system warp

This commit is contained in:
2025-11-27 16:43:37 -07:00
parent 78b10f39e2
commit 3c324e0f76
+36 -17
View File
@@ -1,3 +1,4 @@
love.window.setMode(960, 540)
local screen_width, screen_height = love.graphics.getDimensions()
math.randomseed(os.time())
@@ -22,6 +23,7 @@ local function get_closest_object(object_list, current_object)
return selected_object, distance_squared_to_object
end
-- source_object and destination_object can be nil to create/delete resources
-- returns cargo_amount (actual amount transferred)
local function transfer_cargo(source_object, destination_object, cargo_type, cargo_amount)
if not source_object then
@@ -67,12 +69,11 @@ local function check_cargo_amount(source_object, cargo_type, cargo_amount)
return false
end
-- The resources collected by the player can be spent on something,
-- like improving the ship. Speed, capacity, collection speed, etc.
-- TODO future upgrade: range upgrade ?
-- right now: iron -> caoacity, copper -> acceleration
local cargo_types = { "iron ore", "copper ore", }
local ore_types = { "iron ore", "copper ore", "warp fuel", }
-- local cargo_types = {}
-- for i = 1, #ore_types do
-- cargo_types[#cargo_types + 1] = ore_types[i]
-- end
-- for i = 1, #cargo_types do
-- cargo_types[cargo_types[i]] = i
-- end
@@ -91,8 +92,10 @@ local player_ship = {
radar_size = 10,
cargo_max_space = 100,
cargo_free_space = 100,
cargo_contents = {},
cargo_free_space = 75,
cargo_contents = {
["warp fuel"] = 25,
},
cargo_fill_speed = 10,
-- TODO fuel capacity and use (idle and while acceleration)
@@ -100,8 +103,8 @@ local player_ship = {
}
local resource_points = {} -- NOTE they're "planets" but I intend for them to be multiple things tbh
local function spawn_3_points()
for i = 1, 3 do
local function add_resource_points(point_count)
for i = 1, point_count do
local function make_resource_point()
local current_point = {
position_x = math.random() * screen_width,
@@ -114,7 +117,7 @@ local function spawn_3_points()
}
-- NOTE can select literally anything
local selected_type = cargo_types[math.random(#cargo_types)]
local selected_type = ore_types[math.random(#ore_types)]
local cargo_amount = math.random() * 10000
transfer_cargo(nil, current_point, selected_type, cargo_amount)
@@ -132,26 +135,26 @@ local function spawn_3_points()
end
end
end
spawn_3_points()
add_resource_points(math.random(5))
local last_message = ""
function love.update(dt)
-- NOTE this control scheme makes diagonal travel faster than horizontal/vertical
if love.keyboard.isDown("w") then
if love.keyboard.isDown("w") or love.keyboard.isDown("up") then
player_ship.velocity_y = player_ship.velocity_y - player_ship.acceleration * dt
end
if love.keyboard.isDown("a") then
if love.keyboard.isDown("a") or love.keyboard.isDown("left") then
player_ship.velocity_x = player_ship.velocity_x - player_ship.acceleration * dt
end
if love.keyboard.isDown("s") then
if love.keyboard.isDown("s") or love.keyboard.isDown("down") then
player_ship.velocity_y = player_ship.velocity_y + player_ship.acceleration * dt
end
if love.keyboard.isDown("d") then
if love.keyboard.isDown("d") or love.keyboard.isDown("right") then
player_ship.velocity_x = player_ship.velocity_x + player_ship.acceleration * dt
end
-- NOTE this zeros out diagonal velocities faster than horizontal/vertical
if love.keyboard.isDown("x") then
if love.keyboard.isDown("lshift") or love.keyboard.isDown("rshift") then
if player_ship.velocity_x > 0 then
player_ship.velocity_x = math.max(0, player_ship.velocity_x - player_ship.acceleration * dt)
elseif player_ship.velocity_x < 0 then
@@ -168,6 +171,7 @@ function love.update(dt)
player_ship.position_x = player_ship.position_x + player_ship.velocity_x * dt
player_ship.position_y = player_ship.position_y + player_ship.velocity_y * dt
-- TODO make this toggleable instead of requiring holding a key
if love.keyboard.isDown("space") then
local function collect_resource()
local closest_object, distance_squared_to_object = get_closest_object(resource_points, player_ship)
@@ -234,6 +238,7 @@ function love.keypressed(key)
last_message = "You do not have enough iron ore to upgrade your cargo space. (need 25)"
return
end
last_message = "Cargo space increased by 5."
transfer_cargo(player_ship, nil, "iron ore", 25)
player_ship.cargo_max_space = player_ship.cargo_max_space + 5
player_ship.cargo_free_space = player_ship.cargo_free_space + 5
@@ -243,7 +248,21 @@ function love.keypressed(key)
last_message = "You do not have enough copper ore to upgrade your acceleration. (need 25)"
return
end
last_message = "Acceleration increased by 10%."
transfer_cargo(player_ship, nil, "copper ore", 25)
player_ship.acceleration = player_ship.acceleration * 1.1
elseif key == "return" or key == "kpenter" then
-- NOTE soft lock is possible when no warp fuel is generated / left / you use it all up without realizing
if not check_cargo_amount(player_ship, "warp fuel", 5) then
last_message = "You do not have enough warp fuel to go to a new system. (need 5)"
return
end
-- TODO require not being moving to warp
last_message = "Warped to new system!"
transfer_cargo(player_ship, nil, "warp fuel", 5)
player_ship.position_x = screen_width / 2
player_ship.position_y = screen_height / 2
resource_points = {}
add_resource_points(math.random(5))
end
end