest additions and changes (especially if you try making a multiplayer game with it!). Issues and pull requests are always welcome. To run the test, run `love .` in the baton folder.
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This library is still fairly young, so feel free to take it for a spin and suggest additions and changes (especially if you try making a multiplayer game with it!). Issues and pull requests are always welcome. To run the test, run `love .` in the baton folder.
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