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lua version detection of the game would trigger even if conf.lua wasn't present
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@@ -188,7 +188,7 @@ RELEASE_OSX=false
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RELEASE_WIN_32=false
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RELEASE_WIN_32=false
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RELEASE_WIN_64=false
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RELEASE_WIN_64=false
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if [ "$FOUND_LUA" = true ]; then
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if [ "$FOUND_LUA" = true ] && [ -f "conf.lua" ]; then
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LOVE_VERSION_AUTO=$(lua -e 'f = loadfile("conf.lua"); t, love = {window = {}, modules = {}}, {}; f(); love.conf(t); print(t.version)')
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LOVE_VERSION_AUTO=$(lua -e 'f = loadfile("conf.lua"); t, love = {window = {}, modules = {}}, {}; f(); love.conf(t); print(t.version)')
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else
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else
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LOVE_VERSION_AUTO=$(grep -Eo -m 1 "t.version = \"[0-9]+.[0-9]+.[0-9]+\"" conf.lua 2> /dev/null | grep -Eo "[0-9]+.[0-9]+.[0-9]+")
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LOVE_VERSION_AUTO=$(grep -Eo -m 1 "t.version = \"[0-9]+.[0-9]+.[0-9]+\"" conf.lua 2> /dev/null | grep -Eo "[0-9]+.[0-9]+.[0-9]+")
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