This commit is contained in:
Andrew Minnich
2018-07-04 19:36:50 -04:00
parent 776e6debd5
commit 2ee8366156
4 changed files with 4 additions and 4 deletions

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@@ -1,4 +1,4 @@
return {
std = 'lua51+love',
ignore = {'212'},
}
}

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@@ -268,4 +268,4 @@ function baton.new(config)
return player
end
return baton
return baton

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@@ -102,4 +102,4 @@ function love.draw()
love.graphics.rectangle('fill', -50, 150, 100, 100)
love.graphics.pop()
end
end

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@@ -139,4 +139,4 @@ At any time, only the keyboard/mouse sources or the josytick sources for a playe
You can call `player:getActiveDevice()` to see which input device is currently active. It will return either `'kbm'` (keyboard/mouse) or `'joy'` (joystick) (or `'none'` if no sources have been used yet). This is useful if you need to change what you display on screen based on the controls the player is using (such as instructions).
## Contributing
This library is still fairly young, so feel free to take it for a spin and suggest additions and changes (especially if you try making a multiplayer game with it!). Issues and pull requests are always welcome. To run the test, run `love .` in the baton folder.
This library is still fairly young, so feel free to take it for a spin and suggest additions and changes (especially if you try making a multiplayer game with it!). Issues and pull requests are always welcome. To run the test, run `love .` in the baton folder.